Getting Gold as a Minion General?

I find when I play a general, especially a low DPS general like Queen of Thorns and cast a lot of minionsI have a really hard time getting gold.  The minions take all my kills.  I get XP for them of course, but Gold is really slow.

 

Anybody else encounter this problem?  Amd I doing it wrong?  I supposed I could keep my minions away when I farm creeps, but isn't the whole point to have them around?

 

Suggestions?

2,525 views 12 replies
Reply #1 Top

You could always get the Mulch skill which kills a Shambler, heals you, and nukes surrounding creeps. It's a very handy skill to have regardless since it's either a heal, AoE nuke, or both :)

Reply #2 Top

I find when I play a general, especially a low DPS general like Queen of Thorns and cast a lot of minionsI have a really hard time getting gold. The minions take all my kills. I get XP for them of course, but Gold is really slow.
End of quote

You get gold for your minion kills.  If the income seems slow it's because grunts yield truly paltry gold until priests (even then you have to kill 10 waves to get more than 1k gold).  If econ is an issue you'd be better off farming enemy DGs, getting the first gold upgrade at your citadel, and controlling neutral gold mines...

Reply #3 Top

Its all about AoE.

It seems that you get gold for kills so long as you have done a certain amount of damage to the creep. You do not need to make the killing blow. Unfortunately I do not know what the % of damage is.

However,

I can tell you that with just about any general, if you use their AoE damage ability on a creep wave, you will get the income for each one that dies. I generally play a Minion Erebus and I use Mist for this. I mist for a couple of seconds, unmist and let my minions do the rest. I do get gold from kills.

With QoT use her Aoe spikes to damage a creep wave and let your shamblers/idols finish it off. You will no doubt get the income.

I would personaly like to see a change where your minion damage counts as your damage for gold purposes. It would make playing a minioner a little less....complicated.

Do not neglect the Mint upgrade in the citadel. I find that often games where I play a minioner last longer then games where I am an assassin. Perhaps this has something to do with my build and not gaining the gold and exp from a boatload of demigod kills but the main point being, the game lasts longer and the mint upgrades REALLY come into play at that time.

Between these 2 tactics you should be able to get a pretty stead gold income for your Minioner. Also remember, it is perfectly viable to leave your minions while you go capture flags. Great experience for capturing them, the flag bonus and in the case of Gold mine flags (which should be a priority for you) 2 extra gold per second per mine.

 

Hope that helps,

Chaosbrynn

Reply #4 Top

Quoting Ke5trel, reply 2

You get gold for your minion kills.  If the income seems slow it's because grunts yield truly paltry gold until priests (even then you have to kill 10 waves to get more than 1k gold).  If econ is an issue you'd be better off farming enemy DGs, getting the first gold upgrade at your citadel, and controlling neutral gold mines...
End of Ke5trel's quote
.

You sure about that Ke5trel? This is definately the way it SHOULD work. But I also dont see a noticable difference between gold income when doing nothing and when my minions are killing creeps. Perhaps my misting makes me notice it as the wave dies as a whole and I can see the jump in gold.

Can anyone else confirm? No offense to you Ke5trel, your pretty up on your stuff, but the more people who test the better ;)

Reply #5 Top

I'm almost positive, though we tested this before the weekend so it's possible the drunken haze skewed the results in my head ^^

As I recall Micah (playing Erebus) was getting gold income from kills made by his minions from across the map.  He had no other gold income at that time because I had control of all the gold mines.

I wasn't around for this part but apparently later Micah found numbers to back up the % damage = gold for kill formula.  The number I heard was 25%, so if you take a quarter of the health of a grunt you get the gold when that grunt dies.  Makes sense that you would get gold for minion damage which crossed that limit too, otherwise you'd essentially be stealing from yourself.  

I haven't talked to Micah since then but if he or any independent testers have different results I'll stop repeating these as gospel ;)

Reply #6 Top

Quoting Ke5trel, reply 5

As I recall Micah (playing Erebus) was getting gold income from kills made by his minions from across the map.  He had no other gold income at that time because I had control of all the gold mines.
End of Ke5trel's quote

Well thats definately the proper test to be done. 

Quoting Ke5trel, reply 5

I wasn't around for this part but apparently later Micah found numbers to back up the % damage = gold for kill formula.  The number I heard was 25%, so if you take a quarter of the health of a grunt you get the gold when that grunt dies.  Makes sense that you would get gold for minion damage which crossed that limit too, otherwise you'd essentially be stealing from yourself.  
End of Ke5trel's quote

Ive seen 25% quoted as well, but id really like someone to open the data files (LUA files?) and get the number for us.

 

As a side note, I really think that you should gain experience for minion kills (or from kills that your minions did 50%+ damage to). This would allow generals to leave their demigod a bit farther behind and control thrie minions only. Would make minions and idols worth investing into early game.

Reply #7 Top

In this thread Kestrel clearly states you do NOT get gold when minions kill creeps.


http://forums.demigodthegame.com/347990

(reply #10)

 

I think we're getting confused in our terms again.  I think Chaosbrynn has a good idea.  Although there is the question of being a general and not getting your AoE.  Do you just lose?

 

 

 

 

Reply #8 Top

hmmm, sorry for the confusion, I'll try to break it down.

1.  Minions (Spirits, Yetis, Siege Archers, Bishops, etc), when killed, give neither gold nor xp

2.  Grunts (minos, archers, anything that comes out of a portal) when killed, give gold and xp.  According to my information they give gold based on 25% damage done, and xp within 30 meters range.  

So if you are at your crystal and your minion (Spirit) is way out at the Celerity Flag and kills or does 25% damage to a grunt (minotaur) that later dies then you get 4 gold and 0 xp.  If an enemy DG comes up and then kills your Spirit he gets neither gold nor xp.

Edit: You definitely don't need AoE to succeed as a General. 

The other thing to note is that after 20 minutes of getting gold income purely from killing grunts Micah had only 7k gold.  You don't farm grunts for gold.  You farm them for xp.  A QoT can level every time she triggers that spike wave.

Reply #9 Top

That's clear.  Thanks.  I think i misread your other post.

Reply #10 Top

Suggestions?
End of quote

I am confused, why do you single out minion generals? Everyone gets gold at the same rate. Are you insinuating that assassins get more gold because they can kill creeps faster? Or perhaps because you think assassins kill players and get free gold?

As the QoT your default attack is an AOE. You should always lead the game in creep kills. This does equate to more income, but not as much as if you were to go around killing other players. And by default attack I mean when you are in the bulb. If you find yourself out of the bulb, go back in, you are doing it wrong.

In addition, your shamblers attack in a very long straight line, damaging anyone in the path. Position your minions to take advantage of that. It's necessary.

Lastly, your job early game is to never die. If you die, you are giving the assassins the game. Assassins cannot compete with the amount of minions a general can lead around at end game. They have to get you early and get you often, otherwise you both end up with the same income, the only difference is that your income can create more minions that do more damage and require more attention to kill, where as they get some crappy items that, in the end, don't matter.

No other general has the ability to take out a wave of creeps like the QoT. The only other classes that can get close are the Torch Bearer and possibly Rook. But both of them have to spend mana on what you can do with general attacks. Shoot yourself if you ever find yourself wasting mana to take out a wave of creeps.

Reply #11 Top

UHmmm. With Heart of Life, mana use is kind of piffling, you can use abilities all you want.

And Erebus is pretty deadly with mist for killing minions.