Doesn't Earth just look beautiful in DA with High-Res texturing? :)
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GalCiv2 Forums
| OK, i took one more stab at a mechanized Iconia. I removied the clouds for a better view. Yea? Nea? |
| Me likey! These terraformed versions of Mars and Venus, will they show up when you terraform those planets in game? |
| Currently No. Unless Kryo has something up his sleeve he'd like to divulge?? I.E. A way to make that happen, because i'd love for it to. |
| Kryo i might put in a request for modders |

| I'm not the one to ask, but I'll relay that with my own requests to Cari for moddability enhancements |

| I don't know how it was done for the original game (only earth actually got a custom RAW map--everything else was random, so those didn't really need any special work). But when I did my 'Real Mars' map I did it the trial and error way and yeah it was a real pain. I've since found it a lot less painful to just use the curves tool in PSP to isolate certain grey levels to see where they cover. Every 25 or 26 units of brightness (0-255) corresponds to 0.1 (0.0-1.0) in the TerrainColorSchemes. |

| Here's Altaria's terrain map: |
| By curves tool in paint shop pro, i take it you mean the "magic wand" tool? Or another tool altogether? |


| ALSO KRYO, can you confirm for me that the Class_14.png <-> Class_27.png images are no longer used? |
| Ok, i tried using PSP to select the greyscale variants ahead of time to see where they would be. I decided to give Mars a go first. This was what i ended up with in the game. I don't know how i like it tho, what do you think Kryo, everyone? |

| It's in Colors Menu->Adjust->Curves in PSP7. I don't know if they've moved or eliminated it in newer versions if you have one of those |
| Ah, well no wonder i can't find it anywhere. I'm using Paint Shop Pro X (10). That tool appears not to exist any more, at least not in the same manner. You can do a brightness/contrast adjust by curves, but that just alters the brightness/contrast of the image. Unless that's exactly what you're doing? What i did was make a 10 color greyscale palette, increasing by 25/26 each time. Then using the magic wand tool to select one of the palette colors with a 10% tolerance along the whole image. I.E. selecting 0,0,0 with a 10% tolerance selected all colors 0,0,0 <-> 25,25,25 throughout the whole image. |
| Hmm, so which mars do you think looks best? I could try to match the coloring in yours, but it looks a little too orange to me, and mine looks to contrasted. Maybe i should post the actual mars and altaria planet textures for comparison? |

| and mine looks to contrasted. Maybe i should post the actual mars and altaria planet textures for comparison? |
| Here's the mars texture map i'm using, i think the raw terrain looks pretty close. |
| I know my input don`t count much. but it looks pretty good to me. it`s usable. |
.| I know i said i wasn't going to keep posting Raw Terrains, and i'm not. But i was rather pleased with how Drengi's came out, that i thought i better get your opinions |

yes the sick greenish is the lowlands, and the reds are the higher altitudes and mountains. The yellowish/blackish soup is the beautiful Drengi Ocean. One of the most breathtaking sights on Drengi, the Great Ocean is only slightly radioactive, and the sludge layer is only 3 feet deep in some remote resort areas! Some of the fabulous activities offered in these resort areas include "Spot the fish mutation," "Sludge treasure hunt," "Pollution Skiing," and "Acid bathing." Be sure to book your reservations early and you'll receive a free beating at the famous Aladrengi Spa!
| (wonders if Logic will figure out that we're slowly milking the whole mod out of him like this) |
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