Unhandle Exception

I've been quite a bit and every so often (Normally when I hit the window's key on accident or Alt+tab out of demigod) one of these boys pop's up.

 

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x100d217f
    attempted to read memory at 0x00300030

Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    UPNPNAT::add_port_mapping + 178687 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.56
Demigod version MAIN.1.01.0139
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "LisandruSedd" [Xenos:58524, uid=65658] has established connections to: 27564, 38233, 54241
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "LLIyxep" [Xenos:58520, uid=54241] has established connections to: 27564, 38233, 65658
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "bartx2" [Xenos:58519, uid=27564] has established connections to: 38233, 54241, 65658
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: Minimized true
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "bartx2" [Xenos:58519, uid=27564] has established connections to: 38233, 54241, 65658, 65857
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 65857[82.170.118.71:12552]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from LongZ[65857]
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 27564[192.168.1.100:58519]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 54241[192.168.1.100:58520]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 65658[192.168.1.100:58524]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 65857[192.168.1.100:58526]. We are not
info: ImplCVPInterface::OnNATComplete
info: >>>Entering CVPInterface::GetPlayerData()
info: >>>Exiting CVPInterface::GetPlayerData()
info: Impulse wants us to connect to someone(User ID 65857) at 192.168.1.100 and port 58526. They also say our external IP:Port  is 75.178.46.104:6112
info: NET: using deflate compression for sends to Xenos:58526.
info: LOBBY: Game port 6112[UDP] opened for client 65857.
info: LOBBY: Adding peer "LongZ" [Xenos:58526, uid=65857]
info: System: Connecting to LongZ...
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "LisandruSedd" [Xenos:58524, uid=65658] has established connections to: 27564, 38233, 54241, 65857
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 27564[192.168.1.100:58519]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 54241[192.168.1.100:58520]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 65658[192.168.1.100:58524]. We are
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 65857[192.168.1.100:58526]. We are
info: NET: using deflate compression for receives from Xenos:58526
info: LOBBY: Processing CONNMSG_ConnectionMade message
info: LOBBY: connection to "LongZ" [Xenos:58526, uid=65857] made, status=Pending.
info: LOBBY: Processing LOBMSG_Join message
info: LOBBY: Got join (name="LongZ", uid=65857) from Xenos:58526
info: Adding name/ID mapping:[LongZ:65857]
info: System: Connection to LongZ established.
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "LLIyxep" [Xenos:58520, uid=54241] has established connections to: 27564, 38233, 65658, 65857
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "LongZ" [Xenos:58526, uid=65857] has established connections to: 27564, 38233, 54241, 65658
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "bartx2" [Xenos:58519, uid=27564] has established connections to: 38233, 54241, 65658, 65779, 65857
info: ImplCVPInterface::OnIsConnected
info: Impulse asked if we are connected to 65779[77.46.217.189:52394]. We are not
info: ImplCVPInterface::OnAttemptNATConnect
info: Nat connection requested from Dechkotzar[65779]
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: ImplCVPInterface::OnPlayerDataUpdated
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "bartx2" [Xenos:58519, uid=27564] has established connections to: 38233, 54241, 65658, 65779, 65788, 65857
info: CVP::HandlePlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: ImplCVPInterface::OnPlayerDataUpdated
info: CVP::HandlePlayerDataUpdated
info: LOBBY: Processing LOBMSG_PublicScriptData message
info: LOBBY: Processing LOBMSG_EstablishedPeers message
info: LOBBY: "bartx2" [Xenos:58519, uid=27564] has established connections to: 38233, 54241, 65658, 65779, 65857

End of quote

1,862 views 5 replies
Reply #1 Top

Did it create a .dmp file in My Documents\My Games\Gas Powered Games\Demigod? If so, please send that file and this log to [email protected] so they can pass it to the devs.

Reply #2 Top

Same happened to me. Here is the log: http://www.paste-it.net/public/h94e45a/

I've also sent it to SD support, along with the dmp file.

I think it could be related to 1.1 patch, because it happened to me twice in only 6-7 games since 1.1. Before the 1.1, i only experienced this crash only once, in dozens of games.

Reply #3 Top

I've had similar issues since the patch (and I just mailed [email protected]). It crashes for everyone in the game, and it seems to happen right after someone is killed.  Here's my log:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x7c9010e6

    attempted to write memory at 0x8bc44d93

 

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe

Cmd line arguments : 

 

Callstack:

RtlLeaveCriticalSection + 6 bytes ((Unknown)(0) + 0 bytes)

 

Reactor version: 1.00.56

Demigod version MAIN.1.10.0146

Last 100 lines of log...

