Mine Upgrades

I think in addition to upgrading unts, you should be able to spend money to update the mine.  The mine should have atleast 2 levels that improve income in a significant way.  If I play a game less thatn ten minutes, it shouldn't make a juge difference but in any game longer than 10 minutes, a level 3 mine should make a big difference in your income.  For example:

Level 1 (base): = 250/min (approimately what it is at now)

Level 2 = 375/min (costs 1250 to upgrade)

Level 3 = 500/min (costs 1000 to ugrade)

Level 4 = 750/min (costs 750 to upgrade)

Realize that this is for each mine and there are currently 2 mines.

The levels each ramp gold production and decrease in costs.  The decrease in gold cost is because the money invested in higher levels require investment in the previous levels and thus for level 4 for both mines you invest 6000 dollars.  In order for this to be useful,  the game will need to last for atleast 8 minutes past this upgrade if done all at once.  The 6000 dollars lost that can't be spent on equipment since you spent it on the mines.  This requires a late boom.  I think this adds a different aspect to the game that may be very interesting, and useful for generals in particular.

 

In addition, mine levels should have short cool descriptions:

Level 1:  A basic gold(?) mine with a single shaft.

Level 2:  Add an automated ore processing unit to increase purity.

Level 3:  Add mechanical core driller equipment to engineers to increase yield.

Level 4:  Add refinery and smelter to further increase yield and purity.

Let me know your thoughts.

705 views 3 replies
Reply #1 Top

I dont' really like it because someone will just do the math to figure out how worth it is to do the upgrades and the exact time they should be upgraded and it'll be done that way every single game and just become some chore that the pro players HAVE to do and the new players don't understand.

Reply #2 Top

No, this is a choice.  Like in many RTS games, you are making a choice to either be strong early or strong late.  If I invest 6000 to the mine the other team will the helmet with -25%regen and better gloves.  So early game I am srewed if they push me hard.  On the other hand if I defend the flags well enough, 10 minutes after the upgrade I will be better off than the other team.  It adds a choice to the game for people who are typically economic boomers.  This will not give an advantage to "experienced" players, because no choice is better, just different depending on you style.

Reply #3 Top

I'm with innociv on this.  There's probably going to be an "ideal" time that the best players will all follow and it'll become just one more bit of unnecessary micromanagement that makes it harder to get into the game.  There is no way to view the other team's equipment, so there is no real strategy in trying to counter their choices.

In a standard rts you try to scout out the other team's base and upgrade your buildings when you think you have enough time before they can mount an attack you can't handle.  These mechanics are not in place in Demigod.  Fighting to control a gold mine in the center of the stage is a better fit for this game, because the core of the game is already fighting to hold resources, gain territory, and push the other team back, and the decision making can come from having multiple points of importance in the center of the stage that both teams fight to hold, and choosing which ones to abandon and which ones to save.