Strategies and Counter Strategies

Since the patch has rendered the game unplayable again I thought I'd try to figure out some ingame strategies for if/when I can start playing again.

Please assume, for the sake of argument, the players in question are skilled.

1) Tower Rook, if he spams all his towers ontop of eachother (to trick you) aoe works wonders, however after loosing one farm they tend to spread them out again. I'm guessing minions could deal with the towers? Anytime I see 3 players try to gang up on the rook he just stuns us all and hauls ass or his buddies teleport in(to his towers) and do dirty things to our corpses. Not sure how to handle it. Also this guy is noterious for having a Regulus lay mines inside the tower farm...

2) Full speed geared Torch Bearer & Regulus: Usually a game only contains one of these, however I can never catch them unless I'm erebres via batswarm. But that does little since their at full health and hiding by a tower. I have no idea what soever on how to combat these two.

Also heres some peculiarities I've noticed that players keep doing: (mostly in cataract and prison)

A)The Dead Capper: When his allies are engaged in a 2v2 brawl this player will haul ass the other way and try to cap flags while the other sides 3rd member will join the fray, pushing the other team out then converging on the Dead Capper.

B)Team Honorable: a pair of allies who are never willing to finish off a weaked slowed demigod limping back to the base that they are right next to.

C)The Masochist: seem to enjoy engaging 1v2 or 1v3 scenario before their allies arrive, thus leading them to be dead or at half health by the time help arrives.

D)The AI Wannabe: likes running into the main towers after a demigod when they (not the enemy) are nearly dead.

E)The Duelist: keeps trying to 1v1 the same demigod, dying each and every time (then usually rage quitting).

F)The OOMer: Assist demigods (sed, oak, qot) prancing about at no mana (and not telling you till you die expceting a heal/shield) instead of hauling ass back to camp to rejuvinate.

G)The Backdoor Creeper: Capping enemy portals before level 10...when neither side even has priests.

H)The Blindone: seems to be zoomed in very close, never seem to notice when all 3 demigods are converging on them (even when its being shouted in ally chat)

3,277 views 14 replies
Reply #1 Top

1) Regulus with mines and Ice Torch Bearer are pretty good counters for it once they get past the initial 5 levels , with their long range auto attack and ranged AoEs tower farms and the Rook in them will usually be getting pelted with the AoE from Mines/Rain of Ice along with auto attacks if he pushes forward too much.

2) Regulus (Maim, Scope, Sharpnel Mines) and Unclean Beast (Diseased claws, Inner Beast) are the only strong counters I've encountered to this (aside from speed stacking yourself), and that's only if you can sneak up on or surprise your way into range to apply the slow in the first place. Most other DGs dont have slows that re-apply often enough to keep a cautious Speed Stacker within auto attack range so they will almost always manage to retreat despite your slow because it's not permanent.

 

C)The Masochist: seem to enjoy engaging 1v2 or 1v3 scenario before their allies arrive, thus leading them to be dead or at half health by the time help arrives.
End of quote

I'm quite guilty of this when I play Oak/UB, but to be fair I do play HP builds with them.


E)The Duelist: keeps trying to 1v1 the same demigod, dying each and every time (then usually rage quitting).
End of quote


Way too many people do this, and they also tend to shout at the person who keeps killing them over chat. Ok so he killed you 1vs1 5 times in a row, STOP GOING OVER THERE ALONE, ARGH!

Reply #2 Top

1) Tower Rook, if he spams all his towers ontop of eachother (to trick you) aoe works wonders, however after loosing one farm they tend to spread them out again. I'm guessing minions could deal with the towers? Anytime I see 3 players try to gang up on the rook he just stuns us all and hauls ass or his buddies teleport in(to his towers) and do dirty things to our corpses. Not sure how to handle it. Also this guy is noterious for having a Regulus lay mines inside the tower farm...
End of quote

the mines reg should handle the tower rook alone. u can fokus elsewhere.

Reply #4 Top

Posting because that is the only way to see replies on topics because of the stupid forum bug...

