Fifth Fifth

How I got to number one in metaverse.

How I got to number one in metaverse.

This is not a post to brag about how good I am because I'm on number on at the moment. Well, perhaps it is a little bit (woot, woot).

But mainly this post is to point out some design-issues that I used to get to that top. I hope someone, somewhere reads it and does something. Sometime.

1/ Make a seperate ranking for players that play the game without any mods. It's unfair that players like me get in the same ranking as players that play the game 100% unmodded. I mean, they don't have a chance against players that use "easy playing mods" (maintance-free buildings that boost the abilities five times more then normal, cheap but very fast ships, only the planet-quality event,... you get the picture)

2/ Close some cheesy money-loops in the game :
a) Make the AI pay less money for tradegoods
b) Do something about the loophole where you attack, demand money for peace, attack again, demand money for peace again. You can do this ten times in one single turn. With every minor and even major when you have much more military.

3/ Stop the armsdealing-thingy, it's waaaaay too easy : my guess is that you can win this game without researching anything, just buy everything with ships.

4/ Put a minimum length on trade-routes : I usually get half my money from trading with some minor who's planet is only two or three sectors away, sectors filled with money-starbases.

5/ Limit the number of starbases a player can have. It's just too easy to make ten starbases in someone's backyard and watch the his planets run to you.

Some other rants :
- I don't know ANY game where you waste so much resources every turn. Don't make a 218-reply post about it, fix the thing !
- The end-game is mind-boggling boring : mass building constructors is only fun for an hour or three, four, after that it becomes boring (I did it anyway because it's the most efficient option there is).
- Fix the terror-star-fleets-with-excalibur-to-get-17-movement-bug.
- Make some sort of "autosell" screen : I spended countless hours selling utterly useless buildings on planets that joined me. Or even on my own planets once I researched everything !
- Make a fleet worth more then one-ship-attacks-one-other-ship.
- Don't just use the attack-value of a ship to determine it's value, also use all other stats.
- Do something about the CPU-usage of this game. It sometimes takes three minutes for him to make one single turn in a gigantic galaxy on my 2 gigahertz PC.
That are 2.000.000 * 120 * 3 = 720.000.000 calculations it makes. 720 million, I mean, what are you guys doing with those, calculating all prime numbers between a zillion and a trillion ???
- Make the races more customable like MOO2 : forget the governements and give everyone thirty points or something.
2,427 views 86 replies
Reply #26 Top
Well, I stand by reputation myself. It matters little to me if I am ranked somewhere in the hundreds while some cheeser-of-the-day is riding the top of the list. My accomplishments may be meager, but they are honest. If the outright cheaters can be caught, bravo! If every guy who does 70 MPH in a 60 zone while not wearing a seatbelt cannot be caught, at least it was not I who was doing it. And people will remember that reputation, good or bad. So, as I say, play hard, play fair, and let the cheaters beware!
Reply #27 Top
If you think that any ladder truly indicates a fair assesment of each players skill, you are deluded. Even on Warcraft III, and other ladders, there are a few that got to the top because they are actually good, several that got there employing cheese tactics, and some on the games that are moddable will find a way to cheat. If you have really placed near the top 'on many ladders', you must surely know this.

I never look at another players score (or skills or equipment, etc) and say 'ooh.. he is soo good!'. Who cares? Most of those people got their stuff in a cheesy manner anyways. If you want to have fun with it, challange someone or a group of people you know don't cheat, or uses the same mods that you do, and see who can get the highest.

And no.. there will never be 49,000 people getting jacked up over the Metaverse being screwed up because they honestly want to competitively compete. I would say at best, even once the game has been out for a year with many updates and after the expansion pack, you'll be lucky to have 3,000 people using it extensively, and this is still a very small percentage.

fleabitfox
Reply #28 Top
Yes, there are always a ton of cheese ball abusers
on the top of most rating systems, even the one I used.
But the competitive community knew who they were and
ignored them quite effectively. So perhaps they exist
but they were all but invisible to me.

Like I have said a dozen times before, you cant stop
them, there are too many small holes to plug to plug
them all.

The problem, AGAIN, with the metaverse is that there
are some BIG holes that make it impossible to
articulate any difference between HONEST legit players.
This did NOT exist on warcraft 3 and other such ladder
systems. Well actually I dont know about warcraft 3,
but it surely didnt exist on the ones I played on.

When a player gets good enough to fully take over a
masochistic galaxy, the score has no meaning. That
is because the ladder awards points to population
in a very illogical manner. This 'problem' means that
any 'honest' person this good can not be effectively
rated. This is an entirely different issue from people
using cheeseball tactics to gain the top spot.

