Rook

Ideas for improvment

I got an idea that might give rook kind of another build or maybe just a variation of its current tower build.

The idea is Simple, take boulder roll and make a new level that starts at lv 1, kind of like taking the lv 1 boulder roll making it available at lv1 and making a new boulder roll in the middle to have a total of 4 boulder rolls with the same range (with range i mean how much it stuns at lower level vs high level and such) that we have right now, but the up side is that we get from lv 1, and also putting the last boulder roll a couple of levels down. Also we should get Structural transfer lv 1 and eliminate it completly, i dont mean like we did with boulder roll but more like eliminate it, and leave structural transfer lv2 as it is but with the name structural transfer 1, simple right?

Now, what im trying to do with this?, well im trying to bring back the rooks anti-demigod build of boulder roll + hammer slam, i was never in the beta so i dont know if it was overpowered or not, but from what i understand the problem was that the combo could kill anyone almost inmidiatly, now with the nerfs of hammer slam and boulder roll we can no longer efectivly use that build because of rooks speed, and while the combo hits hard its dificult to kill, so maybe if we put the boulder roll a couple of levels down maybe it will be easier to use the combo as a demigod killer. My second idea regarding structural transfer is more dependant on the first, but the idea is that is almost imposible to push at lv 1, and it gives little to no benefit to kill a tower being lv 1 to 5, so we use that ability to balance the amount of abilities in rooks arsenal by eliminating it, of course, considering that we added the new boulder roll, maybe that way we could get a full push build with structural transfer + towers of light, because you will have to use less skill points to get the final one.

Now What is my reasoning for this? , well i belive that the ability to have the boulder roll + hammer slam combo by level 2 can give rook an actual dg killer build, lowering the last level needed for boulder roll also gives it a little advantage to be able to kill Demigods earlier on the game. Also maybe by eliminating 1 level out of structural transfer could give the incentive for rook players to go a full push build with structural transfer + towers of light.

Now, What im NOT trying to do with this post. This is NOT a "Rook is to weak, Buff him" thread, this is NOT a "I want my ubber boulder roll + hammer slam combo" thread (i wasent even in the beta) and this is not a "IMBA IMBA IMA" thread. This is a "Rook is not that versatile maybe we should try to give him a new build" thread. And suggestions, criticism and new ideas are highly apreciated.

Thx for Reading

1,103 views 7 replies
Reply #1 Top

i still roll and slam, you just need good movement speed and aim infront of the enemy dg with your hammer time it right and they will die

Reply #2 Top

Quoting rookrolled, reply 1
i still roll and slam, you just need good movement speed and aim infront of the enemy dg with your hammer time it right and they will die
End of rookrolled's quote

I agree,that skills are very good as they are right now thats why i didnt suggested a buff or nerf of abilities but thats not the issue, my current build, has the boulder roll + hamer slam combo what i mean is that maybe having it a little bit earlir could create a build around it instead of a build of toers with boulder roll as the side kick, its true there not much diference, only that when i fight around a tower build you go for tanking equipment and when you boulder roll + hammer slam you go for dps equipment, its a small diference of focus but a big enough diference to create a new build focus.

Reply #3 Top

Huh?..

No the stun is long enough.

How is a 1.5 second stun not long enough to keep someone still for a 1.5 sec cast?

 

What you CANT do now is boulder roll, tele, hammer slam someone from far away. -_-  Well, actually you still sort of can..  But it was stupidly easy in beta with the really long stun.

Reply #4 Top

Quoting innociv, reply 3
Huh?..

No the stun is long enough.

How is a 1.5 second stun not long enough to keep someone still for a 1.5 sec cast?

 

What you CANT do now is boulder roll, tele, hammer slam someone from far away.   Well, actually you still sort of can..  But it was stupidly easy in beta with the really long stun.
End of innociv's quote

I never said boulder roll should increase it's stun time, what i mean is instead of having 3 levels of boulder roll with the first one staring at lv5, we could have 4 lvs of boulder roll with the first one staring at lv1, and keeps everything the same, im not saying that the last one should get better stun time, maybe the first should stun less 1.0 instead of 1.5.

If you still dont understand, post ill try to explain with an example.

Reply #5 Top

Why?.. It's fine how it is.  He doesn't need easy hammerslams at lvl 2.

 

And I don't like every skill having 4 or 5 levels.  Having some 3 level skills is nice.

Reply #6 Top

Quoting innociv, reply 5
Why?.. It's fine how it is.  He doesn't need easy hammerslams at lvl 2.

 

And I don't like every skill having 4 or 5 levels.  Having some 3 level skills is nice.
End of innociv's quote

Because what im trying to do with my idea is that rook gets a build or maybe a new focus withing the same build

Reply #7 Top

Rook needs more armorz at teh start!