Draginol and Dread Lords..

Never again shall I not listen to the warning of "Something bad is about to happen ". After two warnings, BOOM, Draginol pop up and take control of a system of mine. Dreads and Excaliburs a blazen' sporting a military might of 5802 within a few turns razing the hell out of the galaxy looking for the orb to awake the Dread Lords. I would also like to mention none of us other civs (all still kicking with a few minors) with anything more powerful then a Battleship. Not one are they just raping us all and causing all kinds of chaos, when I turn on the production opion the minimap they are sproting so much production might their one planet blanks out 2 sectors. And of course each of their following captured systems are equal and when the Dregin surrender to them their *production* orbs cover about 1/3 of this medium map. At about this time they awake the Dread Lords and what happens? 4045 military might right off the bat, all but myself surrender entirely within 10 turns as I sit there in awe of it all. And on top of it all, their combined protuction spheres cover the entire map and I can't even see myself on the minimap so I am forced to turn it off.

Has anyone else had to try to fend this god aweful thing off before? It was quite entertaining to say the least but damn..

Alakh R. Dowd
"The humble man respects the great but does not fear him, the great has precedence over the lowly but does not despise him."

~SDC~
370 views 7 replies
Reply #1 Top
That's pretty bad :( For things such as this u need to surround yourself with starbases with intradictors and make sure you put them on the far side of the sector from the side they will be comming from. The movememnt penalty only works if they start the turn in same sector, so unless their movememnt is 12, they will end their turn inside the sector before attacking your starbase, never to move agian :( But you need a lot of starbases and the corner systems are trickey so a straight line across the galalxy. I never done this myself but should work. Untill they patch the multiple starbases atleast.
Reply #2 Top
Never to move again? Even so, by the time I were to have a single ship equal to one of theirs they would have amassed a fleet insane in size, frozen all around me just boxing me in. Not to mention their influence was on the brink of ripping me apart anyways. Just wrong, just wrong..

Alakh R. Dowd
"The humble man respects the great but does not fear him, the great has precedence over the lowly but does not despise him.
Reply #3 Top
lol, that event sounds pretty cool, but they need to have some way for us to atleast defend ourselvs.
Reply #5 Top
I equate that event with the story of B5 (you know, the Shadows). You are *supposed* to be awed, and it's something that turns a "normal" game into a survival race. it would be annoying if the event was less rare, but as it is it's like a separate game altogether that shows up sometimes.

Astro
Reply #6 Top
There are a few viable ways to play this event. The most important point i to start preparing when the first warning appears. Options include

(a) spend lots on espionage against the empire whose planet is causing the problem. Advanced level of espionage will stop the problem.

(b) destroy your colony if it's one of yours. Alternatively you could build transports and offload the colonists first.

(c) place an invasion force in orbit around the suspect planet, ready to invade the instant the event occurs. You'll need some attack ships to destory the defense and enough transports to defeat the population. Greatly helps if you offloaded most of the population before the event.

(d) If you're very powerful and relish a long drawn out battle, then upgrade the defense on all you starbases as high as they go and start building the most powerful ships you can (or reseach even more powerful ships).

Paul.

~SDC~
Reply #7 Top
In my last game, I used the Draginol to win the game for me - I made peace with them first chance I got. Then their overpowered military did what mine couldn't -defeat all those other nasty empires. At that point I had influence modifiers up to high heaven, so every time they took another enemy system, I usually ended up with cultural domination of it...