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How can I match AI production?

How can I match AI production?

So I'm playing a game with Alterian setting on Godlick. After an extended war Icomtrol nearly all of the galaxy and the Alterians just two stars/planets. I notice that their tech level is at least as high as mine (and keeping up) and that their fleets are modern and large. I crank up my spying to see how this is possible. When I reach advanced I take a look at Alteria and see that their research is over 700! Their Military is over 200! They have industrial centers and invention matrix - just like me. I have my tech slider and industrial slider all the way up to 100% and I am barely breaking 125 research on a world with the same population. I checked another, smaller, Altrerian world and it is generating over 250 tech! Not one of my worlds is anywhere near that!

So is this how the AI 'cheats' or am I completely missing something that could increase my production?
23,785 views 39 replies
Reply #26 Top
here's a random possibility - did the normal event happen where the "waining" civilization of -in your case here, the Altarians- discover an artifact that slowly enhances thei abilities? i noticed that happen once to the drengin, and they managed to survive for quite some time. at some point i finally got curious about them and peered at their stats, and most of their bonuses were well into the 100s.

maybe that happened in your game?
Reply #27 Top
How many maxed out research resources do you have? Do you have a network of 16 economic starbases boosting this planet?


I had seven research resources all maxed, but due to bad placement within the sector I was only able to get 13 economy Starbases around it. I think I also had picked the +20% research ability. That planet now is producing 2079MP as a manufacturing planet after the tech tree was done. It builds a 38K Huge ship in 2 or 3 turns.


maybe that happened in your game?


I've only ever seen AI get that, but with the research resources and abilities, my rersearch ability on the stats page shows something like +342%.
Reply #28 Top
Dear (Citizen)DethAdder, If I understand you correctly, are you saying that economy starbases can actually increase the output of global resources such as tech, economy, and military??? Is this true in DL and DA both?
Reply #29 Top
Dear (Citizen)DethAdder, If I understand you correctly, are you saying that economy starbases can actually increase the output of global resources such as tech, economy, and military??? Is this true in DL and DA both?


starbases increase the planetary production of planets within their radius. That percentage increase of the starbase is calculated on that planets production.... before or after global recource bonuses are added to that planet i do not know?
Reply #30 Top
In the initial DL, starbases (including alien starbases, I think) needed to be a minimum of 3 or 4 squares apart. Later, the limit was changed to 4 (excluding alien starbases) per quadrant, so if your planet is near where 4 quadrants meet, it can receive bonuses from 16 economic starbases.
Reply #31 Top
starbases increase the planetary production of planets within their radius. That percentage increase of the starbase is calculated on that planets production.... before or after global recource bonuses are added to that planet i do not know?

The starbase bonus is applied after all other bonuses. That's what makes the starbase bonus so powerful. It actually multiplies the effect of all other bonuses as opposed to other bonuses that merely 'stack' i.e. are additive.

As an aside this is also part of the reason that you can achieve 20K RP per week research planets but about the max production planet that I've ever achieved (in DL) is about 4K MP's per week. This is because there's no production equivilient to research resource mining.

Reply #32 Top
The starbase bonus is applied after all other bonuses. That's what makes the starbase bonus so powerful. It actually multiplies the effect of all other bonuses as opposed to other bonuses that merely 'stack' i.e. are additive.

As an aside this is also part of the reason that you can achieve 20K RP per week research planets but about the max production planet that I've ever achieved (in DL) is about 4K MP's per week. This is because there's no production equivilient to research resource mining.


Suppose you have a planet within range of 16 fully developed economic starbases, so that's +384% to production and research, and you have 5 fully developed research resource mining starbases for +195%.

You're saying that the two different types of starbase bonuses are multiplicative with each other, as well as being multiplicative with everything else? So, if your planet would produce 500 production and 500 research due to all other bonuses, the starbases would raise the numbers to 2420 production and 7139 research?
Reply #33 Top
This epic game rocketed me into the top 25!



