Hybrid-TB useless?

How come that everytime i play a fire-and-ice-style with torchbearer, which actually i think is very cool, i kinda seem to suck, but everytime i play a torchbearer specialized on either ice or fire i am pretty good?

It seems to me that specialized is much better because you get the better skill-levels much earlier.

Does anyone have a good idea of how to play a hybrid which is really good?

I would be grateful for any advice..

3,670 views 15 replies
Reply #1 Top

I liked going for an all out AoE hybrid(focusing on ring of fire, ice storm, freeze, and that explode thingy).  You get a lot of damage off and level very quickly.  Trouble is you're more anti creep than anti DG when you do that and very very frail.  I never have any luck with the anti DG type spells for some reason.

Reply #2 Top

Trouble is you're more anti creep than anti DG when you do that and very very frail.
End of quote

This would be a great disadvantage, i guess, wouldnt it?

Reply #3 Top

I'm working on a Hybrid TB build myself. I tend to go with Fireball, Rain of Ice, Deep Freeze (mostly for the lvl 15 synergy skill) Fire Aura, and then either Frost or Fire nova, depending on the match type and who I'm facing. Frost Nova is great for Tower Rooks.

The trick is to switch often enough that you keep both of the switch buffs active for the majority of the time, and get LOTS of mana gear. With enough mana, you can pump out your spells almost nonstop, which equals a heck of a lot of damage.

Come to think of it, in that case Frost Aura would be better for this build than fire aura, due to mana regen.

Reply #4 Top

I'd also prefer frost aura because it's important to keep the distance to your opponents when playing tb and the decreased movement speed helps pretty much for that.

Reply #5 Top

this is a utility build that i came up with, havent tried it as of yet:

1 fireball/circle of fire

2 deep freeze (i only see this useful for its interrupt so only 1 point)

3 fireball/circle of fire

4 fireball/circle of fire

5 frost nova

6  fire nova

7 fireball/circle of fire

8 rain of ice

9 rain of ice

10 frost nova

11 fire nova

12 fire ball/circle of fire

13 rain of ice

14 enhanced attributes

15 frost nova

16 biting chill

17 fire nova

18 enhanced attributes

19 enhanced attributes

20 enhanced attributes

the idea with this build imo is that you want to stay in fire mode while pushing lanes, but when ganking/team fights you want to be in frost mode for stuns and slows.stats could be changed to perma frost or fire aura depending on the way you want to play him.

also to be really honest i dont find the fire and ice ability that useful

Reply #6 Top

I'm not really a "pro" player, but in my opinion, out of TB's 6 spells, fireball is the best, but the other two fire spells are the worst. So, when I play TB, I go with fireball and then all the rest of the ice stuff.

Fireball is, of course, tons of damage. The ice circle nukes creeps and debuffs demis. Ice nova is the best stun, and stuns are useful for a number of reasons. Ice Grasp honestly isn't my favorite spell, but it's versitile and maxing it lets you buff it and fireball, which I think is worth it. And, since I'd mostly be sitting in ice mode, I'd use leftover points on the ice aura.

Fire Nova is close range, which you don't want to sit around in as a squishy mage. Fire circle is not only close range, but all you have to do to avoid it is take two steps to the side at your convienence. Both decent against creeps, but I like ice circle against them so you can kill them without risking your thin hide. Obviously, putting points into both auras is not worth it.

Reply #7 Top

Fire Nova is amazing vs creeps.  The whole thing where it makes them fly into the air means the ones that don't get killed outright will die because they went flying.

Reply #8 Top

Rain of Ice takes care of creeps just as well, doesn't put you at risk, and reduces your enemy's attack by a large chunk. I don't see the point of putting skill points into either Flame Nova or Circle of Fire when Ice Rain works just as well against creeps, better against demis, and plays nice with Icy Grasp for bonus damage.

Reply #9 Top

I have a hybrid TB guide up now, using mostly frost with Fireball and Fire Nova for additional damage. Check it out.

http://forums.demigodthegame.com/351255

 

And before you hate on this build, try it - I have found much success with it.

Reply #10 Top

I personally like hybrid builds -- usually I, like many people, take only fireball from the fire tree. Circle of fire is quite possibly the most useless skill in the game, imo.

Reply #11 Top

Eh, I find hybrids to be among the most effective TBs. Problem is that the form dancing can be kinda tricky and most people don't play to the hybrid strengths. A straight up Ice + Fireball build is murder, but I've seen more evenly split Fire/Ice builds be really effective.

And Circle of Fire is far from useless. For some reason, people have it in their heads that they should use it offensively, like "Hey there Unclean Beast, I'm gonna run up to you and make a fire circle... oh, I'm dead." Use it like a shield.

Reply #12 Top

I have a feeling that when people get into 5v5 matches there will be a massive increase in the effectiveness of AoE spells. Perhaps then even Erebus can have his bite back. But I doubt it.

Reply #13 Top

I pick up circle of fire on maps that aren't open. Cataract is a good example where circle of fire is good. Think of it as mines on Reg and the top end of the spell is 1500dmg which is the same as spit. Lay it down toss a fireball then switch to rain of ice and you have have a nice chunk of damage and it's all aoe except for fireball.

Reply #14 Top

i tried a hybrid like it is recommended here in the forum and now i guess i know how to play it and it's really pwning ;)

Reply #15 Top

Ok I'll set the record straight here on Circle of Fire. It's really good for use with blade of the serpent for mana regen ( only if you put no more than 2 points in it as it kills enemies too fast. You want it to tick as much as possible before the mobs die). Also, it can be justified if you are fighting against melee DGs as when they run up to you to hit you they'll have to sit in the fire and the more points you put into it the more damage it will do ( and it adds up big time ).

 

The only thing is, to use it effectively you'll have to stack a lot of armor and hp so you can sit there and slug it out with the other DG like oak or erebus. Its worthless against a mine Regulus as he'll just snipe you. Against other ranged ice/fire ( only fireball) build is superior as it slows their attack speed ( and regulus relies heavily on his stupid auto attack from out of range for most of his damage).

Hope that helps.