CariElf CariElf

Ship encoder available

Ship encoder available

Here's a link to a tool to help you make your own ship models. There's docs and sample files included in the zip file. You will need a paint program like Photoshop that can save files as windows bitmaps and as 32 bit targa files. This program is rather rough, but it gets the job done. If you have problems, please post them on this forum instead of the main one.

http://storage.stardock.com/files/gc_ship_encoder_040803.zip
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Reply #51 Top
Mmmmmm the pixels are harder to decode than a I thought. There's some parts I just cant figure out yet. I'm afraid it'll take a while, so don't hold your breath for a finished version too soon.
Reply #52 Top
If anyone's interested I started working on the saved game files to change my mind. Found out a couple of interesting stuff : http://www.tauniverse.com/visual-ta/Graphics/GalCiv/SolScreen.png

There's quite a lot of files but hopefuly a galaxy editor for planets and stars doesnt look too hard. I'm just waiting to know if they've got some anti cheat measures built into the metaverse before releasing it. I wouldnt want to ruin it for other peoples. CariElf, FrogBoy?
Reply #53 Top
Just an FYI: There's a save game editor that someone put out (along with all the trainers and such) when the game first came out. The only thing it lets you edit are the leader/civ names and money.
Reply #54 Top
Thanks, wouldnt help thought. The name is in plain text so that's easy and I imagine the money is really obvious too, I just didnt think of looking into it yet.

I'm orienting my search more into editing the star type and coordinates, planet stats etc. I think I just need to find the x y coordinates of the stars now and you'd be able to generate a map via an editor.
Reply #55 Top
I changed the location of the file to http://www.tauniverse.com/visual-ta/HTML/GalCivFormats.html . I've also broken it down into multiple files for the simple reason that MTD is an archive format for various files and SPR1 and PAL_ just happen to be file formats archived into it. In theory, you could put anything into it.
[Message Edited]
Reply #56 Top
If you're still having trouble figuring out the sprite format, here's one possible idea. Checkout the file SsBG.tga and startscreen.mtd. The first is a plain ol tga file of the startup screen, while the mtd file contains a portion of what appears to be that same image in the sprite format (which the program superimposes on the upper right corner of the screen after the movie is done playing.)

And of course, you could just use a debugger and step through as mutil loads up the sprite and displays it.
Reply #57 Top

Hmm...the links aren't working for me.

 

Reply #59 Top
Mmmm I discovered a couple more things, lot's of the pixel stuff hacked too. I'm going to try to find out the rest as I write a framework to read and write the MTD files plus the SPR1 and PAL_. If you want more infos, just keep checking the website. I'm uploading a new version of the docs pretty often when I'm working on them. Oh yeah and my website URL changed, it's a subdomain now, the new url is :

Visual Designs : http://visual-ta.tauniverse.com/
For the file formats : http://visual-ta.tauniverse.com/HTML/GalCivFormats.html
Reply #60 Top
Most of our sprites are encoded from 2 pcx files, both indexed.  The first one is the color image.  The second one is grayscale and is used to get the alpha channel.
Reply #62 Top
Ok, i have all the how-do-make things down... however, MUtil i think has a problem because when i create an .mtd file it doesn't come out at all, the colors get screwed up and everything, so i was wondering if any one knows how to solve that problem...?
Reply #63 Top
Ok, i have all the how-do-make things down... however, MUtil i think has a problem because when i create an .mtd file it doesn't come out at all, the colors get screwed up and everything, so i was wondering if any one knows how to solve that problem...?
Reply #64 Top
Are you loading a sperate palatte file into mutil? If you are dont bother, just load your image file and save them. Mutil support 16bit colour depth.mtd?if your making ships or other animated graphics mdl is the normal extention, it likely doent maker though.