Alpha 5 - Autopilot

Once more I managed to hit a system in a unexplored area when setting my colonyship on autopilot. Which had the consequence that the ship didnt move altho it had the label "autopilot". Would be great if ya could set it to the nearest possible spot, or solve it in another way.

Another thing...when setting autopilot for a ship to a place where it cant go, like anomalys for normal ships, or uncolonized systems for non-colonizers, the ship just circles around forever in autopilot. A better way, IMO is to get it as near as possible and then bring it out of autopilot.
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Reply #1 Top
Fredrik,

About your second comment, "... when setting autopilot for a ship to a ", I have been sending
attack ships to enemy stars. They attack the star if it has a ship in orbit, then dance around it
until I cancel it or another ship is built. I kinda like this as it prevents an enemy from launching
ships (assumes that I have enough ships, though).

I hope something can be worked out where the good things about this behavior can be kept
while changing the poor behavior.

Cheers,
Jack
Reply #2 Top
Personally I dislike that there are forbidden tiles for some ships.
Anomalies should be available also to regular ships but without effects (find nothing, ...).

If autopilot is set to an unexplored quadrant then let me go. There is no reason not to go south if you have never been there.

Also autopilot should disengage if the setting is not appropriate and warn me.