Punishing people from submitting low scoring games,
this defeats even your stated purpose of looking at
the tactics being employeed by people as it will
partially blind you from a large chunk of the game
settings. It might be better to fix it so that
different settings awarded points more logically, but
I concede that is HARD, it is very simple not to punish
people for submitting lower scoring games, which
acomplishes pretty much the same thing and hurts no
one.

Fix these two things and the metaverse will be viable,
neither is that tough to fix.

Replace Population with PQ and take the best result
for total score after calculating all the different
combinations of individual game results.

I took 49,000 from Frogboy who I thought listed that
number as the number of people currently using the
metaverse succesfully. If that number actually refers
to the number of people who have purchased the game
I apoligize for my ignorance and you would then be
correct.
Reply #29 Top
Upfront: I like the metaverse and submit every game that I win. I don't use any mods or cheese tactics except for turning off culture victory, taking over almost the whole galaxy and then going tech victory.

I disagree with those that say the metaverse score doesn't mean anything.

I pay attention to the scores on the metaverse. When I see posts about strategy from Staffa or RayChua I pay closer attention than I would from most others, almost entirely based on their metaverse submissions. Not just because they are at the top of the ladder, but because they have 5+ masochistic wins with both good and evil alignments. I haven't been able to win once on masochistic (I've tried), and I usually get beat pretty bad at crippling if I try to be evil.

I would like to see the metaverse improved, but any multiplayer ranking system I've ever seen has been vulnerable to overly creative playing styles. Right now though, I'm more afraid of the Incredible Torians than I am of cheaters on the metaverse.
Reply #30 Top
Apperently *something* has changed after my posts : my latest submission gave a "0" as score with difficulty "Anomalous". This is a good thing since I used the mods I described in the first post : "Anomalous" seems a correct discription and "0" a correct score !

Let's hope that it does this check now on every submission from every player and not just on me because I posted about it.
Reply #31 Top
Im an utter n00b here, but I paid so here's my say. I like the Metaverse. If you want to use it as a pissing contest, that's your choice, but as a few bright folk have posted here, there are other reasons for having it. I like having the ability to look over my game history/record online. I think it's innovative and just plain cool. For those that DO care about the rankings (maybe I would if I were that good), I believe that the ranking reset would be nice. Nice *if* it doesn't lose all of your history, that is.
Anyway, great game guys. I really enjoy playing it. :) (even if I suck) :notsure:
Reply #32 Top

Well let's see, at various times I've been at the top of the Starcraft Battle.net ladder, and I was during the Warcraft 3 beta the  third top ranked "human race" player, I was for most of the life existence the #1 player on Boneyards in the "winner take all" category and I played various ladders sponsered by the PGL.

So I do think I'm qualified to assert that every ladder has its issues. Even if we put all our development resources into the Metaverse's scoring system, so that the couple dozen people who are compulsive about it, it would still be a waste of time because it's a never ending battle.

I remember on Stellar Frontier, the development team ended up spending most of their time fighting the cheaters and it's a never ending battle.

The metaverse isn't perfect but it works pretty decently. You are free to disagree of course.

Reply #33 Top

Let me give you an idea of some of the stuff that would be involved in this, because we have given this issue thought for a long while:

1) You would need to do CRC checks on approved mods on the library vs what the user has when they submit a game. If they are using a non-approved mod then their score is heavily penalized depending on the values of that mod.

2) You would need to implement CRC checking on saved games themselves so that someone couldn't take a hex editor or something to their data.

3) You would need to have an encrypted submission system so that someone with a packet sniffer couldn't modify the data as it was being transmitted.

4) You would need to recreate the game such that anyone who wants to submit scores to the metaverse without being heavily penalized plays under very specific conditions (i.e. everything above plus certain map sizes, no Ctrl-N, limited saved games, more emphasis on making sure starting positions were somewhat consistent).

These 4 things don't represent the full requirements to have a truly robust Metaverse. They represent the beginning of what would need to be done.

What would the result be?

a) The casual users, the people who make up 90% of the metaverse players, would demand that there be a localized high score system. And rightly so.

b) It would ruin the casual player's experience for just wanting to be ranked, somewhere, on the system, getting new ranks, medals, etc. because they would have to play the more restricted settings to get their score to count.

c) Players would have to make the false choice between playing the GAME itself for fun or playing the metaverse (i.e. having to choose the restricted options to get their metaverse score to count).

And on top of all that I've mentioned, you would have the never ending battle of someone finding some loophole in the AI that no normal player would do but would give them some sort of scoring advantage on the Metaverse.

