Best Battleship

After playing as all three races repeatedly, I have been unable to define one ship that I can say is definitely the best.

 

The Kol is more than capable of facing off with multiple enemies.  Its rear firing weapons and ability to broadside targets makes it far more devastating than the others when it is surrounded.  Combined with Finest Hour and Adaptive Forcefield, it nearly becomes invulnerable and completely neutralizes phase missiles.  They have enough health to be thrown straight into the fray and just a couple of these at level six can easily act as a force to delay an opponent before the rest of your fleet arrives.

The Radiance has very high DPS and carries the most powerful weapon in the game against a single target.  It carries Cleansing Brilliance.  2000 damage to the target and when used with Malice, those around it receive 700 damage.  It also has Detonate AM which is very effective against other capitals.  It also carries Energy Absorptive Armor.  This increases armor and regenerates AM.

Last, there is the Kortul.  It is able to deactivate fighters from across the gravity well while destroying AM whenever it attacks an enemy.  Most Importantly, it has Power Surge.  Power Surge GREATLY reduces your cooldowns and thus, the pulse beams deal 150 damage when they would normally deal 75.  At level ten, each battery can deal 200 per volley.  Not only that, but Shield regeneration is increased to more than four times.  Either buff would be enough, but together, they make this ship far more powerful than any other capital ship on the game.  Next, it has Volatile Nanites.  Nothing kills a fleet of frigates faster than this.  It increases the damage they receive significantly and damage nearby enemies upon their death.

 

Each one has its own benefits.  The Kol has defense.  The Radiance has Cleansing Brilliance.  The Kortul has sheer power.  Each is powerful and the existence thereof can effect the outcome of a battle, but I am unable to determine which is the most powerful.

36,643 views 71 replies
Reply #1 Top

there is no "definately best" battleship, or cap ship for that matter.  there all are useful in certain situations

Reply #2 Top

No marza bait?

Reply #3 Top

The post is best "Battlesship," not best "capitalship" or best "Bombarder."

Reply #4 Top

battleships are cap ships, so my opinion stands.  Kol is useful for taking out other cap ships, Radiance, is useful for for taking out a small fleet, adn the Kortul has lots of useful non agressive abilities, so it does depend.  there is no best battleship

Reply #5 Top

Agree with dresda and OP. There is no "best" battleship there is just what fits your play style best. Me, I perfer the Kol with its powerful defensive abilities.

Reply #6 Top

I dont really understand your question, do you want to know which one is better at supporting a fleet or in a 1 on 1 encounter?

Reply #7 Top

As a newbie to Sins, and after having just finished playing around with each race, I have to say the Kol is my pick. Love that ship. 360 degree firing arc, crazy amounts of hull and armor, and it has frickin' laser beams in addition to the autocannons and missiles. Seems like the only "true" battleship of the bunch, the others all feel more like Dreadnaughts.

Reply #8 Top

You can't compare the battleships directly, because they aren't really equivalents in practice.  The Kol fulfills an anti-strike craft role and is an excellent tank.  The Kortul drains anti-matter with its attacks, can disable strike craft, and has a decisive edge in any battle of attritian.  The Radiance is dedicated to the role of disabling capital ships.  All three are strong damage dealers and the toughest caps of their respective factions, but this is the only factor they all share in common. 

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Reply #9 Top

True, but when I think "Battleship" I think lots of armor and lots of guns. Kol is the only one that really fits that

Reply #10 Top

I like the Kol, too. But: Its gaus cannon ability is only useful in the beginning if you mix it with the antimatter upgrade from culture. Then, and only then is it also a high dps ship with lvl 3 or 4 (exceeding even the Marza without missile barrage). Plus: It cann keep up the Forcefield-Shielding up all of the time. You really see that antimatter regrowing at +3 or +4 per second (boooom - cannon fire for 3 seconds - shielding ability - cannon fire for 3 seconds - boooom - repeat cannon fire and boom for 34 seconds - shielding - etc. :borg: )...

