Custom Planets mod

Adding Venus to Terran system

I wanted to swap Venus for Mercury and to avoid unbalancing the Terrans overly, wanted to change Venus' type to Toxic Atmosphere & Mars' type to Barren. The Terrans then have three potentially habitable planets in their home system but they have to work for them. However, the parser seems to just skip over the
3,528 views 5 replies
Reply #1 Top
No, I will look into it a little more, but there I THINK there is a numeric value on the planet code that you have to add to make it an extreme environment. Someone asked a similar question to this about a month ago, lemme see if I can find it.
Reply #2 Top
Thank you for your reply & efforts - my attempts to search the forums kicked up a lot of dust from the beta posts but nothing that I was able to sift through seemed to relate to this. I had used the map editor to make a small map with what I envisioned & then looked at the XML save file. It spit out a
Reply #3 Top
Ok, so at least you found the numbers. I think there was some other factor you had to add or change on another line to allow the game to recognize them as extreme environments. Otherwise it does what you just said, it ignores the tag. I couldnt find that thread using the search function at all, so your best bet is probably to keep trying, or to wait until someone smarter than me comes along and answers it for you  (:( 
Reply #4 Top
OK, I found the post, its under the modding section and its called "Creating Custom Planets in GalCiv 2". If you go to the 3rd page, reply 60, someone asked how you mod extreme environments. In the reply 61 by Kryo, he hotlinked a thread to answer it.

So one problem, when you click on it, it no longer works. See if you can get him to link to that page again  :p 
Reply #5 Top
Read this, it may shed some light as to why the game doesn't (so, it seem) recognize more than ONE extreme planet per custom systems...

WWW Link

After thorough testings, i concluded that whatever my systems needed to be, they would have a limit of one. Sadly, but true.
There's also some other factors which could prevent some planets NOT to be used in any given games; map-size, randomizing the available slots during the init phase, Occasional ratios, etc. Sometimes, i even lost the Fifth planet of a few races... odd, but it happens every so often (mostly on tiny maps, though).

If anyone else found another way, please let us know.