I did add a maintenace cost to them (I seem to remember they were zero),
End of quote
Which version of the MonMod do you have? These are the stats of the current (old) version in the Library (note the maintenance):
//------------------------------------------------------------------------
SHIP SpaceShark1
//------------------------------------------------------------------------
Name "Monster Shark"
Model "mon"
Description "The Monster Shark is an artificially bred space creature based on the genetic code of the Space Shark. Very agressive, always hungry and barely controlable, this creature will strike fear in the heart of every enemy."
HitPoints 50
Attack 10
Defense 4
Speed 1
Cost 1000
SensorRange 6
Ability "Attack"
Tech_Requirement "BreedingTechnology"
Maintenance 10
Range 4
Weapon "Photon"
ENDSHIP
//------------------------------------------------------------------------
SHIP SpaceShark2
//------------------------------------------------------------------------
Name "Leviathan"
Model "mon"
Description "Unbelievable in size and appetite, the Leviathan is the most dreaded creature in the known galaxy. There is nothing that can be compared to the raw terror of a hungry Leviathan approaching your ship!"
HitPoints 100
Attack 20
Defense 10
Speed 2
Cost 1900
SensorRange 8
Ability "Attack"
Tech_Requirement "ArtificialXenoevolution"
Maintenance 20
Range 6
Weapon "WPhasor"
ENDSHIP
The weaker monster originally had the same stats (except sensor range, costs) as the original anomaly beast, so i had to introduce it somehow at battleship-time. Because of the building behaviour of the Ai, the current test-version has only two techs, xenobiology and artificial Xe... the first one has battleship tech as prerequisite, the one for the leviathan military design computers. I changed it that way 'cause the AI didn't really follow the research path i had originally intended ('cause Advanced DNA research has no AI value - and i didn't want to change the original files).
You're right about the blueprints, i forgot that there's something like copyright or trademark involved.As for the additional fan attraction, i believe this is a very good idea, as i believe that GalCiv is really one of the best turn-based sci-fi's currently available and it would be a sad thing if it kinda dies due to a lack of interest. Most people here in germany (and seasonend gamers, i tell you) don't even know what i'm talking about if i mention GalCiv, plus you don't see it often (next to never) in the stores here, not even that Gold or Deluxe edition so often mentioned in the forum here.
I'll be off for a few days again, see (read) you around sometime next week.
P.S What will your next ship be?
~SDC~