Reply #11 Top

I prefer the Radiance, sleek looks, gains antimatter from attacks, has the "feedback" skill (whatever it's name was in this game), "Stop shooting at weaker ships" skill and of course, Cleansing Brilliance, the Sins version of the Death Ray :grin:

Reply #12 Top

 

The only one you might see often in online multiplayer is the Kol for its anti-strikecraft function.  Might also see the Radiance for its ability to disable the missile barrage on enemy Marzas.  Sometimes new players will build Kortuls.  Personally, I'm not a fan of building capital ships and sending them off to battle enemy fleets unless they are part of an Advent battleball and you have the credits and resources needed to build them along with your fleet.

Reply #13 Top

Quoting maxiwill, reply 10
I like the Kol, too. But: Its gaus cannon ability is only useful in the beginning if you mix it with the antimatter upgrade from culture. Then, and only then is it also a high dps ship with lvl 3 or 4 (exceeding even the Marza without missile barrage). Plus: It cann keep up the Forcefield-Shielding up all of the time. You really see that antimatter regrowing at +3 or +4 per second (boooom - cannon fire for 3 seconds - shielding ability - cannon fire for 3 seconds - boooom - repeat cannon fire and boom for 34 seconds - shielding - etc. )...
End of maxiwill's quote

Try pairing it with a lvl 6 Dunvo with its ulimate ability active. the ability cuts the anti-matter usage by a third for gauss and sheild plus with Dunvo's shield reengergizer these two mesh very well at higher levels, almost unstoppable with appropriate support vessels, ie hoshikos.

Reply #14 Top

Quoting Ryat, reply 13

Try pairing it with a lvl 6 Dunvo with its ulimate ability active. the ability cuts the anti-matter usage by a third for gauss and sheild plus with Dunvo's shield reengergizer these two mesh very well at higher levels, almost unstoppable with appropriate support vessels, ie hoshikos.
End of Ryat's quote

Yes, that is a mid and in most cases endgame scenario. I rather thought of a way how to counter illuminator-spam in combination with say 10-15 flak... Has anyone tried this before?

Reply #15 Top

Quoting Ryat, reply 13

Try pairing it with a lvl 6 Dunvo with its ulimate ability active. the ability cuts the anti-matter usage by a third for gauss and sheild plus with Dunvo's shield reengergizer these two mesh very well at higher levels, almost unstoppable with appropriate support vessels, ie hoshikos.
End of Ryat's quote

That is true...

1 Kol +1 Dunov +1 Marza +5 Kodiaks +20 Cobalts +10 Carriers +10 Hoshikoes=one fleet that just won't die...  Sure, you need a lot of microing to use the Hoho's, but still...  I've used this fleet against one more than three times its size...

Unfortunately, I have done the same sort of thing with the Kortul...  The only difference was, I used fewer ships...  By having Only an Egg, Kortul, 10 Enforcers, 5 carriers, and fifteen LF's, I managed to beat a fleet with three dunov's a Kol and three Sovas (plus about fourty frigates)...

 

In the video game I am making, the only one that would fit its definition of "Battleship" would be the Kol.  It has lots of armor and guns...

The Kortul is what I classify as a duelist as it can defeat any ship in a one-on-one battle

The Radiance goes into the "Lancer" class because of Cleansing Brilliance...

Reply #16 Top

KORTUL all zee way man. Volatile Nanites its just too funnie. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL. Plus good weapos too.

Reply #17 Top

Personally, the Kortul is my favorite ship in the game.  Follow that with the Radiance and then Kol.  The problem here is there is no "best one."  The radiance can stop MB (det AM), a Kortul and kill entire fleets (volatile nanites), and the Kol can neutralize phase missiles.

Reply #18 Top

a kortul will neutralize ALL types of AM abilities with disruptive strikes while keeping itself alive and dealing damage WHILE bashing your entire fleet with volatile nanites WHILE making your strike craft ineffective. id say thats gg.

Reply #19 Top

That is the thing.  Power Surge allows it to become a fleet destroyer while Disruptive Strikes neutralizes abilities.  Combine that with Jam Weapons, any SC in a very large radius are neutralized.  Throw in Volatile Nanites which can eliminate entire fleets of frigates, and you may have the best combat ship in the game.