Reply #5 Top

yep those are the basic archetypes :-P although it's wonderful to see alot of players who have all these qualities at the same time. always brings a smile to my face

Reply #6 Top

This went from Strategies to a suprisingly accurate list of player types. I'm impressed.


A clanmate and I had a team of back door creepers the other day. They piled onto our right-lane portal when they had nothing but basics, running thru towers on both sides. They didn't bring any capture locks or teleport scrolls as they all tried to bum rush my level 11 Oak and ate Penitence before 2/3rds of them were killed by my team or our towers. Its a good thing.

Reply #7 Top

F)The OOMer: Assist demigods (sed, oak, qot) prancing about at no mana (and not telling you till you die expceting a heal/shield) instead of hauling ass back to camp to rejuvinate.
End of quote

Right, it's always the support DGs' fault when you die and they are nearby, and not yours for overreaching. Healing and shields have a cooldown; it takes time to save for mana items, especially if you buy citadel upgrades; in some maps, the crystal might be too far to visit; the support DGs also might be under fire and need to use the skills on themselves. It's not smart to rely on the support DGs unless you're certain that they will help you.

Reply #8 Top

My archtype tidbit at the end was supposed to be taken lightheartedly ^^U.

reinis, I do understand that when such demigods are under attack they should save their abilities to keep themselves alive. However when their ally is the one being attacked, they are at full health, and they still do not use an ability or notify beforehand they are oom it gets irritating >_<. I've had to get used to never expecting a heal or shield unless they use it/call it out beforehand. Pre level 7, mana is very tight, so I never except anything prior to that. But past that you should have both helms and hol if you haven't been feeding the opponent.

 

 

Reply #9 Top

Quoting sjien, reply 5
yep those are the basic archetypes although it's wonderful to see alot of players who have all these qualities at the same time. always brings a smile to my face
End of sjien's quote

only when they are on the enemy team though.

i wanna see you smile when your two or more teammates mates have those qualities :P

Reply #10 Top

im such an oomer as oak. guilty!

Reply #11 Top

1) Tower rook.

 

That is tough 1v1. Try to buy tower armor early to stall. Organize with your teammates to gank him. If you have a mine spec regulus you can hold him off.. a fire or firefrost heavy aoe TB can hold him off. QoT isn't so hot in my experience. But yeah.. he's generally very slow and so if you just triple team him over and over and interrupt the teleport out you're in good shape. Demoralizing him and putting him on the defensive will save your towers.

 

2) Full speed gear regulus/TB

 

Honestly, whenever I play reg or TB I always use favor anklets and boots of speed; it's really the ONLY thing that keeps you alive. Best way to deal with it is just to bait him a little close to you and then have your friend come in from behind and sandwich him. Those 2 are really squishy and a good snare or stun will do them in. Teamwork ftw.

 

A) through H)



The game has a learning curve. I think we've all been a victim to a few of these at one time.. either in this game or at least in Dota before. No one is born a pro. Probably friendly advice and patience will solve these problems at least in future games if not this one.

 

Reply #12 Top

I don't mind noobs who are willing to take advice and learn.

I mind people who don't think they're noobs and/or refuse to learn.

Reply #13 Top

those perculiarities sound like names of achievements in other games. although these arent achievements. And i must say getting stuck with AI is annoying as they do often chase after a guy through enemy towers. not smart.

i am new and take any advice given as well as read strategies so that i'm not the one noob that made my team lose.

Reply #14 Top

H)

Sedna's ability to heal is great for saving team mates but she is not a support character like you might find in other games. You shouldn't be expecting her to follow you around like a medic while you do the damage. In fact, she is more a tank.

Often times it is much better to farm creeps if you have high mana regen, than head back to base. 

1)

Tower rook doesn't scale end-game very well, and he is very limited in his control of other parts of the board. If he advances too far you can often just ignore him and go around to start killing creeps/real-towers behind him. Also if he is alone its possible to burst him down and ignore the towers.

2)

You don't need to kill players to win. Think of killing a player as your way of punishing them for breaking the rules and not retreating like they should have. Usually you can gain an avantage in creeping and warscore while they hide behind towers, which endgame will lead to them huddling by their crystal while you win.