refinery question

First off, thank you all for your help and input.  I feel like I'm finally getting to understand the game somewhat.

I replayed all the tutorials and gained a few tips I'd forgotten/not noticed the first time through. 

I searced for information on refineries but the search function of the forums only shows up as "no response to your search"...regardless of what I search for.  am I missing something on getting this to work?

My specific question is:

How can I put a refinery in trade mode, so that it makes cash instead of resources?  I've tried with trade posts, with refineries, and with extractors, but dont see the option.

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Reply #1 Top

Two more questions:

Is there a way to quickly tell how many military labs/science labs that I have?  And do you usually build them a couple at each planet until you get what you need, or one at a planet as you expand?

 

and how quickly do trade ships begin producing from a Trade post?  Is there a limit, or is this gauged by the number of other trade posts under your control (one ship per?)

thanks!

Reply #2 Top

I searced for information on refineries but the search function of the forums only shows up as "no response to your search"...regardless of what I search for.  am I missing something on getting this to work?
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The forum search isn't all that great. I'd recommend using google and appending 'site:forums.sinsofasolarempire.com' to the search, without the quotes obviously :)

How can I put a refinery in trade mode, so that it makes cash instead of resources?  I've tried with trade posts, with refineries, and with extractors, but dont see the option.
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Generally, you cannot. For the TEC and Vasari, these are separate structures. The Advent only have a trade port structure, but you can research an ability for it that switches it to boosting resource production on that planet.

Is there a way to quickly tell how many military labs/science labs that I have?  And do you usually build them a couple at each planet until you get what you need, or one at a planet as you expand?
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I think hovering over the research button on top shows you your lab numbers now? It might be an Entrenchment thing, but I think it's also in 1.1. Alternatively, the research screens themselves shade based on how many labs you have. It will be greyed out for the tiers with no labs, so if 3 tiers are greyed out you have 5 labs.

and how quickly do trade ships begin producing from a Trade post?  Is there a limit, or is this gauged by the number of other trade posts under your control (one ship per?)
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I believe it's 6 ships per trade port? They start producing immediately, but it takes a few minutes to pump them all out.

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Reply #3 Top

Is there a way to quickly tell how many military labs/science labs that I have? And do you usually build them a couple at each planet until you get what you need, or one at a planet as you expand?
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For the labs question you can mouse over the research icon at the top middle and it should give you an info card that tells you how many of each you have.

As for building them, the rhyme and reason depends more on local conditions and expected tech requirements than a build order... Im not a huge competitive player, so others on the board could certainly give you better advice on this one- But I tend to build them as they're needed and just keep them type-grouped by planet. ie: Planet-X = Military Research while Planet-Y = Civilian research and keep them away from planets that could easily be raided or flipped by culture.

 

-DrGonzo

Reply #4 Top

Planet-X = Military Research while Planet-Y = Civilian research
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I do that a few times myself, tho usualy I do it on small system maps. I tend to throw a couple of research centers here and there at each planet on larger maps.

I feel there is only a couple of stratagies that you can use when it comes to research stations.

1. Only build what you need and as fast as you can get it. (for a quick game)

2. Build a lot everywhere. (if anything it forces other players to take the time to destroy them)

Or just for the hell of it, you can play a really really big map and turtle the AI. Then build way more research stations then you could possibly need and watch the queuing times for eveything go down to almost instant. :D