Unclean Beast - Hybrid Build (Spit + Ooze)

I've playing UB a lot with the two most comon builds (spit OR ooze+hp) and thought of combining the two into a build that can take down any DG. I've found that many people complain about mana depencies if you try to combine ooze and spit, but I don't find any problem with the build for both mana and hp. I've been using this build for everygame I play and find success with it with no problems. My experience is playing DG since it came out on LAN with decent human players almost everyday. I've never played on Pantheon though but will start soon.

Favor Item: Poisoned Dagger

Reason: give a nice boost to attack speed, and if triggered it will keep enemy long enough (25% less mov speed for 8s) for the kill. Also with this item, there is no need to put points into diseased claws (points saved to other skills). More on this later.

Skill Order:

1. Spit I

2. Stats

3. Save

4. Stats + Spit II

5. Foul Grasp

6. Ooze I

7. Spit III

8. Ooze II

9. Stats

10. Spit IV

At this lvl you should have bases stats of:

HP: 3860

Mana: 2343

HP/s: 24

Mana/s: 7

After this lvl, focus on Stats and Inner Beast. You Should end the game no later than lvl 15.

Items:

- Starting Items: Banded Armor + Scaled Helm (gives enough mana + hp + regen to stay in fight)

- First Trip to base (around lvl 4-5 if you can score a kill): Sell Scaled Helm -> Buy Boots of speed +  Vlemish Faceguard +  Unbreakable boots

- Second Trip to base (as soon as you have 4k): Buy Narmoth's Ring (Now you can Ooze NON STOP)

Total Gold spent: 8800g (fairly cheap and easily done with this build for UB)

If you can buy those items buy lvl 10, you should have:

HP: 4860

Mana: 4193

HP/s: 34

Mana/s: 22

Lifesteel: 8%

- Save to Citadel Upgrades / Mage Slayer / Ashkandor which ever you prefer

Playstyle:

- The first lvls are VERY important. You are a harrasser hunger for some first blood. The scaled helm + stats upgrade will give enough mana to spit on any demigod that come near you. Your aim to to score the first kill. Go to a lane, start farming creeps, and soon as a DG comes, spit and run back. He will probably use a potion. Now you spit again and go behind tower so he can't see you. Let him kill you creep and advance to your tower. Now you spit again (you have enough mana) and start attacking. if the poisoned dagger trigger, You got your FIRST KILL. Keep doing this until you buy your first items and get Ooze.

- Now with a large mana + hp pool + foul grasp and Ooze, you can spit twice, turn on Ooze, attack, then foul grasp if your enemy tries to TP. Remeber to TURN OFF  Ooze if no enemy DG is in range, and keep spitting on towers. Lvls 6 to 8 are when you spit the most on towers.

- Now the fun part is when you buy Narmoth's ring. You now have Large HP and HP regen + 8% Life Steel. Ooze II gives you  -20% attack speed debuff and you can KEEP IT ALWAYS ON with you HP regen (around 34hp/s). You are a KILLING and SLOWING machine at this lvl. Vlemish + Unbreakable boost + Stats give you plenty of mana to harrass and kill your enemies. From now on, it's only a matter of scoring kills and saving gold to end the game.

Important Tips:

- Always cap the +15%Health flag, it will help you for staying in lane and scoring first kill in early lvls.

- Cap the Cooldown flag as well in mid-game, it will help your team to push into enemy base.

- Learn to keep to your HP as high as possible and mana above half all the time. It will save you time from to back to base to heal and money not to spend to TP scrolls.

- Lvl 10 is really the peak in this build. Starting this lvl and assuming you got to buy the Narmoth's ring, It's time to push. Time to buy flag locks, It will keep your enemies distracted. Do not used them before. Do not waste them on flags in middle map. Use them on enemy portals and immediatly TP back to the combat zone and keep pushing / destroying towers. It will buy you precious time because they have to go back to recapture their flags.

General Note:

- The beauty of this build in my opinion is the poisoned dagger. You with item, you don't have to take diseaced claws and thus save 1 or 2 points that you put into stats. Also, poisoned dagger give better speed debuff than diceased claws III. At lvl 10, you have max spit + Ooze II with give insame damage +  damage taken reduce by 20%.

- The Stats upgrade are really important because they increase your mana + hp pool and attack speed and damage. Can't see anything better.

Please leave your comments if you get a change to try this build, and some constructive criticism.

2,616 views 10 replies
Reply #1 Top

Ooze 2 is shit. This is a bad hybrid build that sacrafices getting skills on time for... stats? Ugh. The items are also meh, saving for Narmoth's with almost no HP gear is bad, and boots of speed are unnecessary. You sacrafice passives in order to get stats, relying on a favor item that might not trigger in time for you to get a kill.

I've seen worse UB builds, but they generally involved beastial wrath.

Reply #2 Top

The banded armor + unbreakable boots and stats give you enough HP to stay in the game until you can buy the narmorth's ring. This is when you keep Ooze almost all the time on. The stats increase you mana + hp pool and give bonus to damage and attack speed.

The boots of speed are really important since you don't invest in inner beast before lvl 10.

Reply #3 Top

I have a similar build, that is quite frankly vastly superior. It nets you super harrasing skill early game 1-7, and very good late game performance, while the middle game is can be very good also if you farmed a little bit gold in early encounters. Will post it in time.

Reply #4 Top

Quoting Izuz, reply 2
The banded armor + unbreakable boots and stats give you enough HP to stay in the game until you can buy the narmorth's ring. This is when you keep Ooze almost all the time on. The stats increase you mana + hp pool and give bonus to damage and attack speed.

