[Theorycraft] Rook and his.. rooks

Ive been getting quite a fondness of Rook the last few days, and im trying to optimize my own playstyle with him. I usually follow the Demolition Rook guide.

One thing i noticed early on is that while you may have 10 towers down, only one of them fires (including your own beam). This must mean that each tower is enhanced by others (which is evident by the chaining of towers). But i want to know just how much damage each tower does, and how much an additional tower increases damage. Cause i dont think that they are simply doubling each other, but if there is no modifier at all, then putting down towers near each other simply causes you a disadvantage.

Chaining towers however, provided that there is actually a bonus other than pretty graphics, can allow the Rook to create quite powerfull chains. With (for example) four towers in Cataract, i would be able to place a tower near my bases tower, all the way up to the flag and even further, and chain towers including all my base towers, all my own towers and myself. So this leads to the question, does base towers add more damage than rooks own towers?

Also, i played a game yesterday where the enemy team had two rooks. I can't remember if they did, but if their towers chain together aswell, this could be seriously devastating to anyone unfortunate enough to be caught in the middle. Even if the towers are quite weak, a string of them are good to scare an enemy away, because they will still have to flee through the range of towers again.

Anyways, can anyone shred some light on this?

2,915 views 15 replies
Reply #1 Top

Zero damage bonus. Only visual effect. No offence but this has been debated to death... :dur:

Reply #2 Top

I apologize then. Thats rather lame. I find it disheartening that the only reason to upgrade towers then is for the cheaper mana cost and (maybe) a bit stronger tower - and to scare people off :P It would be better to spread the towers out, then, so they dont chain.

Reply #3 Top

I find it disheartening that the only reason to upgrade towers then is for the cheaper mana cost and (maybe) a bit stronger tower - and to scare people off It would be better to spread the towers out, then, so they dont chain.
End of quote

You also upgrade so you can drop more towers at 1 time.

I'd recommend keeping your towers as tight as possible, unless you're fighting a mad AoE DG like TB.  Keeping them tight allows all of your towers to attack a DG one at a time.

Reply #4 Top

I agree that it's rather lame. It gives you the idea that something is happening when it is not. It would've opened a door for more strategies.

Reply #5 Top

It looks like it is only hitting once, but every tower in range is hitting.

Reply #6 Top

Quoting Milskidasith, reply 5
It looks like it is only hitting once, but every tower in range is hitting.
End of Milskidasith's quote

this is true. this has already been discussed. so they are "stacking" in a way.

Reply #7 Top

Im sorry, but i am getting conflicting information here.

Is it the *visual* thats wrong? Does each tower actually shoot independantly, but it just looks like they are chained, and do they then, in essence, stack? Or is it simply one tower shooting?

Reply #8 Top

Quoting Qieth, reply 7
Im sorry, but i am getting conflicting information here.

Is it the *visual* thats wrong? Does each tower actually shoot independantly, but it just looks like they are chained, and do they then, in essence, stack? Or is it simply one tower shooting?
End of Qieth's quote

They shoot independently iirc. The visual effect means nothing. But they will all shoot at something in their range. They act completely separately.

Reply #9 Top

Why dont we see any damage from this popping up, then?

Reply #10 Top

Quoting Qieth, reply 9
Why dont we see any damage from this popping up, then?
End of Qieth's quote

because there is no demage, its just a visual effect, which doenst count for anything.... designer failed

Reply #11 Top

Quoting firegoesm0w, reply 10

Quoting Qieth, reply 9Why dont we see any damage from this popping up, then?

because there is no demage, its just a visual effect, which doenst count for anything.... designer failed
End of firegoesm0w's quote

And because the towers all deal the exact same damage to the opponent at the exact same time, so the popups stack AFAIK.

Reply #12 Top

When I have multiple towers I always stack them directly on top of each other. Then you don't see the chaining effect - you can see all 4 of them hitting rapid fire one after the other. They dont all hit at the same time for some reason tho...

Reply #13 Top

They attack faster when grouped.  Watch and you'll notice it.  I didn't notice it for a long time either.  It's almost as if each tower has 100 "mana" and uses all 100 per shot.  And each new tower is capable of putting a certain unknown % of it's power into the mix, making the recharge of the towers quicker.

Reply #14 Top

Tower chaining doesn't do a thing. At all. Each tower that is in range of the target fires at the target. The graphics may not show this, but it is happening.

Reply #15 Top

if 1 tower, fires 1 shot shot per second(just for this threads sake, i dont really know)

 

if two towers chained, 2 shots per second

 

so same number of shots, just from same tower

 

im pretty sure that is how it works