My Critique of Stardock's Policy on "Modding."
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Stardock Forums
First off, let me state that modding includes altering fundamentals of the game. Currently no modders are writing about being interested in modifying the executables, so we have been sharply limited in our possibilities right there.
Currently, mods that make it into the Library are mostly items you will find in an expansion pack. To be blunt, it's obvious that we are taking care of a good chunk of development for them.
The Library is an exclusive club where only items that can potentially be added to the expansion pack are included. Anything else is consigned to a limbo or rejected.
Right now, I see two major problems:
1) The "built-in" ability to modify the game is limited. We have very few options to explore in our creativity, the best example of this is UPIssues, which have virtually no options to create new files. The basic mechanics of the game prevent a lot of ideas from being realized, as the only options open to us is adding or subtracting modifiers.
2) The lock on creativity that Stardock is exercising with their hosted "Library." Hailed as a place for users to upload their modifications, instead it is a place for folks to add those things to the game that would likely fit the category of "non-core game changing fluff." The best example of this is the score of events that are made available. None of them even come close to bringing the game to a different level, as they all adhere closely to existing event parameters, just shuffled around.
Where's the new anomalies? ships? improvements? technologies?
Where's the Dune mod? Star Wars mod? Babylon 5 mod?
And would Stardock be able (or willing) to host them?
Angelina is ok for what its worth, but I was hoping for a modding community that could change the game experience for the player (which is, fundamentally what modding is all about). Anything like that is rejected here.
While its safe, it also has me bored to tears.
M
Currently, mods that make it into the Library are mostly items you will find in an expansion pack. To be blunt, it's obvious that we are taking care of a good chunk of development for them.
The Library is an exclusive club where only items that can potentially be added to the expansion pack are included. Anything else is consigned to a limbo or rejected.
Right now, I see two major problems:
1) The "built-in" ability to modify the game is limited. We have very few options to explore in our creativity, the best example of this is UPIssues, which have virtually no options to create new files. The basic mechanics of the game prevent a lot of ideas from being realized, as the only options open to us is adding or subtracting modifiers.
2) The lock on creativity that Stardock is exercising with their hosted "Library." Hailed as a place for users to upload their modifications, instead it is a place for folks to add those things to the game that would likely fit the category of "non-core game changing fluff." The best example of this is the score of events that are made available. None of them even come close to bringing the game to a different level, as they all adhere closely to existing event parameters, just shuffled around.
Where's the new anomalies? ships? improvements? technologies?
Where's the Dune mod? Star Wars mod? Babylon 5 mod?
And would Stardock be able (or willing) to host them?
Angelina is ok for what its worth, but I was hoping for a modding community that could change the game experience for the player (which is, fundamentally what modding is all about). Anything like that is rejected here.
While its safe, it also has me bored to tears.
M