The boots of speed are really important since you don't invest in inner beast before lvl 10.
End of Izuz's quote

Two HP items aren't enough to stay in the game. Maybe enough to not get ganked by a guy stunning you, but certainly not enough to stay in the game.

Also, Narmoth's ring is less useful than just buying three low end HP items, which you can do with the cash. If you are saving up for more expensive items and don't have all your slots filled, you could probably use your money better by buying multiple cheap items now.

Reply #5 Top

Quoting Milskidasith, reply 4

Narmoth's ring is less useful than just buying three low end HP items, which you can do with the cash. If you are saving up for more expensive items and don't have all your slots filled, you could probably use your money better by buying multiple cheap items now.
End of Milskidasith's quote

This build contains 3 hp items: banded armor + unbreakable boots + narmoth's ring. Add this to stats give enough hp and hp regen to stay in game(the life steel also helps a lot). If you read carefully you would notice that all 5 slots are filled with decent items for fairly cheap price. And you can score enough kills to actually buys all those items by lvl 10. With 4.8k HP and 4.2k Mana at that lvl and enough regen, you can fight any enemy DG. Remeber that Ooze helps a lot to lower the damage you take.

With this build, you dont have to spit and run. Remeber that good players can use potions to heal from spit while you're sitting back waiting to spit again. You just spit and attack with Ooze turned on, and aim your foul grasp to interrupt potion or TP. They would be suprised to see a spit UB using Ooze and not having to run.

Reply #6 Top

No. 5k HP is not a lot, especially not when you have to rely on getting an expensive item from DG kills. Ooze is also shit at level 2. This is not a good hybrid build.

Reply #7 Top

my take on a Hybrid Spit+Ooze build, mind you this doesn't always work. kind of a high risk high reward type of strategy. 

 

Skill Progression

1. Spit 1

2. Diseased Claws 1

3. Ooze 1

4. Spit 2

5. Ooze 2

6. Foul Grasp 1

7. Spit 3

8. Ooze 3

9. saved

10. Spit 4 and Ooze 4

11. Inner Beast 1

12. Inner Beast 2

13. Inner Beast 3

14. saved

15. Putrid Flow and Acclimation

16-20. stats

 

Items

favor: Blood of the Fallen

starting: Banded Armor + Scaled Helm

early game buys: Nimoth Chestguard, Unbreakable Boots, Wand of Speed

mid-game buys: Vlemish Helm, Heart of Life

late-game buys: Narmoth's Ring, Mageslayer

 

typical endgame item set: 

passive slots: Nimoth Chestguard, Unbreakable Boots, Vlemish Helm, Narmoth's Ring, Mageslayer

active slots: Heart of Life, Wand of Speed, consumable 

 

notes on playstyle

mana is tight until you've got a Heart of Life. you basically just save up for high risk attacks against enemy DG's, all guns blazing (go in with Ooze on, Spit, Grasp, Spit again, chase until dead). 

 

in the mid-game you lean heavily on heart to provide enough gas to keep spitting and to get your health back up so Ooze doesn't become totally suicidal after a point. 

 

if you made it to the lategame you'll be totally dominating, best damage in game probably, and almost untouchable because of how strong the rank 4 Ooze debuff is. only thing to watch out for is focused fire from two burst damage DG's (TB, Regs, Beast, etc.) since your health isnt stacked as high as a pure Ooze build. fortunately this stops being a concern at level 15 with Acclimation.

 

your weakness is primarily your small gas tank. particularly before getting Heart of Life this build really struggles to stay active in a lane long enough to keep the levelling pace. once you've got the HoL you'll do fine, but leaning so heavily on one overpowered item just kinda reveals how strained the build really is. 

 

 

 

Reply #8 Top

I can see why your strategy high risk because you get Ooze 4 by lvl 10. For this rank of Ooze you need very good HP items to stay in lane. However since you also max spit at the same lvl + foul grasp you also need good mana to stay competitive. So this takes up some slots for mana items.

My build is different since I only get Ooze rank 2 to help in fights. I know it does half the work Ooze 4 does, but still help significantly and this way your health regen stays always higher than the damage you take from Ooze. I can also see that we have the same choice of items except that I get boots of speed instead of Nimoth Chestguard because I dont put points into inner beast before lvl 10. Also my choice of the favor items allow me to save an extra point to put into stats which in my opinion every UB should get at some point in the game.

my typical end game item set is:

passive: boots of speed, unbreakable boots, vlemish faceguard, narmoth's ring, mage slayer (or ashkandor)

active slots: consumables (flag locks, MP, TP) / HoL (I rarely get this item, tryin to learn to do without it)

Reply #9 Top

I don't get it. You talk about how great the damage reduction is by Ooze 2, yet you think that Ooze 4, which has a greater damage reduction and does more damage, is riskier?


Do the math: Ooze IV costs you 20 extra DPS, and reduces 20% of somebodies AA DPS more than Ooze 2. Unless the enemy has less than 100 DPS, Ooze IV saves you more HP, and that isn't even factoring in the fact that Ooze IV does damage that is actually noticable by your enemies.

Reply #10 Top

No idea why you stop at ooze 2. Every rank increases damage done to the enemy more than the damage to yourself - net dps. It's a significant extra chunk of dps every rank plus you get the godlike attack debuff which you actually get more out of for each subsequent rank. Think of it like armor mitigation where going from 50% to 60% mitigation does twice as much as going from 0% to 10% mitigation.

And why would you want to be able to use ooze nonstop? Is toggling it on and off that much effort for you? The only time you would want ooze on out of combat is if you were at full hp and not losing any. Pure convenience. The rest of the time, you want it on in combat for the net dps increase and debuff and off out of combat for the regen.