Kinda Lost on Race Advantages

Hello everyone, I'm relatively new to the game, I bought it the day it came out, played it for a little bit and all of a sudden became really busy in real life. Now I have the time again, and I figure I can ask more people for help because it's been out so long.

I LOVE the Vasari race, mostly because I love small amounts of powerful ships (kind of a newb at massive armada's even though Vasari does have them irrelevant :P) But I want to know what their advantages are compared to TEC and Advent, and vice versa.

Like, what are some basic upsides and downsides to each race? Or is there a link someone can post so I can figure it out on my own?

Thanks in advance!
7,014 views 8 replies
Reply #1 Top
Well, im fairly new to the game myself, but its clear that the TEC has major economical advantages. Lots of uppgrades to maximise income and the like. As for the other races, not so sure.
Reply #2 Top
Its... not a very simplified paradigm. The TEC have major economic advantages, yes. The Vasari have major hit-and-run, mobility, and intelligence advantages. And the advent... I'm not sure how to define them.

The devs were a lot more subtle than, for example, starcraft in creating the races -- while there are a few advantages here and there, it isn't a clear cut "protoss strong but few, zerg weak but numerous" thing.
Reply #3 Top
And the advent... I'm not sure how to define them.
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Easy. ;) Shields and culture.

Advent has the highest shield mitigation (4% trough research plus 6% through culture) and also the highest shields on ships. The Iconus Guardian's ability makes it even more pronounced. Also the Progenitor Mothership's Shield Regeneration ability is very strong.

The Advent culture gives it easy intelligence on anything touched by its culture and Allure of Unity increases it's max allegiance by 10%, making border planets a valuable asset.
Reply #4 Top
I agree to the advent shields and culture thing but how does this really give them a different advantage to say TEC with their armor.
The TEC have major economic advantages, yes. The Vasari have major hit-and-run, mobility, and intelligence advantages.
End of quote

TEC get resource production upgrades and fast trade routes so that give them the economic advantage. Vasari get phase stabilizers and enemy jumping vision so that gives them hit-and-run, mobility, and intelligence. Advent get culture upgrades and strong shields so what exactly does that do for them? I dunno ;p .

Reply #5 Top
tigation (4% trough research plus 6% through culture) and also the highest shields on ships. The Ico
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They are buffer debuffer like mages in fantasy.
Reply #6 Top
Hmm, interesting. Not really sure what to do with the Vasari now. Anything else anyone would like to put out there??
Reply #7 Top
The Vasari are also just damned tough. They get some pretty good hitpoint % increases, and good repair rates as well. Two of their highly useful ships (Skirmishers and Enforcers) can also retreat, and initiate a self-repair feature that rapid repairs them, then get right back into the fray.

They are powerful offensively with weapons upgrades, and they have supreme mobility. No longer will you have to pick and choose a few worlds to defend. Put down some Phase Stabilizers and you can defend most of them, rapidly.

The Kostura Cannon also has it's uses; although, it's not what you would think. It disables ships and structures in the target system for a short period of time, during which time you can run in and crush many of them - if you time it right. It's probably the most difficult super-weapon to use, and gives you probably the least bang for it's buck - in direct relation to skill level.

The Vasari also have to invest considerbly less to obtain their resource rate increasing research. Although, with the recent changes to the black market, and resources available in the game - that no longer means anywhere near as much as it used to. The credit now reigns supreme. In my opinion, this needs some tweaking on a game-wide level, primarily in the black market.

Returning Armada can be a good boost to your power, although the first wave tends to come in spread out, as they seem to pop as soon as the research is completed (before you can disable their autocast). Used wisely, the Returning Armada can be used to overcome an impasse in an enemy system... Couple the assault (bolstered by RA) with a Kostura Cannon shot(rather, come in just behind the shot), and you pretty much will win, unless you are facing a particularly wily, or suicidal, commander.

All in all, pound for pound, I would say the Vasari have pretty much superior forces. You will lack the economic and cultural advantages of your enemies, however, so you will have to plan carefully, and you are more susceptible to enemy disruption.

Vasari are less forgiving of player error than either of the other races, and have less apparent advantages, which can make them feel "underpowered" in comparison, until you get a handle on all of their nuances. Once mastered, the Vasari are competitive; and engaged competition, is that not the point, and the focus of an enjoyable game?

As for negatives? I would say the largest negative I have encounted so far while playing the Vasari after 1.03, is that in the beggining, it is very difficult to manage resources/credits - but only when playing against the TEC, as they simply dominate Credit and Resource Acquisition in 1.03 - with minimal research - until late game... presuming you survive that long. Even so, as annoying as this... hopefully temporary imbalance is, you can still overcome it, by playing better than your opponent, and getting a little luck on your side; but it can difficult almost to the point of anger.

I hope that helps. Good luck.
Reply #8 Top
Late response, but yes actually, that helps very much. Thanks alot! I'll definitely be sure to try some of those strategies as well as the other races. I just always had a thing for playing the powerful alien, big Protoss guy in Starcraft as well :P