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Tower rook OP?

Tower rook OP?

Hey guys,

 

Before the flames start pouring in, let me just say that i may be wrong about my accusations so any CONSTRUCTIVE comments will be happily accepted.


Firtsly, let's look at the advantages and disadvantages of tower rooks. 1) No one can go into a tower farm alone and survive. 2) The Rook can easily sit in his tower farm all day and gain mad XP. 3) People may claim mobiliy is an issue with tower rooks but i beg to differ, if they want to move, they will just start moving their towers up. 4) If a tower rook is patient, he can literally let his towers do all the work, and take no damage, this includes taking enemy towers down. 5) A tower rook is the ONLY demigod that requires at least 2 people to take him down, you may claim this is a team game but in the case of a 3v3, 2 will be busy with the Rook and the remaining one will be going up against 2 DG's.


Now for the Cons... Well i cant think of any so you'll let me know if you come up with some. I've played a tower rook before and i was able to hold 2 lanes at once, having my towers in one lane and teleporting to another, this is another HUGE advantage for tower Rooks. So, with all of this combined, i honestly believe that tower Rooks are OP.


What do you think?

17,103 views 126 replies
Reply #126 Top

I play a real mean tower rook normally. Usually the only single DGs that give me trouble are minion speced Erebrus and Frost Nova TBs. Other than that I have no problem pushing 1 or 2 DGs away from my lane and advance to their portals. My trick is to use the Staff of Renewal on maps where you start off with a 15% cooldown flag. This gives my towers a 6 second recharge time. So long as I have mana, you can bet I'm throwing towers up somewhere to either replace destroyed towers or push forwards. Even an extended range Regulus with mines don't bother me much.

The major downside is when I push a little too hard and/or get surrounded. Because if I don't have a teleport there will be no escape for me.