Planet Quantity Question

I usually play on a large map with abundant everything, or almost abundant. I was wondering if someone could tell me what settings I could use on a larger map that will give me the same number (or close to) of habitable planets as large/ abundant tight clusters. I'd still be using tight clusters on the larger map since i like to be able to cover a bunch with enonomy starbases.

I generally want to play on a larger map so I have more time to colonize and grow before meeting my neighbors/ enemies, and maybe even have to use life support modules. But I dont want to be buried in too many planets since my play time is limited and i cant be messing with 100's of planets.

Thanks.

2,909 views 3 replies
Reply #1 Top
You can test that by starting the game with cheats enables and then pressing Ctrl+U after a game has started. That will reveal the map with all planets. You then just have to restart the game with the same settings (Ctrl+N).
Reply #2 Top
Let me rephrase this, What settings should i use on the map thats just biggr than large to gt the same number of habitabl planets as a large map with all abundant, keeping tight clusters?
Reply #3 Top
Knowing these values are proportionally determined at creation time, i doubt you can "modify" the random numbers by using different settings... BUT,

- Less abundant on such a Bigger map could *possibly* even up the gamble a little closer to your hopes. Not exact amounts, but just slightly lower enough to get the wanted feeling.
- Grids (at setup time) have a knack for wider clusters and eventually, could indirectly lower the count as much.
- There's also the good'ol lesser-habitable setting which would create a whole bunch of PQ-Zeroes everywhere which none could colonize - even you. Thus... some ratio/quantity leveled downward.

- Zyxpsilon.