Peace treaty micromanagement needs fixing

I guerss I am just lazy, but with Alliances should come a "Make Alliance peace traety" which will encompass the Allied races on both sides. I found it to be a real PITA to try and coax 3 opposing races and 1 ally into a treaties. Let me talk to 1 representative on the opposing side, speak fo my alliance and either accept or reject the terms. Let the enginge handle the details of ending the wars. I was constantly chasing my tail, as soon as a worked a settlement another war declaration would pop up. Just not very fun.
160 views 3 replies
Reply #2 Top
Actually, I had great fun abusing that :) I was stuck in a battle against 4 mutually allied AIs, but was squashing their collective alien navy into the dirt. Each turn I'd pick a race that still had money and make peace with them (for a suitably extortionate amount of money). The next turn, their alliance would drag them back into the fray. After about 4 or 5 cycles each, they wised up, but by then the payments were ruining two of them, and the other two were 50-60% dependant on trade... not for long :)

~SDC~
Reply #3 Top
You could still play that way. Just use the normal "Make Peace" and I can see where I might use that stategy on occasion too. Other times I just don't have the patience for it. I usually do not find the battling particularly enjoyable, but you lose quick if you do not keep up your military, so I get dragged into the arms race agains my will.
It would be interesting to have the ability to declare your neutrality military wise and be able to try influence things behind the scenes with the resources that are freed. Maybe some kid of insanely high soldering value with a block on military ship development. Ah, well. It is still version 1.0x and the development team seems eager to please let us see what they come up with in the future.