I suppose the problem with this comparison is because of synergies.  The Radiance is far more powerful with vengeance and energy aura.  The Kol only becomes unstoppable when combined with a Dunov.  3 Dunovs can just about make a Kol invincible.

Reply #20 Top

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Reply #21 Top

I noted something someone said on this.

Quote- MercanaryMuffin-

As a newbie to Sins, and after having just finished playing around with each race, I have to say the Kol is my pick. Love that ship. 360 degree firing arc, crazy amounts of hull and armor, and it has frickin' laser beams in addition to the autocannons and missiles. Seems like the only "true" battleship of the bunch, the others all feel more like Dreadnaughts.

1st, Dreadnought is spelled Dreadn-O-U-ght. There's no 2nd A.

2nd, this is probably a common misconception, but 'dreadnought' is actually just another word for 'battleship'.

Reply #22 Top

Its used both ways.  And technically, its origin is from the HMS Dreadnought.  The name came from the combination of the definition of the two words..  Essentially: "Fear the Ruin."  And that ship was the most powerful ever created until that time, so it fit the bill quite well...

 

And my response to that quote is this:

1. The Kortul Also has 360 degree firing arc

2. Good H&S.

3. It doesn't have missiles...  Besides, the Kortul has pulse beams which are a lot cooler (and more powerful).

4. dreadnaught.  

Reply #23 Top

I was under the impression that there was no 2nd a, that is was with an O.

Interesting etymology, very neat. Though I must also note, that the Kol has no missiles.

Reply #24 Top

1st, Dreadnought is spelled Dreadn-O-U-ght. There's no 2nd A
End of quote

http://dictionary.reference.com/browse/dreadnaught

If one of the biggest online dictionaries acknowledges the existence of the word dreadnaught... I think it is enough to stop picking on people's grammar here and get to the point.

My answer to the OP - it depends.

Kol is a brick. A big fat tough brick. It's just there, smiles at you, wipes your strikecraft and won't move unless you drain it of antimatter....

... which brings us to Kortul's Disruptive Strikes. Kortul is a general purpose utility ship. Power surge doesn't increase its dps enough to be important, but it shortens the cooldown on its weapons, meaning more shots and more antimatter drained off the enemy capital ship. No cap owns anything without antimatter, so this one makes Kortul a deadly tin can. It's basically the only cap ship that can take an EGG of similiar level mano-a-mano without much fear at all. Other abilities - Volatile Nans and Jam Weapons provide a support against varying threats. Strikecraft, frigate spams, cap ships and even starbases (SBs will be taking 25% more damage for one minute; that's a significant advantage).
Kortul isn't too good in a fight though. Power surge's function of DPS increasing is crap, it essentially gives less than 100 shield points with every use once per 30 or 40 seconds so survivability is almost unaffected.
It is a support battleship, as much as one can be.

Radiance is pure battle mofo, as you know.

 

So... yeah. It depends.

Reply #25 Top

You are right about the Kol.. It is that ship that just sits there and knocks out SC that come near it.  And you have no idea how hard I laughed when I read what you wrote about it.

The Kortul can counter anything.

Against Powerful Cap: Disruptive Strikes (hard to use Nano when you don't have any AM and have a +70% cooldown)

Against Fleet: Power Surge (deals up to 3000 additional damage to surrounding targets.  By far, the most powerful A0 in the game at level 10)

Against SC: Jam Weapons.  (Its hard to use your SC when nothing within 7000 units of the central ship in the fleet can fire)

Against Frigates: Volatile Nanites (great chain reactions)

 

The Kortul can counter anything...  That is why I like it.  It won't die because it neutralizes anything in its path.

But the Radiance is the real damage dealer...  Det AM is an awesome ability and the only thing the Advent have to counter Nano...  And then of course Cleansing Brilliance is awesome.  Combine that with the ability to convert damage into AM, and you have an unrelenting wave of Det AM's coming your way...