This is why I wish we had replays...

Wow. Just had an AMAZING game, and it has a nice strat to it that I've never seen used correctly that I wanted to share. Props go out to SaulTiger (I think that was his name, might've had numbers in there).

The game was Oak (me), Sedna (Saul), and TB (dami, not his full name) vs Rook, UB, and Reg on Cataract. Rook went tower spammy with a point in boulder roll and hammer smash, Reg was initially heavy snipe, then heavy mines, UB was spit-based. I took an assassin Oak build (no minions), Sedna was support/pounce, TB was full ice.

The game started out rough for us. Dami was having trouble initially and got sniped a few times. Saul and I were holding back the Reg and UB while dami tried to hold the Rook back, but we werent getting many kills. Then the Rook really started upping his game. I got pegged while Saul and I were wailing on a tower; the Rook ported in while I was at half health, blouder, hammer, dead. Then he started taking our portals and setting up farms around them, about 5 or 6 towers. It was brutal.

By this point, we were down 2 war ranks, and the game was looking like it would end. Dami and I were defending the base, and by now we had lost both of our creep portals. The Rook was level 16 and had a ton of health, and I led our team in levels at 14, so we were getting pushed around at this point, but still holding on. Dami being an ice TB and I having Surge of Faith meant a lot of AOE defense. Then I see Saul running around in their base. He had made a quick jump with angels --> catas as soon as we hit rank 8, and now he was capping their portal flags. I watch with glee as catas begin pouring out and Saul begins dismantling their towers. By the time they realized what was going on, we were saying GG as their cit went buh bye.

I'm not proposing some formula on how to replicat this, but I'm sure some of the savvier around here can formulate their own versions of this trick. I guess what amazes me is that we were so close to the brink but managed to squeeze out a win.

2,204 views 7 replies
Reply #1 Top

In before this melts into a "This is why rage quitters suck" thread.

 

:D

Reply #2 Top

this is what alot of people forget when the focus is exclusively on the losing teams citadel, it is a lost battle defending against superior creep waves + demigods you have to push the attack, choose a side cap the portal and proceed to the next portal.

what is the use of killing creeps when they keep pouring out?

 

 

solve the problem.

Reply #3 Top

This reminds me of a game I played a few days ago where the Regulus on our team had the biggest hardon for getting giants.  At warscore 9 he sat next to our citadel and waited for Warscore 10 to buy giants.  By the time he bought giants, he was 3 levels below the lowest DG on the enemy team and his items were probably the basic ones he got at the beginning. Lost the game since it was 2 vs 3 for the longest time and even though he bought giants, the enemy had a higher warscore than us and bought giants soon after he did.

Reply #4 Top

hmm I'm not being negative at all but this sounds more to me liek the other team screwed up than a viable strat. Trying to cap portal flags behind the enemy who is a few levels above you will never work if they are paying attention. They could easily have ported the rook there smashed your sedna, locked the flags down and happily went back to hammering your base.

Reply #5 Top

Quoting Moapy, reply 4
hmm I'm not being negative at all but this sounds more to me liek the other team screwed up than a viable strat. Trying to cap portal flags behind the enemy who is a few levels above you will never work if they are paying attention. They could easily have ported the rook there smashed your sedna, locked the flags down and happily went back to hammering your base.
End of Moapy's quote

Like I said, I'm not really trying to say we had a pattented move here or anything like that. It's really pure luck that we even managed to destroy their cit; they should've noticed the incoming waves and retreated. It's just amazing that it even worked, which is why I wanted to share it.

Quoting sjien, reply 2
this is what alot of people forget when the focus is exclusively on the losing teams citadel, it is a lost battle defending against superior creep waves + demigods you have to push the attack, choose a side cap the portal and proceed to the next portal.

what is the use of killing creeps when they keep pouring out?

 

 

solve the problem.
End of sjien's quote

Actually, I have won games (usually playing as QoT) where we've been backed into our base with their creeps pouring in and our collective massive AOEing, coupled with some experience cit upgrades, actually allowed us to outlevel our opponents in defending and then get DG kills from within our base.

But, of course, this relies on them making the mistake of feeding creeps to us when they have the advantage, so yeah.

Reply #6 Top

Yes, there were a couple games I SO needed to see the replay; just shocking they left it out of this kind of game.

One game, a 4v4, there was a rook and QoTs on the other team; they cleared a path to our citadel so fast, and at such an early level I could not beleive it (they must have maxed their tower crushing skills, and had great teamwork).  My 3 teammates seemed to be very new to the game.  I tried to "coax" them to cap flags instead of dying to our fearsome-foursome eneimes every 2 minutes, but they seemed determined to stand and fight even though there were unguarded red flags everywhere.

I had been saving for one big item the entire time, but I knew it would never help win the game, so I decided to go in and upgrade the citidel (no use getting caps/giants when you have no portals).  Anyway, I used every gold I had to upgrade the hitpoints and health regeneration of buildings to max; and the eneimies could not keep up; they could not fight us, and damage the citadel (at their low level) enough to keep up with it's regeneration.  After we finally killed them a couple times (as they suicided attacking the citadel, because it was soooo close to going down), they finally gave up.  And in the end, our Citadel healed back up to max, and we ended up detroying theirs.

Without a replay, that game will be nothing more than a fishing story (I caught one THIS big! Really!) "Sure you did Purple, suuuuure you did :rolleyes: "

Reply #7 Top

ya, this strat works great with erebus as he can escape if they do notice using bats... if you aren't erebus and want a buffer for escape grab the stone of teleportation, or do it on a chacter with high health regen/high speed. A good team will port back and stop you, or grab one of your portal flags...there are many ways to recover from this, but when it happens it can seriously stall for time.