Questions (and possibly ideas) about game engine moddability

For a while now, I have had some ideas about how to program my own (dare I say, rather innovative) indie MMORTS. Recently, numerous games have been scheduled with highly moddable modern strategy game engines, which would obviously simplify the process of implementing this game tremendously. So my questions are:

  1. The engine FAQs state that there are plans to support any land-based game... how plausible is it that there would be support for realtime gameplay, like SoaSE?
  2. Is the networking code able to deal with connecting to a non-stardock server?
  3. Would it be possible to log in/out of a currently running game?
Either way, I am really looking forward to Elemental.

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1. The engine FAQs state that there are plans to support any land-based game... how plausible is it that there would be support for realtime gameplay, like SoaSE?
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I wouldn't look for this out the door, it would require massive re-writing of massive sections of the code to hand real-time.

 

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# Is the networking code able to deal with connecting to a non-stardock server?
# Would it be possible to log in/out of a currently running game?
End of quote

 

Both of these boil down to 'it depends on how it's coded'.