LogicSequence LogicSequence

Doesn't Earth just look beautiful in DA with High-Res texturing? :)

Doesn't Earth just look beautiful in DA with High-Res texturing? :)

Screen shot from Galactic Civilizations 2: Dark Avatar Beta 2b, using 4096 x 2048 pixel resolution surface maps for earth, 2048 x 1024 pixel resolution cloud maps, 1024 x 512 pixel resolution maps for the moon, and updated background nebula graphics:


42,359 views 106 replies
Reply #51 Top
Looks good.
Reply #52 Top
Me likey!

These terraformed versions of Mars and Venus, will they show up when you terraform those planets in game?
Reply #53 Top
OK, i took one more stab at a mechanized Iconia. I removied the clouds for a better view. Yea? Nea?



cool i like it.

i have been trying to do planets too the raw colors are a PITA like you said'
I fell you here.

but compare to yours planets i have no talent.
Reply #54 Top
here is my Earth
Free Image Hosting at www.ImageShack.us

as you can see I have a custom moon

Free Image Hosting at www.ImageShack.us


here is the raw shot i need to work on the water more

Free Image Hosting at www.ImageShack.us



here is my first planet BETA SIX

Free Image Hosting at www.ImageShack.us

here is the raw shot of BETA SIX

I had enough when i got this close but it still need work

Free Image Hosting at www.ImageShack.us
this shot is after a globe war

Reply #55 Top
Me likey!

These terraformed versions of Mars and Venus, will they show up when you terraform those planets in game?


Currently No. Unless Kryo has something up his sleeve he'd like to divulge?? I.E. A way to make that happen, because i'd love for it to. But no, as of right now, if you want to switch them mid-game, you have to replace the texture in the game's gfx directory, and that will do squat to change the terrain color scheme (the map of the planet in the planetary view screen).

Kryo i might put in a request for modders, maybe just some quick tag to define a second/third image map and color scheme for planets after the terraform techs are researched.
Reply #56 Top
No???
Reply #57 Top
Currently No. Unless Kryo has something up his sleeve he'd like to divulge?? I.E. A way to make that happen, because i'd love for it to.


Nope.

Kryo i might put in a request for modders


I'm not the one to ask, but I'll relay that with my own requests to Cari for moddability enhancements
Reply #58 Top
I'm not the one to ask, but I'll relay that with my own requests to Cari for moddability enhancements


Gracias mi amigo


ALSO KRYO, can you confirm for me that the Class_14.png <-> Class_27.png images are no longer used?
Reply #59 Top
I don't know how it was done for the original game (only earth actually got a custom RAW map--everything else was random, so those didn't really need any special work). But when I did my 'Real Mars' map I did it the trial and error way and yeah it was a real pain. I've since found it a lot less painful to just use the curves tool in PSP to isolate certain grey levels to see where they cover. Every 25 or 26 units of brightness (0-255) corresponds to 0.1 (0.0-1.0) in the TerrainColorSchemes.


By curves tool in paint shop pro, i take it you mean the "magic wand" tool? Or another tool altogether?

Reply #60 Top
Ok, i tried using PSP to select the greyscale variants ahead of time to see where they would be. I decided to give Mars a go first. This was what i ended up with in the game. I don't know how i like it tho, what do you think Kryo, everyone?

Reply #61 Top
Ok, i'll post one more Raw map so you guys (and Kryo of course) can tell me if they look ok. Here's Altaria's terrain map:



Assuming everything looks ok (i'm still not sure about Mars) i'm not gonna keep littering this thread with every Raw Terrain map, gotta leave a few surprises. Also on the surprise list: ALL of the class 0 planet textures have been replaced with completely new High Resolution textures maps (yet similar in style to the originals so that they "feel" the same as the originals), as well as all of the moon and ring textures.

Heh, i should be working for Stardock huh?



P.S.
KRYO, i know i kinda moved forward without the answers, but if you could (when you get around to it) go ahead and respond to my posts #58 and #59 it'd be a big help. If i'm using the wrong tool in PSP and there's an easier way to do this, it would be a great help
Reply #62 Top


Here's Altaria's terrain map:


cool keep up the good work man
Reply #63 Top
By curves tool in paint shop pro, i take it you mean the "magic wand" tool? Or another tool altogether?


If I meant the Magic Wand, I'd have said the Magic Wand

Curves tool being used to isolate the 25-50 RGB range (0.1-0.2 in terraincolorschemes):



It's in Colors Menu->Adjust->Curves in PSP7. I don't know if they've moved or eliminated it in newer versions if you have one of those (I know they've made it more photography-oriented recently rather than being more general-purpose as it used to be).
Reply #64 Top
ALSO KRYO, can you confirm for me that the Class_14.png <-> Class_27.png images are no longer used?


