'EventType 0'
This is whether it's a colonization event or a mid-game event.
'GoodAttribute 8
NeutralAttribute 8
EvilAttribute 8'
The ability affected. I don;t have these mapped out yet, but most of them are already used by existing events, so it shouldn't take too long to hunt them down.
'GoodValue 0
NeutralValue -20
EvilValue 20'
How much the abilitys above are affected by.
'GoodPopChange 10
NeutralPopChange 0
EvilPopChange 0'
As stated. Population change caused by the event decisions.
'MoralityWeight 4
Probability 100'
How heavily the event affects your morality and how often it appears. I believe the MoralityWeight is flat percent for the more significant of the two options. I don't know how the probablility is figured, but it's probably a ratio of all the events probabilities.
'DescStr01 0
DescStr02 0
DescStr03 0
DescStr04 0'
Pointers to strings used in the description, like your name, or your empire name, in the order they appear. I don't know what these pointers are, off-hand.
'GoodOptStr01 11
GoodOptStr02 0
NeutralOptStr01 10
NeutralOptStr02 0
EvilOptStr01 9
EvilOptStr02 0'
Pointers to the strings in English.str of each of the modifiers. Most of them should match the listings above for the abilities, I think.
~SDC~