Logos in 32b format displays "odd strips".

Lemme get this straight.
- 128x128, png, 32b, one layer of transparency (correct this, masked color), graphics relevant to the Race.
All checked.

In some places (list of planets, for one) my custom "valid" image shows up with strange overlines that messes up with things.

Have i missed something?
I use Gimp and knows how (well, maybe not) to handle the process. Is it a GC local "bug"?
I suspect an edge or row of pixels is conflicting with some internal GDI call. Heck, it may even be my graphic-card (GE4MX, duh).

Anybody can illuminate me on this and provide some explanation... so i can find a way to correctly create the necessary Logos, valid.

- Zyxpsilon
3,311 views 5 replies
Reply #1 Top
- 128x128, png, 32b
End of quote


Can't say if it's your problem or not, but just offhand, the game uses 24 bit PNGs, not 32.
Reply #2 Top
Well if you're using 32bit PNGs that implies you're using an alpha layer, possibly to handle the transparency, however that isn't neccessary and may be your problem. Kryo is right, you should be using 24bit PNG files (however the dimensions are less of a requirement, i've used up to 512x512 images for logos, but you will see some errors on certain screens if you go that high).

What you should do is start with a transparent canvas, and then paste in your design, saving the file as a standard 24bit PNG. That should work fine. If it doesn't, i'd say someting is up with the way GIMP is saving the file (you're not interlacing are you?).
Reply #3 Top
Ah, this makes sense.

Alpha layers, even if saved within a 32b/png can actually corrupt via a faulty GIMP plugin or by means of improper pixelization by the dum head that i truly am... at times.

The 'regular' 24b format doesn't pick up transparency (well, at least not in a pure reasoning i imply when i say, true Alpha channels), at all. We're talkin' software capacities, here. Photoshop does the trick, but i certainly can't afford it. So comes, the GIMP.

Some default Logos by SD are actually 32b/Alphas. With the proper plugins, they effectively show up as they should... but find me a quick FREE graphics reader which is flawless and i'll give you a ton of examples about complexity if not outright poor quality.

Sure, some sharewares do their best but not at a level near the high-end ($$$) ones.

So those pixels and extra-lines means i must do some more testing on the "red spider thingie" (for a Spiderman race) i'm trying to fix for an upcoming MOD (Compendium Of Super-Heroes (aka-CSH); yup, Batman is there too -- and his ships are dark-grey/along/fluffy great egg-yellows!).

Must go back to graphic editing basics and manage my options as they should if i want to perfect it to some degree. Ya don't know me if you think i will butcher anything. If only i had MORE time, i'd work faster.

Anyhow, thanks for the responses, both.
Until, then it's on to the proper design stuff.

PS; Nope, not interlacing. And pasting (but, then again, the guilty draw-mode could be the culprit - back in the loop! :twisted: ) would probably be an indirect solution, too.

- Zyxpsilon.
Reply #4 Top
GIMP is probably your problem here, but there are tons of other free graphics programs you can use to do this easily, just google for them .
Reply #5 Top

Hello

I am stuck on making a round logo from square.

Can anyone tell me how to make a logo step by step.

XD