my sedna problem

Sedna - shes sleek.  shes fierce.  shes got a nice rack. 

the prob is in some games where the fighting is fierce and i dont get to touch any creeps, i get outleveled.

How do you guys combat this problem?

5,988 views 30 replies
Reply #1 Top

Remember that experience doesn't come from killing things, but simply by being nearby when they die. If you are not levelling fast enough, you are not near enough combats.


Also note that experience is divided amongst nearby players, or other recipients.  2 DG's in one lane level slower than 1. This is a common problem for Sedna, since she often stays near her teammates.  If you want to level faster, try getting a lane to yourself, or covering an ally when he has to abandon his lane and go back to base for items/mana/health/etc.

Reply #2 Top

I just grabbed Nature's Reckoning in a fierce battle against Erebus' minions, it has a 15% chance to do 250 damage to surrounding enemies, I think it was instrumental in our hard earned victory.

Also, always leave some minions in a lane while you shop or travel to help a teammate.  

Reply #3 Top

15% chance gfor 250 dmg when those minions tend to have .. over 2K hp near end game. It might be nice if it finally hits while creeping but i doubt it works VS any minion build.

 

For me when i get around to playing sedna, i tend to fall behind a bit aswell, but your staying power could mean that in early game you are farming creeps while the enemy is heading for a crystal. Getting pushed out ? you can always sit arround your tower, earning xp for the creeps that walk into them and harrass the guy hording the flag. Or ask for backup.

Reply #4 Top

You don't need to touch enemies in order to get the XP, but the gold.

So as Sedna I don't understand what the issue is unless you keep running away from the nom nom nom grunt xp. Sedna can survive on the battlefield for a long while. So stay in the paths of the grunts and near towers and you should do just fine. Don't expect XP to "just happen".

Reply #5 Top

my secret item for sedna:

natures reckoning

Reply #6 Top

I honestly can't imagine whats so good about Reckoning on Sedna. We're talking about an unreliable AoE that can't even fry most creeps or minions. For the price, Nimoth, Unbreakables, Vlemish, and High Priests are all way better, and if you already have those you can start getting more expensive stuff like Narmoths.  

Reply #7 Top

Sedna doesn't have issues with leveling unless her teamates are REALLY BAD at playing the game. Level 1 pounce, 2 heal, 3 healing wind, 4 pounce, 5 healing wind 2.

You get high priests as soon as possible and stack HP like a beast. Nobody can stay in a lane against 600 dmg pounce and 30% life gain every 8 secs. Sedna's really good at denying opponents from gaining exp while she gets to lane up and rack in the experience. If you are having a difficulty time staying up to your opponents, you are simply playing her wrong.

Any game I play as sedna, and my teamates are slightly competent, I never lose. I believe anyone who is experienced with sedna has similar experiences to this.

Reply #8 Top

i agree shes sick as a pusher

Reply #9 Top

I think you get experience/gold from your minions attacking creeps (not sure if this is range limited).  You may want to send out your minions to nearby lanes.  Although Sedna is very hard to push out of a lane, so I think there may be other issues affecting your inability to level quickly.

Reply #10 Top

I was playing with an Oak teammate, and mostly relied on his AOE to take care of Nightwalkers, but Nature's Reckoning just helps Senda even out her weakness better.  Oak SoF + Fortress w/splash + Sedna w/NR + our minions = quickly dead nightwalkers.

Once the nightwalkers were dead, it was easy to push Erebus out of the field and farm the lanes.  

In a game of fortress, it doesn't matter how much HP you stack if you can't keep nightwalkers from killing your forts. 

Reply #11 Top

Why do people prioritize pounce over heal...it makes NO SENSE heal lvl 1 is 600 pounce lvl 1 is 400...so not only is the math very simple but heal can also be used on allies to get a kill that they would not be able to get otherwise because of towers or too much damage in general.  I ALWAYS prioritize heal over pounce.

 

Hit_Boxes

Reply #12 Top

It's a situational thing. I can very easily see how having pounce 2 over heal 2 could be more beneficial. After all, you don't need to heal if the enemy is dead right?

Reply #13 Top

But you cant pounce the enemy if you are dead...once again heal 2 900 pounce 2 600, also having the heal and getting HP back is more pressure on the other demi to make a decision about what he wants to do.

Reply #14 Top

[quote who="Stone_McPhone" reply="11" id"2312480"]... it makes NO SENSE heal lvl 1 is 600 pounce lvl 1 is 400...[/quote]

Because high priests heal more every 8 seconds without having to spend mana or a cast animation to do so... ?

The math is really simple, your just doing it the wrong way. All heals heal more damage than an equal mana cost ability can deal. But no other class can get 30% heals off of high priests.

Heal takes tons of mana, so in the early game you take 1 skill and use pretty much only it. Some players like healing, some like pounce. Personally I feel heal only helps when your playing with competent teammates, in which case having heal isn't really needed. It is very easy to have high priests at level 5, they are healing for easily 1000 every 8 seconds for free, on 2 demigods. Thats more than TWICE as powerful as heal could ever be, and at no cost to your mana.

I mean really, the math IS SIMPLE. Heal has no dice on high priests. Plus pounce is how you kill people, it should be taken at level 1, 4, 7 and 10. Certain sedna skills are really great with 1 point in them, like silence, magnificent presence, and inner grace. Counter healing is amazing with sedna if your fighting against other generals. Nothing like negating there priests and you getting 2k heals every 8 secs.

Reply #15 Top

I am talking mainly about level 1 when it is impossible to have High Priests.  Also I am basing this off of non-exploitations thinking that they will be taken out soon enough...whether or not that is actually true is more up to gas powered games i suppose.