This was a gigantic, everything abundant, very fast research, suicide game against 9 opponents. By May 2228 I had 474 out of 475 planets but I left the Altarians with one planet to extend the game. This allowed me to complete my queued up projects, build up my economy (e.g., max out my population), and build up my military. On Aug. 8, 2228 they succumbed to my influence so I reloaded the game to extend it further. An alien influence backlash event kept them from flipping again until I finally ended the game on Aug. 1, 2229. At game end I had 10.560 trillion tax payers and a fleet of 3963 dreadnoughts(huge hull) plus 36 destroyers(medium hull), costing me 135354 BC to maintain but still leaving me with a surplus of 107266 BC! If I was only interested in my maximizing my final score, upon completion of the tech tree, I would have built Industrial Sectors or Stock Exchanges over my NLCs but instead I continued to build NLCs on research bonus tiles, planets with rings, and my Tech Capital because my aim was to max out my empire's potential output. If I set research spending to 100%, my Tech Capital was outputting 6496, without any economic starbases!

Here are some game statistic:
Date Society Technology Economy Military Overall Ships
2228/08/08 27806 12433 43166 12648 138000 ~700 Huge + 36 Medium
2228/12/15 34416 12433 56012 21719 163000 1808 Huge + 36 Medium
2228/12/22 34824 12433 56789 22340 164500 1884 Huge + 36 Medium
2229/01/01 35233 12433 57567 22969 166000 1968 Huge + 36 Medium
2229/08/01 47025 12433 78933 22969 205000 3963 Huge + 36 Medium

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I'm tried of these epic games taking months to complete and I'm tired of extending games to raise my metaverse score, plus near game end this game was using ~1000MB of RAM and my system only has 512MB! I see DA 1.6 Beta 2 is out. For now on, I'm going to just play non-metaverse games on small/medium maps. This way I will be able to complete games much faster and try out the various DA super abilities, plus I'll be free to try out the many mods as well.
Reply #34 Top
I'm reading this stuff about Research capitols with THOUSANDS of research points.

Maybe I don't understand, but if I have a plaent with 10,000 RP's, i would have a technological victory in no time.
Reply #35 Top
Hi!
Maybe I don't understand, but if I have a plaent with 10,000 RP's, i would have a technological victory in no time.

They play for score, not just for victory.

BR, Iztok
Reply #36 Top
Hi!

Maybe I don't understand, but if I have a plaent with 10,000 RP's, i would have a technological victory in no time.

They play for score, not just for victory.

BR, Iztok


Ohhhhhh ok. i guess that makes sense then. Not sure I'd ever have interest in possibly giving up a game to get points. Or worse....drag out a game I know i'm going to win anyway.

To me, thats kinda like playing Super mario brothers for score instead of saving the princess. But i guess whatever people like is how they have fun playing.
Reply #37 Top
Hi!


Maybe I don't understand, but if I have a plaent with 10,000 RP's, i would have a technological victory in no time.

They play for score, not just for victory.

BR, Iztok


Ohhhhhh ok. i guess that makes sense then. Not sure I'd ever have interest in possibly giving up a game to get points. Or worse....drag out a game I know i'm going to win anyway.

To me, thats kinda like playing Super mario brothers for score instead of saving the princess. But i guess whatever people like is how they have fun playing.



Yeah, if thats the way people want to play thats fine, but I won't play the metaverse for that reason.
Reply #38 Top

Yeah, if thats the way people want to play thats fine, but I won't play the metaverse for that reason.


I play metaverse EVERY time I play. (dont post them all though heh) I dont care about points or ranking, however collecting the medals is fun and it's a good reference to see the progress of my play style.

Reply #39 Top
Also, consider the speed bump as a PRODUCTION bonus. As has been mentioned, engines are very expensive and take lots of space in DA. The speed bonus effectively gets you a production bonus with every single ship you make – and that is huge.


i don't think that's exactly true. engines are both big and expensive, yes. but think about it this way.

if you used less space on your ship for engines, you'd use more of it for weapons and defenses. how many black hole guns or ZP armors would fit on the ship in the space of one hyperward III? more than the cost of the engine comp, i'd guess. i'd do the math, but i'm at work and don't have exact numbers handy. but on the other hand, since they're more fortified, they're harder to kill, and that means you have to produce fewer of them to maintain your military during a war.

i'd venture a guess that early in the game, when weapons and armor cost almost nothing and when ships can only fit a few on, yes, dropping your hyperdrive is going to save you a lot of money and production time. and it's certainly true that this will help you during the colony rush, which will help you a lot farther down the line in the game. how worthwhile the speed bonus is in the middle and late game is another question, much less clear to me.

ultimately, i think it's a matter of play style. the +2 is definately worth it if you like to jump into wars early. sometimes i prefer that. sometimes i prefer to bide my time, fortify my empire internally, and then spread death and destruction throughout the galaxy --er, um, enlightenment and properity... yeah, that's it.