Another Fix-It Yourself Post
from
Stardock Forums
Starting to work on the Tech tree, found a little problem that you can fix yourself if you are comfortable with Notepad.
All of the techs marked with Ability "Production" grant no bonus. This is because the game won't recognize the "Production" attribute, it doesn't tie to any of the known GalCiv constants.
However, if you change "Production" to either "MilitaryProduction" or "SocialProduction", you will gain +10% to that category.
So now the question is: For the 4 techs that are currently tagged as "Production", which should be Mil and which should be Social? Or you can get greedy and add both.
Here are the 4 bugged techs:
High Density Metals
Tri-Strontium Alloy
Advanced Slavery (Evil)
Nano-Mining
I'll probably change the two metalworking techs to be "MilitaryProduction", and the mining and slavery to be "SocialProduction" in my data files. You are, of course, free to make your own choice.
Don't ask what effect making this change would have on your Metaverse legality. No one knows, and if you are concerned about it I'd skip it and play without this modification.
Oh, and if you wanted to add both types of production, just add the second line, GalCiv supports multiple bonuses per tech. IOW, swap the line:
Ability "Production"
with
Ability "MilitaryProduction"
Ability "SocialProduction"
~SDC~
All of the techs marked with Ability "Production" grant no bonus. This is because the game won't recognize the "Production" attribute, it doesn't tie to any of the known GalCiv constants.
However, if you change "Production" to either "MilitaryProduction" or "SocialProduction", you will gain +10% to that category.
So now the question is: For the 4 techs that are currently tagged as "Production", which should be Mil and which should be Social? Or you can get greedy and add both.
Here are the 4 bugged techs:
High Density Metals
Tri-Strontium Alloy
Advanced Slavery (Evil)
Nano-Mining
I'll probably change the two metalworking techs to be "MilitaryProduction", and the mining and slavery to be "SocialProduction" in my data files. You are, of course, free to make your own choice.
Don't ask what effect making this change would have on your Metaverse legality. No one knows, and if you are concerned about it I'd skip it and play without this modification.
Oh, and if you wanted to add both types of production, just add the second line, GalCiv supports multiple bonuses per tech. IOW, swap the line:
Ability "Production"
with
Ability "MilitaryProduction"
Ability "SocialProduction"
~SDC~