Now, some of this stuff we can budget into a Galactic Civilizations II someday in the future. But the effort required here is as much development time as we have budgeted for the Expansion pack. Which would you prefer? Which do you think most users would prefer?

I've been part of ladders on the net since there have been ladders. I can tell you that no matter what you do, there will always be a percentage of very vocal people ticked off at the system.

The current system isn't terrible. It's not broken. Like most ladders, the top 1% or so of players are probably prone to really focusing on their scores with the other 99% just casually interested. Such is the case on all ladders. A heavily modded game and a non modde dgame might make the difference of a couple thousand points. Some cheese tactic or whatever might make a couple thousand points too.

But ultimately, the system, as a whole, works pretty well. If you're a good player and spend enough time playing, you can get to the top of the scoring system. And many of them are no longer playing GalCiv anyway, they're playing progress quest with the Metaverse being the object of the game ratehr than the game itself. 

Such players are doing no harm to anyone. The 99% casual player group could care less. And that 1% player group will include people who will be testing the boundaries of how much they can get away with.

Reply #34 Top
Then why did you remove my score? It wasnt cheated
it wasnt modded, either the metaverse is working
properly and its calculation of my score based on my
population is correct, in which case my compulsive
behaviour to get a higher score isnt hurting anyone.

Or the metaverses calculation of my score based on pop
is incorrect and the problem isnt just with my score
its with every score above 6k. And you cant fix it
by remove peoples score, you have to fix how the scores
are calculated.
Reply #35 Top
You know, the funny thing is, and this really
illustrates the 'problem' with the metaverse.

If I play the game correctly, with the intent
to dominate the galaxy as quickly and effeciently as
possible, as I get better, I will accomplish this
goal faster.

As I get faster, my population will have less time to
grow in. The end result is that as I get and play
better my score will drop alot.

My first masochistic win where I took over the galaxy
was worth 8k, my second was worth under 7k. I did
not submit my second one cause I was damn proud
of how much better I did and rather annoyed it was
worth so much less(this btw is what resulted in the 23k
game).

Im not talking about cheaters, im talking about
HONEST people like me and other top competitive players
who CAN NOT SEE THEIR SKILL REFLECTED IN THE METAVERSE
it MEANS NOTHING. The average player sees improvement
in how their scores improve, my scores get worse unless
I screw with the system, and I screw with the system
in a manner that I feel reflects my improving skill
the 23k as an exception, but thats pure subjective
crap based on my own opinion of myself and in such a
case why have a rating system at all.

Again, screw the cheaters, screw the modders, whatever
I just want what everyone else is getting, the ability
to see how my own skill is improving reflected in the
metaverse system like everyone else, that is being
denied me because the way in which population is
calculated is messed up.

Reply #36 Top
Frogboy, I suggest a seperate ladder for modded and non-modded games, and you counter-argument with encryption against sniffers ??? That is soooo out of proportion !

You're right when you say that it cost too much to completely remove cheating. But not doing anything against unfair mods ? How hard can it be to check at the end of the game if at that point the game is modded ? (ofcours people could mod, play, unmod, submit : but then they're actively cheating, not just modding anymore).

Staffa, frankly, I think we're fighting a lost cause here : "they" decided not to adress this issue, so that's that.
Reply #37 Top
Oh, they may never concede the point, but thats not
really the point. Frogboy is a very intelligent
game designer and I assure you, the crazy way in which
pop inflates score will be dealt with. It might not
be for another 2 months and he might not ever concede
the point to you or me, but it will be dealt with
before to many people realize that getting better means
getting a worse score. I probably wont be here as
part of the community, but thats no reflection on my
anger over this, thats just the nature of how I go
from game to game. I just hope that my pointing it
out as best I can makes the game better for the
top players a little sooner then it would have
otherwise.
Reply #38 Top
Oh and Fifth, the metaverse already is and has been
tracking modded games for sometime. Why one of your
games did not get removed for a few hours, I dont
know the mechanics of how its done, but they do
remove heavily modded games. None of my games are
modded, so really, your major beef is already taken
care of, perhaps not as effectively as it should be,
but more then nothing.
Reply #39 Top

I don't remove games from the metaverse. No offense to anyone but I am, after all, the CEO of the company. We have IT people that go over it with a list of parameters to look for.

Fifth, you are correct though, you are losing a lost cause. Any time you begin demanding (and rather rudely at that) features that satisfy only a miniscule percentage of the player base you're fighting a losing battle, Especially when implementing said features comes at the cost of the major players.

Did you even read some of your requests before you submitted them? Besides wanting fleets and saying how boring th game is and saying how it should be more like MOO 2, the whole tone was just nasty.