 

 

Hit_Boxes

Reply #16 Top

Quoting Stone_McPhone, reply 15
I am talking mainly about level 1 when it is impossible to have High Priests.  Also I am basing this off of non-exploitations thinking that they will be taken out soon enough...whether or not that is actually true is more up to gas powered games i suppose.

 

 

Hit_Boxes
End of Stone_McPhone's quote

Really? Level 1 you get monks and BoTF. They heal for about 200 every 8 seconds which is plenty when your HP pool is so large.

Once your level 5 your in the money, literally nothing can kill you, unless you do something really dumb.

High priests are not an exploit. If or when the 'problem' is solved, sedna will still be able to obtain massive amounts of healing from all form of priests, and players will simply use whatever priest gives them the optimum amount of heals. I think this will be in the form of bishops, which even then it is feasible to have bishops by level 5.

I understand it's hard to see things from another perspective, but heal at level 1 takes to much mana for a skill that isn't dirrectly getting you kills. I used to play heavily heal oriented, but now I understand the error of my ways.

Reply #17 Top

I do not know who you are playing but monk heals are NOT enough to live off of.  Even with BotF If I see a lvl 1 sedna pounce i instantly have people focus her.  I have no problem seeing things from other perspectives but this simply is not right.  Furthermore according to demigoddb.com heal is LESS mana than pounce so that theory is out the window.  And also there is nothing in this game that can not be killed in 8 seconds.  2 coordinated demis could easily kill Sedna in 8 seconds if they do it right.  Or in other news you could kill the high priests.

 

 

Hit_Boxes 

Reply #18 Top

I still get heal at level 1, and wind at 2. In early game 2v2's, or big 3v3's, being able to 'emergency heal' the character focused on is huge.

Reply #19 Top

I tend to play in pugs ... and often have 1 or 2 teammates then dont quite get it... So heal at lvl 1 is needed for me in such case , to make sure we dont fall behind in kills 1 minute into the game.

Reply #20 Top

It's not that you could live indefinitely off monks per se, but rather it relates to a basic mathematical problem involving multiplication.

If I take two numbers, which, when added must equal a total of 100, which two numbers should I pick, so that multiplying them gets the greatest return? The answer is 50 and 50.

Similarly one must balance damage and healing. The best total damage before death requires an equal amount of self healing and opponent damaging capabilities. Taking both priests and heal gets you something similar to 25 and 75 (those being the off-balance numbers I just made up right now), whereas monks and pounce get you something closer to a 50/50 split.

Furthermore, pounce can be used to interrupt an opponent's ability, fireball or what have you. This can effectively block 300 or so damage at level 1, provided it is a quick enough fight to where manapools do not come into play. Thus one may see a clear supremacy in pounce, comparative to heal. But to each his own.

Reply #21 Top

You can also try and take the Favor item that gives 10% extra XP. Also when I play sedna, I move with the minions. That way I not only lend aid to the minions but also heal them and cash in on the XP. Sedna just isnt cut out of tanking thats why Im content with the share XP/Gold kill with a teammate. Sedna is like the Priests on WOW, a wonderful support DG and you'll hate it when she isnt around.

 

Long Live the OAK :banhammer:

Reply #22 Top

as sedna i personally get two points of heal before i even touch pounce, just because i dont have the mana pool to really kick some ass yet, so my mana is better spent outlasting the opposition in the lanes through monks and heals.  just my opinion

Reply #23 Top

Quoting pseudomelon, reply 20
It's not that you could live indefinitely off monks per se, but rather it relates to a basic mathematical problem involving multiplication.

If I take two numbers, which, when added must equal a total of 100, which two numbers should I pick, so that multiplying them gets the greatest return? The answer is 50 and 50.

Similarly one must balance damage and healing. The best total damage before death requires an equal amount of self healing and opponent damaging capabilities. Taking both priests and heal gets you something similar to 25 and 75 (those being the off-balance numbers I just made up right now), whereas monks and pounce get you something closer to a 50/50 split.

Furthermore, pounce can be used to interrupt an opponent's ability, fireball or what have you. This can effectively block 300 or so damage at level 1, provided it is a quick enough fight to where manapools do not come into play. Thus one may see a clear supremacy in pounce, comparative to heal. But to each his own.
End of pseudomelon's quote

All that multiplication stuff sounds all nice and dandy, but at low levels when you have to pick one or the other Heal Sedna always beats Pounce Sedna. How does your theory explain this?

Typing out skill orders for Sedna is messy because there is so much variation, but here are the early permutations that I use:

Heal 1 --> Grace 1 / Wind 1 --> Grace 1 / Wind 1 --> Heal 2 / Pounce 1 --> Wind 2 --> Pounce 1 / Heal 2 

Reply #24 Top

Eh, pseudomelon, your basic idea is correct, but your other information doesn't actually support it. Damage and healing are *always* additive, never multiplicative.  Healing, like abilities, can be filtered down to 'healing per second' and basically gives you a boost to the total damage needed to deal to you.  Damage exactly counteracts this effect, and scales linearly.

A more apt example of the mechanics you are talking about would be Getting more points in Summon Shambler vs more points in Entourage. More Shamblers vs Better shamblers. It likely makes more sense to keep them equal to maximize the effect, as it is two effects that multiply with each other.

As for me, I generally do Heal/Wind/Pounce/Pounce as my starting 4.  Generally. As Soffacet says, though, Sedna is such a situational based Demigod that a lot of very useful, very strong skills vying for selection. I get Pounce 2 at 4, because at 5 Healing Wind 2 often makes other healing skills fairly redundant.

Reply #25 Top

I've been considering chucking Grace to level up her actives faster, but I hate being at 6.0 and that first level of Grace is so efficient.... bah, choices!