ship combat 2 (Brad pls. some answers needed)
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I've start another topic because I have found possible solution for ship combat (for those who dont know read pls. thread named ship combat - one think i really hate:( and following discussion. Briefly I have problems (and some people too) that ship combat is only 1 vs 1 and first ships goes to inevitable death if opposing ship is technologicaly advanced (100 weaker drednaught vs 1 stronger, you always lost your first attacking dreadnoughts - QUANTITY DOESNT MATTER IN SHIP COMBAT ONLY QUALITY).
OK, here is the possible solution. We discussed fleets but there were counter-arguments that AI will not be able to hadle them. So I thought about it and find following (I dont want this solution to be implemented into game rather I want try to create optional mod or workaround):
In current ship combat one of the fighting ships is destryed in the end. Untill now I havent seen both ships survivd combat (even if they were same type). It could be solved by lowering attack/defense or multiply basic HP. Second solution (HP) looks like be better. After applying this there will be probably chance that both ships survive combat and player (AI) will be able to take advantage of other ships and attack with the second one, third etc.
What I need to know (Brad or someone else with this knowledge please help me with this):
1. Exact algorithms how combat is resolved (ie. how both attack and defense values are used and how the damage is caluculated).
2. Will this affect AI? I think that it wont (because this change nothing in the current mechanism) but i am not GalCiv developer of course:).
What we will get from this mod? I hope we get little bit tactical turn-based combat and workaround for this "quantity doesnt matter" problem.
If someone wants to help me with this and testing I will appreciate your help.
OK, here is the possible solution. We discussed fleets but there were counter-arguments that AI will not be able to hadle them. So I thought about it and find following (I dont want this solution to be implemented into game rather I want try to create optional mod or workaround):
In current ship combat one of the fighting ships is destryed in the end. Untill now I havent seen both ships survivd combat (even if they were same type). It could be solved by lowering attack/defense or multiply basic HP. Second solution (HP) looks like be better. After applying this there will be probably chance that both ships survive combat and player (AI) will be able to take advantage of other ships and attack with the second one, third etc.
What I need to know (Brad or someone else with this knowledge please help me with this):
1. Exact algorithms how combat is resolved (ie. how both attack and defense values are used and how the damage is caluculated).
2. Will this affect AI? I think that it wont (because this change nothing in the current mechanism) but i am not GalCiv developer of course:).
What we will get from this mod? I hope we get little bit tactical turn-based combat and workaround for this "quantity doesnt matter" problem.
If someone wants to help me with this and testing I will appreciate your help.