That said, some of the IN GAME things can be addressed (like some of the AI loopholes).

Reply #41 Top
Brad,

Please keep in mind that not everyone that enjoys the metaverse is on the offensive. I have always tried to be polite in my communication on this forum (as I generally am, online and off, and if I have failed, I apologize), but still want to make requests for things that would improve my enjoyment level. I got the feeling that my concerns on here were listened to, and I believe that is still the case.

There are a few whose language about this issue has been particularly agressive, and so a defensive possition by the development is understandable, but not the best result. The decision to accept or decline suggestions is ultimately up to you but, as you don't like attacks on your competence, so do I not appreciate being labeled as crazy-tiny-minority-that-should-really-be-playing-progress-quest.

I appreciate how hard (impossible) it is to please everyone, but as is clear from your post upthread, you have implimented many changes to the scoring system and metaverse that I believe will make it even more enjoyable.

I have never considered myself to be "fighting" for a "cause" on this issue, but I did want to express my hopes for a better multiverse, and it seems to me that my concerns have been addressed.

Thanks Again,
Kyle
Reply #42 Top

Staffa, I decided to go ahead and look at your games in a bit more detail to answer this and to see if the AI could be updated. In short, most of your scores look like you've modified your tech tree. You see, the game records the ORDER in which you research technologies too.

Here's your path: Communication Theory, Univ Trans, Diploamcy, Trade Basic Env, Controled Gravity, Interstellar Business, Advanced Gravity Channeling. So far so good. Then... Drones (without researching sensors but now you get major starbsae upgrades) Terra Computers (how did you manage to get this without the pre-requisites?) Dreadnoughts (I won't even touch how you got to this without the dozens of prerequisites).

Now, in comparison, there's Fifth's data (which I used to double check to make sure that the system wasn't broken -- and I checked several others including mine and it was perfect):

Comm Theory, Univ Trans, Diplomacy, Nano Elec, Sensors, Medical Theory, Basic Env, Industiral Theory, Propulsion Theory, Art Gravity, Contr Graivty, Grade, Interstellar Biz, Interstellar Marketing, Zero Gravity, etc.

Note that by the time he's gotten Zero Gravity Research you have Dreadnoughts.

I also checked out your older scores and it seems that you didn't used to have this anomlous issue with your tech tree. That is, before when your scores were fairly normal, you actually were going through the tech tree normally. But then when you started getting 13,000 type scores, it seems that is when you managed to get drones and dreadnoughts (skipped battleships and phasers and space militarization for instance) your scores went way up.

Now, for a project we're working on, we will soon be comparing the tech trees to the master list automatically. I had to run a program to do this manually to find out these issues. So I suspect quite a few people will discover, as you no doubt are as you read this, to their horror that yes, not only did we include the game data, we include the ORDER in which you got that data.

Now, the AI, on the other hand, is, to a degree, hard coded with the tech paths of top players. But they are tech paths of LEGITIMATE strategies. As a result, while you're blowing them up with your dreadnoughts, they are actually having to research things like photons and interstellar tactics and defense theory (no defenders in your games eh?).

Now, barring some amazingly weird glitch in the system that only affects you, Staffa, it would seem your rise to the top is due to modifying your technology tree such that you skip all the early stages of the game and jump right into the high level stuff leaving the AI players to still have to deal with the early tech researching.

These scores will be going away in the next few hours.

Reply #43 Top

Now, one possible way would have been to trade for these techs. But since you didn't research any military techs, one would have to wonder how you would be able to get such technologies in the first place.

At best case, there's a huge loophole, but the AI is exceptionally tough to trade dreadnought tech from in 1.35 for instance.

But this is still very unlikely because in your last game you played on a small galaxy and conquered them with your early dreadnoughts in which case one would have to wonder how you possibly were able to trade enough for that, at the hardest level.

But that's why I haven't deleted the scores yet, I am curious to hear an explanation. It doesn't look good though.


[Message Edited]
Reply #44 Top
Im not modifying the tech tree, in my last game I went
straight to frigates via research, though im sure
I traded for defense theory/photons/phasers etc
and started capturing majors. The 3rd major I took
out had just finished researching dreadnoughts right
before I launched my invasion. I made sure to trade
for all the tech I was missing of theirs, so only
dreadnoughts was left, naturally when I captured
their planet(they hadnt built any dreadnoughts yet)
I got the tech for free.

