Stealth-Type Demigod?

Firsly i apologize if this is a repost (i got 5 pages into the Idea page and figured i'd be safe). :grin:

 

A few us were recently talking about the demigod possibilities that could arise, and from a browsing the forum i can see that other people are thinking along the same lines.  Hero's that can fly, or have burrowing abilities etc.  However one class of demigod that i haven't really seen is one with invis.  Obviously invis is already in the game with Demigods like Regus with his mines and the Count and his mist.  On top of that there are already items that counter this (even one favour item), so the idea of a demigod with an invis is not so far fetched.

Some simple ideas would be abilities used for escape mechanism (duh?) or possibly for assult with say a backstab damage on exitin invis (*cough*Neubrian Assansin*cough*).   I don't think it needs to be taken as far as SA in DotA with perma invis since that would need a bit more work with things like warding/gems/counter-demigod abilites etc.

Unfortunately i don't have any big ideas of back stories for a possible Demigod, however i just wanted to suggest the possibility to the community. 

 

Let me know what you think?

3,159 views 9 replies
Reply #1 Top

I wouldn't mind a stealth-assassin character. Perma-stealth shouldn't exist, but it should be a self buff or something like mist where it drains energy during use and disables during attack. Mostly I support the idea so that the other anti-stealth items would have more use. :P

Reply #2 Top

Maybe the hawk lady or crystal guy will be stealthy.

There are all kinds of items that reveal though so it's just sort of.. hmm..

Reply #3 Top

In DOTA-Allstars, there are abilities where units will go invisible and gain a large speed increase (Windwalk).  This effect breaks when the unit attacks or after a duration.  This ability was mostly used as a very effective retreat, but also to sneak behind enemy lines.  It was considered a very impressive skill to be able to predict where the retreating, invisible hero was and snipe him with a well placed and well timed AoE to finish the job.

Some heroes go even further to deal ~2x damage on the hit that breaks their invisibility, thus having a backstab like move.  This would be used as a kind of finisher for melee heroes when an enemy was trying to run away: invis, close the gap, and stab for the killing blow.

One unit in particular, the Stealth Assassin, has a mid-game ability where he goes invisible so long as he's not attacking anything.  He's very fragile as well as a melee-type and, while annoying, was certainly not game-breaking.  While invis, he still took DoT damage or any AoE damage he may walk into.  Most players used his invis to spring on enemies that were already fighting other heroes.

Invis, even a 'permanent invis' isn't game breaking so long as the character is made a little less durable to compensate.  Then its up to the skill of the player to take advantage of the Demigod's abilities.

This would also give some real worth to the seeing eye items you can buy, as see-invis isn't so useful when the only invisible thing in the game are Regulus' proximity mines.

Reply #4 Top

Invisibility as such wouldn't be a game breaker. With the scrying things being dirt cheap, and worth using even when there aren't any invisible things in a game, it wouldn't be that good. Especially since towers can see invisible, too (or am I mistaken? I think they can). As escape mechanism it might be really good, but I believe offensive use wouldn't be that good against any players that know what they're doing.

Of course, forums would be full of whining people complaining they can't do anything about invisibility.

So while I agree that invisibility might be a nice ability on some demigod, it's not really a carrying idea alone. Even in DotA Nerubian Assassin has other powerful skills, too, and the permanently invisible satyr also has his smoke, which is also really good. And in DotA there is on average lots more neutral ground with no towers, wards are more expensive (relatively, of course) and Gem of True Seeing is a bit risky.

Reply #5 Top

but there may be one problem to invisiblity

if u suck and don't have enough favor or never lvl an dget enough gold u won't be able to detect invisible DG's

 

to fix this the invisible DG should be able to be seen when attacking, this way they can sneak up on you and do some damage, but the other DG would still have a chance to defend without buying expensive items.

 

another fix is to make a faster DG with a lower DPS then UB and add like a temporary invisiblity spell and a larger damage backstab speel. this way they sneak for a littkle bit, stab and are then visible after they stab. this gives them an advantage with their low DPS and makes it a more unique type of assassin than rook(the tank/tower killer) UB(the demonic little pest that we all love and hate) regalus(the DG raper and overall badass who is only good n the hands of a moderately skilled player) and TB(who can deal instant huge damage)

Reply #6 Top

luv3rboy, I doubt any demigod will ever have the ability to attack while invisible under any circumstances.  Games of all types always make attacking a target break invisibility.

Keemossi brings up a good point that invis alone does not a demigod make -- it's not Adobo.  You need to add other flavors to get things juicin'. As new characters are likely a ways off, we won't see this implemented any time soon, but I'm sure GPG has committed this to the idea bank.

Reply #7 Top

Quoting ZephyrTR, reply 6
luv3rboy, I doubt any demigod will ever have the ability to attack while invisible under any circumstances.  Games of all types always make attacking a target break invisibility.

Keemossi brings up a good point that invis alone does not a demigod make -- it's not Adobo.  You need to add other flavors to get things juicin'. As new characters are likely a ways off, we won't see this implemented any time soon, but I'm sure GPG has committed this to the idea bank.
End of ZephyrTR's quote

 

i did not mean to make it seem like invisible attacking was my point, i ment one skill attack while invisible to do extra damage and after that attack happens the invisiblity breaks

Reply #8 Top

There will most likely, and inevitably be a stealth type assassin demigod to come. Theres items to reveal invisible units, they already have it laid out. Besides, what RTS/RPG WOULDN'T have some sort of stealth character?

 

Would probably be more productive suggesting skills for said character, whenever it's released. Obviously, some nice skills it could have: Backstab, Slow, Poison, Invisibility, Passive Dodge, Passive Critical, Etc...

Reply #9 Top

however we have to remember: when building a good Demigod its not all about that one character having something that gives him/her an edge... its about the skill tree.  so if we were to have a stealth type demigod would stealth be just a branch of the tree or the whole trunk?

if its going to be a branch a simple incleasing backstab with reduced CD as you level would make sense.  maybe even throw in a slow and armour reduction for the highest level (lv 15) and you've got a pretty decent skill.

however if its going to be the tree then u'll have to split it up into offensive/defensive/supportive.  possibilities are nearly endless but having a good 4 or 5 skillz that meld together very well when taken 2 or 3 at a time can be tricky.  i'm going to have to do some hard thinking on what kind of Demigod this could build....

 

[EDIT]  didn't see Extacide's post cause i was typing mine up when he posted it... so Yes... i agree. if you have any suggestions on skillz this is probably a good a place as any to work out the kinks