 

A full record of the log is stored in the Demigodlog.txt file

 

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: Removing upgrade [CBuildingStrength01]

info: ARMY2_3 Adding upgrade [CBuildingStrength02]

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: Setting audio parameter 'LEVEL' to value '14.000000'

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: Setting audio parameter 'WARSCORE' to value '10.000000'

info: ARMY2_2 Adding upgrade [CTroopArmor01]

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

warning: Evaluating LazyVar failed: error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Bottom'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(35): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:35>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Top'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:37>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

 

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Top'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:37>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

 

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

warning: Evaluating LazyVar failed: error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Right'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(34): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:34>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Left'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:36>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

 

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Left'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:36>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

 

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

warning: Evaluating LazyVar failed: error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Bottom'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(35): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:35>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Top'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:37>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

 

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Top'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(37): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:37>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

 

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

warning: Evaluating LazyVar failed: error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): error evaluating lazy variable: ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(21): in function `Right'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(34): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:34>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function `Left'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:36>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

 

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function `Left'

         ...ardock games\demigod\dgdata.zip\lua\maui\control.lua(36): in function <...ardock games\demigod\dgdata.zip\lua\maui\control.lua:36>

         [C]: in function `pcall'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(31): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]

 

         stack traceback:

         [C]: in function `error'

         ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(37): in function <...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua:18>

info: If we are trying to attack the same location, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: hepa01 can't use ability HEPA01FoulGrasp02 because of \000{ Cooldown=true, CooldownRemaining=9.800048828125, Energy=true }

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: KILL VO : [KillHero_hepa01]

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: If we are trying to attack our current target, ignore the new request

info: KILL VO : [KillHero_hema01]

info: Setting audio parameter 'LEVEL' to value '15.000000'

info: Sim crashed hard in DoSimBeat(): ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): attempt to call method `SetText' (a nil value)

      stack traceback:

       ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): in function <...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua:19>

       ...ames\demigod\dgdata.zip\lua\common\validateskill.lua(21): in function <...ames\demigod\dgdata.zip\lua\common\validateskill.lua:17>

       ...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua(118): in function <...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua:116>

End of quote
Reply #4 Top

Happened again, just now. I was playing with erebus and it froze. Since the 1.1, it crashes very often. Before this, it only crashed when i was alt tabing.

Reply #5 Top

This is so f**king annoying.  It gets counted as a disconnect, and you lose the game even though we were winning, happened twice today.

This is putting a serious dent in my record, turn off the pantheon until you get this fix.  :fuming:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x77b08899
    attempted to write memory at 0x8bc44d93

Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :

Callstack:
    RtlLeaveCriticalSection + 9 bytes ((Unknown)(0) + 0 bytes)

Reactor version: 1.00.56
Demigod version MAIN.1.10.0146
Last 100 lines of log...

