Well, I guess since there have been no updates, no feedback and no real ship mods released, I guess people aren't using the tool very much

Hopefully, I'm wrong and new mods are about to pop up all over the place.
Well, I've been experimenting a bit and have had a lot of crashing problems. I've finally isolated it the problem. Either the game or, more likely, mutil has a problem when generating mdl files whose name ends in a number. So, dnot.mdl is OK, but dnot13.mdl is not. The debug file of the game says it cannot find the minor model (35dnot13) when the mdl ends in a number. aargh! This was extremely annoying to track down. The actual file name doesn't seem to matter as I was able to change it afterwards without any problems.
In a related question, am I right when saying that the model name provided to the game is based on the string entered in the library name field, not the string in the individual fields, or the filename for that matter. So, if the output string is dnot.dml while all the race model strings are 0dnot13, 1dnot13, etc., the game will see a dnot model for all the races, not a dnot13. At least that's what I think was happening, when trying to figure out those errors. So, is that right?
And, if possible, please add cut & paste capability. If you want to replace all the ships, you'd need to enter 184 nearly identical strings. I don't mind bare bones, but this is more like jumping through unnecessary and very high hoops. Or perhaps just do a command line version and users can make our own batch files.