Governor Feature Requests
from
Stardock Forums
I noticed some mildly annoying features regarding governors.
1. On the governor screen, you can't see the details for the cost/maintenance/effect of each social project. This would be very useful while learning the game.
2. On the planet screen, you should be able to queue a single item to be built after the current social project. For example, you can tell your planet to build a shipyard after its current project, and then return to the governor's list. This would also help with wonders and trade goods. If the player doesn't decide to override the governor's decision, this box should show the governor's next priority, rather than making you scroll through the whole list to find the next priority.
3. In various places, the online help regarding techs and projects and benefits isn't appropriately hyperlinked.
1. On the governor screen, you can't see the details for the cost/maintenance/effect of each social project. This would be very useful while learning the game.
2. On the planet screen, you should be able to queue a single item to be built after the current social project. For example, you can tell your planet to build a shipyard after its current project, and then return to the governor's list. This would also help with wonders and trade goods. If the player doesn't decide to override the governor's decision, this box should show the governor's next priority, rather than making you scroll through the whole list to find the next priority.
3. In various places, the online help regarding techs and projects and benefits isn't appropriately hyperlinked.