A full record of the log is stored in the Demigodlog.txt file

info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine04_script.lua\000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hrook17
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hrook17
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: CVP_GameData:
      szGameName: (IE) EU 3v3
      szHostPlayerName: pwnster
      szHostIPAddress: 194.46.227.224
      szPassword:
      szMapName: Cataract
      szGameSpecificXML (size): 3534
      szGameGUID: 0d172859-da44-443b-8409-5b4bea45c64a
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tVrQOAaqVP4Z41lDOJ1cVqDZa7DzDbQ16B5eAX06RrT8aT6Su9qDxwoQVCp6NVKCQyS2RpwBK84M7iceCm55yYoEemrMW6iA1HGD1DNQRxxnu+u97DV1UK8K1eOPo47mB2hxW+IAwK+NmeTPv6nSb/xSuHvzikrEuF0QLqhDJmK4LjtA2O93bM4aQQBWKR0rVzmUfDblDrmjHUCtflLEh5ymTac9yYkA2KU14ZkeVm26RFeYNPDuf4hOAPvcdaixwaJYyZeGibnGtfzdFRFlmOp4QDsEumzZSWl48hGFOS0Px60bcdr/5Htu1VRy62uOrePuG6d2LqAlGg7tQ06VZz6USDWYSmgZltsfqy6c+0UQw=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-27T11:31:10.75
      szGameVersion:
      dwHostPlayerID: 55523
      dwHostPort: 0
      dwMinPlayers: 1
      dwMaxPlayers: 6
      dwGameTypeID: 5
      dwGameMapID: 53
      dwNumPlayers: 6
      dwGameID: 681075
      bRanked: 0
      bPrivate: 0
      dwHostTeamID: 2
      dwHostEntityID: 0
      dwWinningTeamID: 0
info: Calling CVPUpdateGame. gameDataXML [len]: [3534]
info: >>>Entering CVPInterface::UpdateGame()
info: If we are trying to attack our current target, ignore the new request
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack our current target, ignore the new request
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hrook17
info: If we are trying to attack our current target, ignore the new request
info: Eject of CaptainBloater[27637] requested by pwnster[55523]
info: Eject of CaptainBloater[27637] requested by c_noeli[52839]
info: Eject of CaptainBloater[27637] requested by kingcas[60999]
info: Eject of CaptainBloater[27637] requested by Magla[56074]
info: Eject of CaptainBloater[27637] requested by Agnostus[67458]
info: KILL VO : [KillHero_hsedna]
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hrook17
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: If we are trying to attack the same location, ignore the new request
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hrook17
info: CVP_GameData:
      szGameName: (IE) EU 3v3
      szHostPlayerName: pwnster
      szHostIPAddress: 194.46.227.224
      szPassword:
      szMapName: Cataract
      szGameSpecificXML (size): 3534
      szGameGUID: 0d172859-da44-443b-8409-5b4bea45c64a
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tVrQOAaqVP4Z41lDOJ1cVqDZa7DzDbQ16B5eAX06RrT8aT6Su9qDxwoQVCp6NVKCQyLrvZi4hwt6q+bLMvSPN2pypTsz+o6ba6jLt3B0VxC4WSBQMH0SQsPuMKGc7KarK8VfK0Rr6OUS+aBBzscT+neuYvjR2vrQ1aO3lzbBmqFRbu7pJb8OSJCrmgPTduAVCPAXD83bmJmqN5BL3j07FYH+rW1qm9BX2yCyjOkTeb4wWcSlf6v51rHgjIfh8Z0sGul8k7lgQkhb6KTAEbXC2CyF1gKYivr63WCi3b1fjmSDY0r0+ZYUZAutXq6fUEj7/YWLHCiz89eJKJarvBYsiQGr0377EDxx3CKqFPapwV/Ho=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-27T11:31:10.75
      szGameVersion:
      dwHostPlayerID: 55523
      dwHostPort: 0
      dwMinPlayers: 1
      dwMaxPlayers: 6
      dwGameTypeID: 5
      dwGameMapID: 53
      dwNumPlayers: 6
      dwGameID: 681075
      bRanked: 0
      bPrivate: 0
      dwHostTeamID: 2
      dwHostEntityID: 0
      dwWinningTeamID: 0
info: Calling CVPUpdateGame. gameDataXML [len]: [3534]
info: >>>Entering CVPInterface::UpdateGame()
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: If we are trying to attack the same location, ignore the new request
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hrook17
info: Setting audio parameter 'WARSCORE' to value '9.000000'
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Setting audio parameter 'LEVEL' to value '13.000000'
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hrook17
info: Removing upgrade [CBuildingStrength02]
info: ARMY1_2 Adding upgrade [CBuildingStrength03]
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: CVP_GameData:
      szGameName: (IE) EU 3v3
      szHostPlayerName: pwnster
      szHostIPAddress: 194.46.227.224
      szPassword:
      szMapName: Cataract
      szGameSpecificXML (size): 3534
      szGameGUID: 0d172859-da44-443b-8409-5b4bea45c64a
      szGameToken: FGwgwUFlgN8BaKkBT23w9AmMa/D8bH9I95HuufI5AcB9Ph1Rxj8dCISPM/SAcijgDArCgUTseF1Tj2yIEbe1y4FR0VUGO/tVrQOAaqVP4Z41lDOJ1cVqDZa7DzDbQ16B5eAX06RrT8aT6Su9qDxwoQVCp6NVKCQywyfhfNM4Vf1WDNfL2ldktQUcZrcz7Dl6n1S1pWheErtsy/lownRhYwEZC6/FtyXINZqMaHgj8JzNFKprD+Kthj8kzoPDigzSQsN59OGQJ+WeN5XwrUQFmBffG46662Xo7SgG4OTyX89MTzajpKn89IAAx+e0jgRUeutlrWrJB0hpLn+jc+H0n8SdQ7BRUqV8iVF8y9TlcXjtsWIyCL5+inUaiN8J7URNnBzWeKV9O6qxTMq/qeP/TdOIX/Po9v74Z9NVb0rGBI7IuF9Fot3Ez0Oi7og0kzt87jBtl2MF7ik=
      szStartTime: 0001-01-01T00:00:00
      szLastNotificationTime: 2009-06-27T11:31:10.75
      szGameVersion:
      dwHostPlayerID: 55523
      dwHostPort: 0
      dwMinPlayers: 1
      dwMaxPlayers: 6
      dwGameTypeID: 5
      dwGameMapID: 53
      dwNumPlayers: 6
      dwGameID: 681075
      bRanked: 0
      bPrivate: 0
      dwHostTeamID: 2
      dwHostEntityID: 0
      dwWinningTeamID: 0
info: Calling CVPUpdateGame. gameDataXML [len]: [3534]
info: >>>Entering CVPInterface::UpdateGame()
info: If we are trying to attack our current target, ignore the new request
info: >>>Exiting CVPInterface::UpdateGame()
info: >>>Entering CVPInterface::GetGameData()
info: >>>Exiting CVPInterface::GetGameData()
info: ARMY1_1 Adding upgrade [CTroopNumber05]
warning: *ACHIEVEMENT WARNING: No tracking of goalIndex = goal1 - achievement = hrook17
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack the same location, ignore the new request
info: Removing upgrade [CTroopArmor01]
info: ARMY1_1 Adding upgrade [CTroopArmor02]
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: If we are trying to attack our current target, ignore the new request
info: Sim crashed hard in DoSimBeat(): ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): attempt to call method `SetText' (a nil value)
      stack traceback:
          ...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua(20): in function <...\demigod\dgdata.zip\lua\ui\game\hud_msgs_failure.lua:19>
          ...ames\demigod\dgdata.zip\lua\common\validateskill.lua(21): in function <...ames\demigod\dgdata.zip\lua\common\validateskill.lua:17>
          ...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua(118): in function <...\stardock games\demigod\dgdata.zip\lua\sim\skill.lua:116>
End of quote