They are not that I'm aware of, since anything over 9 is random. Classes 9 and below use a small set of pregenerated heightmaps though, at least in standard GC2.
Reply #65 Top
Ok, i tried using PSP to select the greyscale variants ahead of time to see where they would be. I decided to give Mars a go first. This was what i ended up with in the game. I don't know how i like it tho, what do you think Kryo, everyone?


Well, this is what I got doing it myself... back in the beta:



Yes, I've been sitting on this for almost a year now without releasing it (I did this actually before the original retail release of the game). I'd planned to do more planets but never got around to it.
Reply #66 Top
Altaria looks about as good as it can given what you've got to work with (Mars is easier since it's all shades of the same color--My RAW for Iconia didn't look any better than that Altaria map).
Reply #67 Top
It's in Colors Menu->Adjust->Curves in PSP7. I don't know if they've moved or eliminated it in newer versions if you have one of those


Ah, well no wonder i can't find it anywhere. I'm using Paint Shop Pro X (10). That tool appears not to exist any more, at least not in the same manner. You can do a brightness/contrast adjust by curves, but that just alters the brightness/contrast of the image. Unless that's exactly what you're doing?

What i did was make a 10 color greyscale palette, increasing by 25/26 each time. Then using the magic wand tool to select one of the palette colors with a 10% tolerance along the whole image. I.E. selecting 0,0,0 with a 10% tolerance selected all colors 0,0,0 <-> 25,25,25 throughout the whole image.


Hmm, so which mars do you think looks best? I could try to match the coloring in yours, but it looks a little too orange to me, and mine looks to contrasted. Maybe i should post the actual mars and altaria planet textures for comparison?
Reply #68 Top
Ah, well no wonder i can't find it anywhere. I'm using Paint Shop Pro X (10). That tool appears not to exist any more, at least not in the same manner. You can do a brightness/contrast adjust by curves, but that just alters the brightness/contrast of the image. Unless that's exactly what you're doing?

What i did was make a 10 color greyscale palette, increasing by 25/26 each time. Then using the magic wand tool to select one of the palette colors with a 10% tolerance along the whole image. I.E. selecting 0,0,0 with a 10% tolerance selected all colors 0,0,0 <-> 25,25,25 throughout the whole image.


So long as you figured something out that makes it easier for you, then you're ok. If you want to try it, Photoshop has a curves tool too but it's not as easy to spike a certain level while leaving everything else untouched like I did with PSP there, at least as far as I can see.

Hmm, so which mars do you think looks best? I could try to match the coloring in yours, but it looks a little too orange to me, and mine looks to contrasted. Maybe i should post the actual mars and altaria planet textures for comparison?


I was trying to match mine to the game's default mars texture, and that's about as close as I could get without totally pulling my hair out. The dark areas are not quite as dark and a bit less detailed since I did just use shades of orange picked from the original image by dropper and had to adjust the brightness and contrast in the RAW several times to get a good enough spread to peg the colors to. But aside from the dark areas being lighter than they should and the whole thing being basically monotone (not very easy to do otherwise with that part the way it's set up), it looks pretty close to me

and mine looks to contrasted. Maybe i should post the actual mars and altaria planet textures for comparison?


As far as Mars goes for yours, there's not much need for our input. I'd say just keep tweaking until you get it as close to the texture as you can stand to do, since that's all it has to do, really--match the texture.
Reply #69 Top
Here's the mars texture map i'm using, i think the raw terrain looks pretty close.

Reply #70 Top
Looks like you could probably just fiddle with the RAW map's contrast then, and/or use lighter colors for the low-end in TerrainColorSchemes.
Reply #71 Top
Here's the mars texture map i'm using, i think the raw terrain looks pretty close.


I know my input don`t count much. but it looks pretty good to me. it`s usable.
Reply #72 Top
I know my input don`t count much. but it looks pretty good to me. it`s usable.


Thanks





I know i said i wasn't going to keep posting Raw Terrains, and i'm not. But i was rather pleased with how Drengi's came out, that i thought i better get your opinions, b/c if you all say it looks like crap, then i'm heading in the wrong direction making these altogether .

Reply #73 Top
I know i said i wasn't going to keep posting Raw Terrains, and i'm not. But i was rather pleased with how Drengi's came out, that i thought i better get your opinions


Are the lowlands that green on the texture? Please post for comparison

(wonders if Logic will figure out that we're slowly milking the whole mod out of him like this)
Reply #74 Top
LoL yes the sick greenish is the lowlands, and the reds are the higher altitudes and mountains. The yellowish/blackish soup is the beautiful Drengi Ocean. One of the most breathtaking sights on Drengi, the Great Ocean is only slightly radioactive, and the sludge layer is only 3 feet deep in some remote resort areas! Some of the fabulous activities offered in these resort areas include "Spot the fish mutation," "Sludge treasure hunt," "Pollution Skiing," and "Acid bathing." Be sure to book your reservations early and you'll receive a free beating at the famous Aladrengi Spa!
Reply #75 Top
(wonders if Logic will figure out that we're slowly milking the whole mod out of him like this)