Generals and Skills Update

I haven't gotten GC yet. Couple more hours I hope, :) I have a suggestion however. From everything I've read, it doesn't sound like there are any Generals or Commanders who are running the battles or who are in command of the ships. It would be very cool if you had generals who had stats which you could then use to issue orders and move them around and so on. Just a suggestion. Cheers. ;)

~SDC~
201 views 5 replies
Reply #1 Top
Was suggested in beta but after some discussion the micromanagement of the generals just did not seem worth it.

The ships themselves gain experience and improve with battles.


~SDC~
Reply #2 Top
Yeah, and then they could add the possibility of assassinating those leaders through epsionage. Wouldn't that be f...oh, wait. Wrong game. Sorry. ;)

- Ash

~SDC~
Reply #3 Top
The ships improve?! Wow, well... that's almost better. lol. ;)
Reply #4 Top
Yep... Unfortunately, they only improve as they get into combat. They don't earn any experience from exploring, for example, which is a bit of a bummer. :(

~SDC~
Reply #5 Top
Not really, if you think about it- you'd end up with way too much experience IMO. Exploring experience shouldn't improve your battle ability... unless maybe it helps crew cohesiveness a bit, so a maximum improvement would be up to level 1 and then only battle experience would carry you further.

Huh- just convinced myself I like that idea- that would mean if you witheld a ship from battle long enough the crew could polish off their greenness, but if you needed to send them in right away you'd have a slightly greener crew and a little tiny disadvantage. COuld be a cool thing to add a little more depth.

~SDC~