[Suggestion] Add Critical Damage effect on Ships & Structures
Hello All,
I wonder if a tactical element that would effect ships and structures to function with penalties or act erractic as damage gets closer to critical is possible. I think it would be a neat idea.
For example, as ships nears critical damage threshold:
- their weapons cool down rate increases
- phase jump calculations take longer
- abilites are randomly disabled
- ships could spiral out of control for a bit
Something similar could be applied to structures, weapon platforms and starbases.
By doing so, this could add a very interested dynamic to battles and strategies and more emphasis on in battle repairs or tactical retreats and what not.
Anythoughts anyone?