A minor suggestion regarding late-game constructor management.
from
Stardock Forums
Ok, I think anyone who's played a game on a reasonably large map has ended up having to manage tons of constructors floating around upgrading starbases. It'd be nice if we could cut down on the # of these guys.
Would it be possible/helpful to add super- and ultra-constructors in the late game that cost 2 or 3 times as much to build but add 2 or 3 modules at once? It'd cut down on the amount of clicking necessary to build a well-stocked starbase here or there. I don't think there'd be any balance issues since it will be practically equivalent to building 3 normal constructors and fleeting them.
Just a thought.
Would it be possible/helpful to add super- and ultra-constructors in the late game that cost 2 or 3 times as much to build but add 2 or 3 modules at once? It'd cut down on the amount of clicking necessary to build a well-stocked starbase here or there. I don't think there'd be any balance issues since it will be practically equivalent to building 3 normal constructors and fleeting them.
Just a thought.