And while trading for military techs is expensive, when
you have 5 majors and only 2 of the majors lead the way
in tech, you can get most of their non military techs
for the tradegoods you have and researching items
they dont generally research. The other 3 you build
up a huge advantage in techs/tradegoods and eventually
you can get enough to get their military techs in
trade(they have nothing else useful so it doesnt hurt
me and heck if it catches them up techonologicly
maybe they can get something useful to trade)

I find it amusing that you think I modded the game
when I specificly said i did not, this is basicily
an accusation of cheating, something for which im
accused of quite often, its a form of flattery
but I assure you, I do not cheat and If you want saved
games to prove it, I will provide them.

The problem, or loophole if you will, is one I have
pointed out several times in earlier threads, but as
it exists within the game, and does not concern the
metaverse directly, it has not been brought up lately.

The problem is you can 'PURCHASE' tradegoods. They
have an insanely high trade value, when you can trade
with all the minors and the majors a single tradegood
its very easy to catch up and get techs that also
allow you to purchase even more tradegoods and repeat
the process.

Like I suggested then, make tradegoods unbuyable but
slow the computer down too(though the computer buys
them as well, just not instantly like a human does)

And your right, dreadnoughts is tough to trade for,
I only accomplish the trade in half my games, the
other half I do research it, though often I can skip
battleships or at least intersteller tactics.

Anyway, I dont cheat, and if your gonna spam the
accusation on the forums, I would ask that you offer
me the chance to vindicate myself through some means.
Reply #45 Top
I will explain step by step how I won my tiny universe
rare.

I went straight to diplomacy and bought diplomatic
translaters. I then went straight to aphrodesiac and
bought that. I then trade aphro with the minors for
quite a few techs and with the majors for the rest
except defense and industry which are both hard to
trade for.

I then researched industry myself, its a cheap tech
to research. I then got the tech that lets you
build frictionless clothing and tri-stronium. I forget
if i teched to it or got it in trade.
Either way, I bought both trade goods and traded for
everything I was missing up to that point including
defense from some poor civ that had nothing else.

I also traded the techs/goods for quite alot of money
from the civs that actually trade in money(which isnt
that many actually)
I then researched frigates. Once I had frigates I
captured both minors and 2 majors with just frigates
and transports(I choose as my racial picks very large
ground combat advantages). The 3rd major I waited
for him to get dreadnoughts, traded him down to it
and then popped him. Switched my stuff to dreadnoughts
bought a few on lease and popped the last 2 majors.

I think I actually researched battleships that game
normally.
[Message Edited]
Reply #46 Top

Not according to your tech tree. That's the thing, even with trade goods, what you say there doesn't match what was in your tiny galaxy conquest.

The Trade Goods just aren't worth enough to get battleships. And in your other game, you not only didn't research defense theory, youdidn't research shields, warp drive, anti matter, or any other techs like that.

Trade goods are worth, in 1.035 1500 points. Dreadnought technology is worth something like 50,000 points. In other words, a trade good isn't going to get you dreadnoughts.

I'll look through this further and ask the IT people what they think.

Other players, including others in your empire, who have won via the same methods, also trading massively and such (and even Fifth who was complaining about these issues) have normal tech trees. I.e. they all fit together.

 

Reply #47 Top
Perhaps the problem with the tech tree is that
it lets you research items if you have the direct
prequisites? If I skip a few techs but trade for
the one right before it, it will let me research
the next one. Which is probably often the case with
how I 'research' dreadnoughts, as for its immediate
prequisites is only battleships.
Reply #48 Top
My mistake.
I traded the enemy empire down to just battleships and
dreadnoughts when I captured him.
I was researching battleships and was very close to having it.

I had a 50/50 shot of getting dreadnoughts or battleships and
I got dreadnoughts and then finished battleships the same turn.

I probably should have waited but the guy just left his only
system totally undefended(after warning me to remove my fleet)
Probably in a move to attack my systems.
and I couldnt let the chance slip by, my frigates were getting
a little weak compared to the enemies fleet.

[Message Edited]
Reply #49 Top

At best then, the trade goods are really the over powering thing.

Let's consider this discussion in its entirety:

People are worried about modding. But in your case, there are two possibilities. Either 1) Trade goods are allowing players to massively exploit the AI to the point where they can win a research victory while only actually researching around 60 techs in which case the trade goods are far more imbalancing than any mod currently available or 2) You modified the tech tree such that you could get higher level stuff earlier.

I tend to take the word of people so let's assume it's #1 (can anyone else replicate this strategy btw?).

In 1.04 we'll have to change trade good values so that at higher levels the AI doesn't pay nearly so much for them.

Reply #50 Top
I would agree that tradegoods are sick, I have stated
this several times. I perfer a situtation where
they are not buyable, but whatever fixes the problem.