Another option instead of "Nothing"
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I think that instead of having to spend money producing "Nothing" when you have a situation where some planets need one type of spending and some need the other, you should have several options:
a) Redirect spending. It should be possible to choose an option on the Social Projects list called "Shipbuilding" or something that redirects social spending to military (ie, it locally acts as if you'd set the sliders so that whatever % is in social globally is in military locally). Similarly, there should be an entry in the ship list for directing spending into the social category. (Of course, you couldn't be allowed to choose both at once.) Also, there should be an option on both to direct the spending that would go to that category into research.
NOT spend. "Nothing" would remain, but instead of losing the money on it, you'd simply find that it decreases government expenditures on the planet. This would allow you to do something like this:
1. Set spending to 100%, all on social. At this point, you are losing money per turn.
2. Change all the planets that have all the necessary social improvements to "Nothing". Now, since the tax money you WOULD have spent on those planets is staying in the treasury, you are breaking even (at least) again.
I think both of these are reasonable options, and allow considerably finer-grained management of resources than the current setup.
-EtherMage
~SDC~
a) Redirect spending. It should be possible to choose an option on the Social Projects list called "Shipbuilding" or something that redirects social spending to military (ie, it locally acts as if you'd set the sliders so that whatever % is in social globally is in military locally). Similarly, there should be an entry in the ship list for directing spending into the social category. (Of course, you couldn't be allowed to choose both at once.) Also, there should be an option on both to direct the spending that would go to that category into research.
1. Set spending to 100%, all on social. At this point, you are losing money per turn.
2. Change all the planets that have all the necessary social improvements to "Nothing". Now, since the tax money you WOULD have spent on those planets is staying in the treasury, you are breaking even (at least) again.
I think both of these are reasonable options, and allow considerably finer-grained management of resources than the current setup.
-EtherMage
~SDC~