Draginol exploit

The Draginol start with something like 140,000 BC, you know exactly where they will appear (if the evil appears on your system), and they seem to only start with about 3 dreadnaughts. So they're incredibly rich and they're easy prey if you're high up the tech tree. So when they appear, you should disband the system? Heck no!

Today, when I got the message that the great evil was growing on Sander IV, I brought a bunch of dreadnaughts next to that system and lay in wait. When the Draginol took over, I zapped all their ships on the first turn and then extorted 136,000 BC a month for 50 months. :CONGRAT:

Needless to say I don't believe that this is how the event was meant to work. It was highly amusing though.
525 views 15 replies
Reply #1 Top
There is intended to be a few ways of easily dealing with the event.

Another easy one: The turn they appear, they often don't have any ships. Evacuate your entire population to transport ships when the event comes up and invade immediately after the event if they didn't generate with combat ships.

And for reference, AFAIK, the Draginol always appears at one of your systems. The Dark Arnor and the Calor always appear at an AI's system. The Fundimentalist's homeworld seems to be the first planet from the least evil race that was subject to defection by the event.

~SDC~
Reply #2 Top
Um. I just realized that the devs might not appreciate us users posting exploits for everyone to read and abuse, since this could affect Metaverse submissions or whatever. Sorry!

I'd edit my post but the fifteen minute limit is long gone =(
Reply #4 Top
*chuckle*

50 months? Was this just because that was the max on the slider -- you can type a higher number, you know -- or was that the longest they'd go?
Reply #5 Top
And for reference, AFAIK, the Draginol always appears at one of your systems. The Dark Arnor and the Calor always appear at an AI's system. The Fundimentalist's homeworld seems to be the first planet from the least evil race that was subject to defection by the event.
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when the event message says something like "the xxxxx race are going after some crystal for power" is that the arnor event?

#2 by Citizen vincible - 6/1/2003 4:29:16 AM Um. I just realized that the devs might not appreciate us users posting exploits for everyone to read and abuse, since this could affect Metaverse submissions or whatever. Sorry!I'd edit my post but the fifteen minute limit is long gone
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i am pretty sure it's ok. if the devs read it they can probably fix it or at least know about it. originally this event could happen when people had defenders as their main ship, but it was game ending so they maoved it back.
Reply #6 Top
Twirlip: I guess I could probably have gone longer than 50 months. I didn't check.

The obvious solution is just to make the Draginol never make deals--this would be more in keeping with their supposed role as a dominating evil force from the past bent on the extinction of all other powers. Not sure how hard this would be to code though--I could see it being a real pain depending on how the code is written. Personally I don't care, it's obviously cheese but fortunately we users can exercise self-restraint and avoid exploiting the poor computer in these ways.
[Message Edited]
Reply #7 Top
Actually, on the issue of whether to expose exploits or not, I think that the team would much rather have an exploit out in the open that can be discussed and examined rather than having some secret group of select players keeping the exploit to themselves, and possibly hidden even from the developers.

This has caused some tense moments on the forum before when people like Staffa and Ray stood up and basically said "Look, we can own this game on maso if we only do this and this and that." But personally, I support anyone who brings an exploit to light and can prove there is a problem.
Reply #8 Top
when the event message says something like "the xxxxx race are going after some crystal for power" is that the arnor event?
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No, that's a completely different event. The major and cataclysmic events you should know are:

Rebellion - A star system breaks off of an empire. Does not escalate, but eventually produces the I-League.
Espionage fest - A minor race teams up with a major race to steal all techs. It can escalate to something major, but I haven't seen it yet.
Dread Lords - An alien religous sect are searching for an Orb. Escalates into a major minor race.
Draginol/Dark Arnor - Something bad is about to happen to your planet. Escalates into a major minor race.

Telenath Crystal - An alien race found a special crystal and are growing in strength. +1% to a random attribute per turn for that race but does not otherwise escalate.
Reply #9 Top
This has caused some tense moments on the forum before when people like Staffa and Ray stood up and basically said "Look, we can own this game on maso if we only do this and this and that." But personally, I support anyone who brings an exploit to light and can prove there is a problem.
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Actually, ZaH and a few of us were discussing about the power of the pre-1.04 TG way back in April in this thread http://www.galciv.com/forum.asp?id=50941&BID=GS&page=1. Things only came to a head when Staffa decided to compose his canonical "23k for dumnmies" and threaten to break the metaverse with his ten thousand pointers. :)

Agree that exploits should be brought to light. It's more than likely that with 50,000 Galcivers, more than a few who would stumble upon the same exploit.
Reply #10 Top
when the event message says something like "the xxxxx race are going after some crystal for power" is that the arnor event?
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There are three different events with similar wording. One is the Dreginol, one is the Dark Arnor, and the third is the Telanoth. There is a way to distinguish the three, though.

The Dreginol always occurs at one of your systems, so you know from the event description where it's happening.

The Dark Arnor is a linked series of events that always occurs at an AI system. The first tells you that an alien cult found an artifact, and one of them (probably the second) has a brief history lesson in the event description. The second and third events in the sequence suggest conducting espionage, and if your current espionage against the race the event hit is high enough when the third event comes, they are prevented from being revived.

The Telenath says that a particular AI found an artifact that grants power. Gives bonuses to that race's abilities each turn, but otherwise does nothing.

~SDC~
Reply #11 Top
Great manual fodder here - so correct me please if there is anything missing/wrong in this summary:

Rebellion - A star system breaks off of an empire. Does not escalate, but eventually produces the I-League.

Fundementalists - A group of systems break off from different empires, and form a new minor civ. The Fundimentalist's homeworld seems to be the first planet from the least evil race that was subject to defection by the event.

Espionage fest - A minor race teams up with a major race to steal all techs. It can escalate to something major, but I haven't seen it yet.

Dread Lords - An alien religous sect are searching for an Orb. Escalates into a major minor race.

Draginol - Something bad is about to happen to your planet. Escalates into a major minor race. (Always one of your planets.)

Calor - - Something bad is about to happen to a planet. Escalates into a major minor race. (Always an AI planets.)

The Dark Arnor is a linked series of events that always occurs at an AI system. The first tells you that an alien cult found an artifact, and one of them (probably the second) has a brief history lesson in the event description. The second and third events in the sequence suggest conducting espionage, and if your current espionage against the race the event hit is high enough when the third event comes, they are prevented from being revived.

Telenath Crystal - An alien race found a special crystal and are growing in strength. +1% to a random attribute per turn for that race but does not otherwise escalate.
Reply #12 Top
You might want to add that worlds owned by evil civilizations are much more likely to defect to the Fundamentalists than worlds owned by good civilizations.
Reply #13 Top

The Dark Arnor is a linked series of events that always occurs at an AI system. The first tells you that an alien cult found an artifact, and one of them (probably the second) has a brief history lesson in the event description. The second and third events in the sequence suggest conducting espionage, and if your current espionage against the race the event hit is high enough when the third event comes, they are prevented from being revived.
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Actually, I already covered that. See "Dread Lords".

[Message Edited]
Reply #14 Top
Got it - DarkArnor leads to creation of the Dreadlords
Reply #15 Top
Calor - - Something bad is about to happen to a planet. Escalates into a major minor race. (Always an AI planets.)
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Slightly more descript on this: The Calor always appear by taking over an AI planet. Once they're in the game, they sabatoge planets they don't control at random, yours or AI's. (Also of note: They have a different name in the minor race list, I think: Calor is either an older name for the race or name of the event themselves)

~SDC~