Suggestions for making Culture Bombs not such a cakewalk
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Stardock Forums
Currently, the AI only objects to bombs in sectors where it has colonies, and it's only available response is to demand a handover... it seems completely oblivious to bombs in adjacent sectors. Also, it doesn't seem to mind at all as it watches its planets flipping one after the other.
I think perhaps the game needs some tweaks to help the AI (and the player, if the AI ever gets it into its head to try the same tactic)...
Firstly, I think there should be a minimum of at least 4 turns before a planet flips, regardless of culture. This will give the victim time to respond either with force, infrastructure or diplomacy.
Secondly, the AI needs a 'please dismantle' request it could use (especially if it's not feeling very pugnacious). Personally, I have *never* given in to a 'hand it over' request, but would dismantle a bomb to forestall war (or victory
) If the player 'accepted' a dismantle request, the game should automagically nuke the base in question (to prevent bait and switch).
Thirdly, I think perhaps the relationship rating should decrease by a small amount for every planet lost to a culture flip (to represent increasingly nationalistic tendancies in the remnant), and perhaps even by a teeny amount in the victim's allies ("they may be rolling over like tame xeno-puppies, but *we* know what you're up to!"). I don't think this one is vital, but it would force to player to be a bit more subtle.
I realise that it's important *not* to force a player to go to war when they're attempting a culture victory, but right now it seems like a bit of a sucker-punch.
~SDC~
I think perhaps the game needs some tweaks to help the AI (and the player, if the AI ever gets it into its head to try the same tactic)...
Firstly, I think there should be a minimum of at least 4 turns before a planet flips, regardless of culture. This will give the victim time to respond either with force, infrastructure or diplomacy.
Secondly, the AI needs a 'please dismantle' request it could use (especially if it's not feeling very pugnacious). Personally, I have *never* given in to a 'hand it over' request, but would dismantle a bomb to forestall war (or victory
Thirdly, I think perhaps the relationship rating should decrease by a small amount for every planet lost to a culture flip (to represent increasingly nationalistic tendancies in the remnant), and perhaps even by a teeny amount in the victim's allies ("they may be rolling over like tame xeno-puppies, but *we* know what you're up to!"). I don't think this one is vital, but it would force to player to be a bit more subtle.
I realise that it's important *not* to force a player to go to war when they're attempting a culture victory, but right now it seems like a bit of a sucker-punch.
~SDC~