buyout when dead

a buyout would be nice instead of w8ing for ress :)

5,295 views 37 replies
Reply #1 Top

And if the enemy is ahead in the game and can pay to res faster, how do you plan on turning the game around? Try dying less, there's a solution.

Reply #2 Top

hmm, that's interesting, but ress only takes 20 seconds, so I don't know if it'd be workable to make it be expensive enough to be a hard decision without being way too expensive to ever be worthwhile. It would be interesting though if you absolutely have to get back to skull cracking.

Reply #3 Top

The solution is simple, Don't die, for the exact reasons RapierX listed. If your enemy controls the map and is pushing you heavy, he will have the resources to res himself instantly everytime, How do you expect to fight against that?

Reply #4 Top

Yeah what the others said.

 

But you know, it would be nice to be able to shop for items while dead..  20 seconds i could use buying stuff.

Reply #5 Top

Yes, item shopping and buying skills would be best done while dead, it's kind of a shame you can't.

Reply #6 Top

I agree with above:  No buying to ress, but shopping would be great.

Reply #7 Top

Yeah i was just going to say.. Spec skills while you're dead also.

Reply #8 Top

I agree with the shopping and skill selection while dead, would be very useful.

 

Actually I don't like having physical shops on the map at all, I find it a bit fiddly.  I would prefer it to be a page you can bring up like skill selection.  To stop people from just buying use items mid-battle, it should probably only be enabled while dead or while healing.

Reply #9 Top

Not having physical stores on the map appeals to me, but I do like having to get off the defensive to buy artifacts, it makes them feel extra special. Still, shopping and choosing skill while dead would be a huge improvement. It gives the player something to do, like in BF2 you can watch the map and fuss with your spawn till you spawn again, which is a very good way to do things.

Reply #10 Top

Yeah i'd just like a shop button myself.  But if they condensed it to 1 store with tabs, that'd be fine too.

Reply #12 Top

I dislike the idea of having to run all the back to the base to shop. Going back for healing makes sense, because it's essentially "death lite", where you get taken out for a little while as opposed to the longer respawn, but buying upgrades doesn't make as much sense. Going back to buy consumibles mkaes sense, because running out of resources is roughly equivalent to running out of health.

Reply #13 Top

i think its strange you buy things with gold in this game. it makes more sense to me the you would earn credit/reputation/worth for killing enemies and you could trade that for goods.

 

but id like to be able to train skills when your dead. and being able to buy things while dead would allow you to get back into battle quicker, but would make having to run back to the physical location while alive seem odd.

Reply #14 Top

Quoting innociv, reply 10
Yeah i'd just like a shop button myself.  But if they condensed it to 1 store with tabs, that'd be fine too.
End of innociv's quote

 

if the stores are prexisting structures id prefer one store for everything. if the generals have to build the stores, then it makes sense for them to be seperate.

Reply #15 Top

i think its strange you buy things with gold in this game. it makes more sense to me the you would earn credit/reputation/worth for killing enemies and you could trade that for goods.
End of quote

I think the idea is that your'e getting the gold from mines and from the gods giving you a cut of their gambling winnings.

but would make having to run back to the physical location while alive seem odd.
End of quote

So fix that. Actually having to run back in the middle of a fight hurts winners of demigod duels because they have to decide between pressing their advantage and resupplying, and I'm not all that fond of that.

Reply #16 Top

Quoting SyxxByNyne,
I disagree on shopping while dead, but I agree on skill selection while dead.
End of SyxxByNyne's quote

Quoting xthetenth,
having to run back in the middle of a fight hurts winners of demigod duels because they have to decide between pressing their advantage and resupplying, and I'm not all that fond of that.
End of xthetenth's quote

I agree with SyxxByNyne. The "choose between pressing the attack and buying stuff" dynamic is important, as it limits the power of the winning team. It balances gameplay. The "skill selection while dead" idea is good, because it allows greater time to think about where you want to take your hero. Also, it can sometimes be hard to learn about new skills in the fray.

 

EDIT: In fact, the winning team isn't hurt as badly in demigod as they are in DoTA, just because of the sheer distances in that game. At least on the map we're playing, heroes can run back to base without missing a lot of the action. I suppose in larger maps it might be good to have a "sheep" item, a small unit that can buy and ferry items between base and hero. Of course, it should be nerfed. How does low hp and single item capacity sound?

Reply #17 Top

I agree with SyxxByNyne. The "choose between pressing the attack and buying stuff" dynamic is important, as it limits the power of the winning team. It balances gameplay.
End of quote

This is true. I've played a bit more and thought about it, and I'm starting to realize how important timing supply runs can be, I'm starting to favor going back to shop. I've really gotten a feel for the effort it takes to keep up to date without wasting time on the front, and it's starting to feel more natural. It does make it harder to stay constantly on the enemy for the entire game and helps the defending team mount a counterattack, so it helps against being able to grind away at the enemy's defenses constantly, it makes you focus more on gaining overwhelming superiority when you can attack fully.

Reply #18 Top

Since there is nothing to do while dead, shopping and choosing abilities seems really nice. However buyout when dead seems like a great idea, but only if limited. Perhaps the more times you do it, the drastically more expensive it gets; this means it can be worth it for last-second base saves for a hefty price. 

Just make sure, if implemented, that the price is high enough that it will make even wealthy players think twice about doing it.

Reply #19 Top

Just make sure, if implemented, that the price is high enough that it will make even wealthy players think twice about doing it.
End of quote

If it's worth the price of a pair of boots that give you +40% to your attack, for example, I guess it could be an option, but if it were properly balanced I don't see enough people using it to make implementation worthwhile.

Reply #20 Top

 

Well you can make it like everyone gets 1 insta res per game :P

Reply #21 Top

Well you can make it like everyone gets 1 insta res per game
End of quote

That would be interesting, trying to time your instareses.

Reply #22 Top

I don't like the idea of buyout, even if price is high I still don't like it.

 

I also don't like shoping while dead, you should have option to check what is availble, but you can buy after you are alive. Why? Because it also take time. And if someone will not die he have to go back to base and make shoping, he is also losing his time. And I think going back and make shoping could also takes let's say 20 seconds which is time for resurect after dead. I don't like it.

Reply #23 Top

True. I'd like skill shopping while dead definitely, but I'm a bit more ambivalent on items for exactly this reason.

Reply #24 Top

I actually think it makes more sense to only be able to purchase the items once you've respawned.  I know earlier I said buying while dead, but that was just my initial gut feeling.

But i'd like to view the shop selection while dead.

Reply #25 Top

But i'd like to view the shop selection while dead.
End of quote

This.