Oak: DPS build

pump out 500 damage per hit by level 7

1st off, this isn't viable against teams that stack health / get priests at level 1. If your opponents are going run speed / tech and gear / consumables this build will explode on them before they get a chance to burst you down. So lets continue.

1. pentinence

2. devine justice

3. raise dead ward 1

4. pentinence 2

5. soul power

6. raise dead ward 2

7. raise dead ward 3

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You will forgo citadel upgrades with this oak. You will need a QoT or TB allie to buy them for you and allow yourself to be well equiped early on.

items, FAVOR = anklets of speed (you need to catch your opponent in order to hit them)

starting

scaled helm || 550

banded armor || 550 || 1100

-- 1st visit to base (at 2000 gold)

hauberk of life || 1750 || 2850

teleport scroll || 250 || 3100

-- 2nd visit to base (at 3550 or 3300 if you didn't use your TP scroll)

Note: if you are doing well and have saved 4450 - 4700 gold pick up a wand of speed either before you return for slayer wraps, or all in 1 go

slayer wraps || 3300 || 6400

wand of speed || 1250 || 7650

 

HOW to play this build:::

level 1 - 2 you are staying behind creeps, using pentinence and a partner to push out any players in your lane. It's important to coordinate, if you go solo your HP will be destroyed, and if they are to low even divine justice can't keep you in your lane. Use divine justice for mana replenishing reasons and to push your creeps forward.

At 3 you can start using your minions to push around the enemy a bit. They are easily replenishable, and soul power isn't in effect yet so there dps is needed.

4 - 7 you use pentinence and minions to get lanes to yourself. Once you reach 7 and get 7 minions out on the field, you send those 7 active minions to your crystal to preserve your + 60 bonus damage. At this time you need slayer wraps, possible a wand of speed as well.

In a perfect world you will now have around 300 - 500 base damage reduced by armor to about 250 per hit, with crits in the 500 range at level 7. The concept behind this build is only use your spirits to help you get to 7, and once you reach 7 keep them at the crystal to ensure they are always alive, and thus always giving you a damage boost. With this build finding a DG that is on the front lines and below full life, you come fast into them, pentinence and then beat them with an axe untill they die.

Most people will just rage quit after being crit for 500 at level 7... but for those that stay through the game, you continue building as follows

8 pentinence 3

9 shield 1 \ surge of faith (depends on your unique needs)

10 pentinence 4

11 raise dead ward 4  (get those extra minions back to base for an additional +20 damage)

12 surge of faith \ shield 1 (whatever you didn't get at 9)

13 shield 2

14 shield 3

15 surge of faith 2

16 surge of faith 3

17 18 19 and 20 distribute your points where you feel you need them.

 

This build is arguable, many don't like how the minions are only there to boost damage. Personally, the damage boost is significant because you can get it so early. Once you get surge of faith your attack speed gets amazing. This build is heavily item dependant though, so I will list the late game items.

 

Narmoth's ring

Cloak of Flames (mana does become a problem when you get shield, you need this)

Cloak of elfin kind (for fun, the game won't last this long)

if the game is still going => mage slayer into ashkandor replacing your weakest items.

 

Final Note: You need a good team or to play against total noobs to pull this build off. It is only viable when your teamates understand what your going for. Joining a game and rushing this build will only give you a good time if you can ensure your opponents wont tripple push a lane, and perma stun you in some way that you have no way to escape by running.

1,910 views 5 replies
Reply #1 Top

nice idea ill have to try it out.  will take monks over your starting items though, they are the pwn. 

Reply #2 Top

I was about to start critisizing the build of being utterly useless and you will end up as the primary level & gold bank for the other team until i read this part:

Final Note: You need a good team or to play against total noobs to pull this build off. 
End of quote

'nuf said.

Reply #3 Top

Not a good build IMO, to admit that you cannot solo or afford cit upgrades at all speaks volumes

 

Use Cloak of Night + Wand of Speed to chase/escape enemies, it's much better than anklet, as you can escape even after being chain stunned and slowed, especially if you have shield 1 to remove debuffs. Cloak will also help your mana needs as it basically gives you a scaled helm for free.

Reply #4 Top

i find that Oak works best as a Tank. stacking speed items on him seems a bit strange, none of his abilities suggest hit and run tactics at all. he's very focused on stand and fight type of stuff. its often not so important to obsess over running down your opponent for a high risk kill. you've achieved your goal if you can just manage to force them out of a lane without taking too much damage yourself. i'd much rather rely on a team-mate like Regulus or TB or Beast to chase people down for kills since they're naturally good at that kind of thing. 

Reply #5 Top

Quoting transitive, reply 4
i find that Oak works best as a Tank. stacking speed items on him seems a bit strange, none of his abilities suggest hit and run tactics at all. he's very focused on stand and fight type of stuff. its often not so important to obsess over running down your opponent for a high risk kill. you've achieved your goal if you can just manage to force them out of a lane without taking too much damage yourself. i'd much rather rely on a team-mate like Regulus or TB or Beast to chase people down for kills since they're naturally good at that kind of thing. 
End of transitive's quote

honestly, i think oak is the best at chasing him down. i get swift anklets, more than that is overkill - a move to boost speed(surge of faith), and ranged move that does the perfect amount of damage, pen( usually enough for a fleeing opponent) and a shield to get out