Deceiver_0 Deceiver_0

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

NEW Patch Stat Changes Forums [NEW TOPIC: CAPITAL SHIPS!! 1/2/10]

For Sins Version 1.19 and Entrenchment 1.05

Hey everyone its that time again, lets compile some data!

This is a post that I will update regularly to give the DEVS a better idea of what people think should be done to stats in the next patch. This is ONLY for patches, no new ships or elaborate concepts for the next expansion. This is for dealing with peoples’ concerns about balance. If there’s a balance idea you have that’s not on here, post it and I’ll put it up for voting if it seems valid. I love the fact that ICO pays attention to the forums and what people suggest, I’d like to make it easier for them. The idea is to have all ideas posted straight forward and ranked so the DEVS don’t have to sift through pages and pages to find popular ideas. SP and MP players are both welcome to comment. Post yay or nay for any idea you like or dislike (be specific please) or say no fix needed. If you’d like I’ll also insert specific values you may come up with. Some votes will be taken from other threads.

BUGS

Since the last patches release, the main complaint I've seen on the forums are in the form of bugs, so I'm compiling a list of the known ones, and will update the list as more are discovered. Some of the early bugs were fixed in the hotfix, and perhaps (fingers crossed) the Devs will release another hotfix to address the rest, rather than a whole new patch. So here it goes:

- Nano Weapons Jammer autocast AI casts continuously

- AM Recharger autocast AI casts continuously

- Illuminator causes mystery damage between shots

- Phasic Trap research Level 2 still has no effect.

- Orkulus Phase Stabilizer does not work on stars.

- Random Map Bugs:

              - Single Phase lane starts

              - No connected Asteroids

              - Overlapping Gravity Wells

- Backwards Dunov Icon

- Pathing Improvements (specifically dealing with stationary obstacles)

- Orkulus commands cancelled when trade ships dock

- No wave cannon sounds on Kortul

- Resource extractors on HWs produce income before they're constructed.

- PAWELOS BUG HUNTING

- Siege Militia/pirates run from turrets before construction is complete (exploit).

 

CAPITAL SHIPS

This will be a large section that will continue to evolve through out the life of this thread so check back often for new topics. Consensus seems to think now that carrier caps have all been buffed, many of the other caps need to be brought up to par with them.

Buff Battleship Class(Kol/Radiance/Kortul)

                          Increase hp/shields/armor?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      CallenExile               MindsEye                 Swordsalmon
                                                      Hrabandur                CrazyElectron           Ryat
                                                      Arthanis                   Warlord Mike           Onigiri

                                     Nay-

                          Increase DPS?-

                                     Yay-           Volt_Cruelerz(20-25%)  Darvin3                Deceiver_0
                                                      MindsEye                 Swordsalmon           CallenExile
                                                      Hrabandur               CrazyElectron           Ryat
                                                       Arthanis                 Warlord Mike

                                     Nay-           Onigiri

                          Buff Gauss Rail Gun?-

                                     Yay-           Volt_Cruelerz(800/1200/1600)  Darvin3       Deceiver_0
                                                      CallenExile              MindsEye                  Swordsalmon
                                                      CrazyElectron           Ryat                        Arthanis
                                                      Warlord Mike

                                     Nay-            Hrabandur              Onigiri

                          Re-work Animosity?

                                     Yay-           Volt_Cruelerz           Darvin3                   Deceiver_0
                                                      MindsEye                Swordsalmon            Ryat
                                                      Arthanis                 Warlord Mike

                                     Nay-           CallenExile              Hrabandur               Onigiri

         No Change needed-                    CoBBQ

Colonizer Caps(Akkan/Progenitor/Jarrasul)

                        Buff Jarrasul Evacuator's colonize?

                                    Yay-            Darvin3               Volt_Cruelerz              Deceiver_0
                                                      Swordsalmon       Agent of Kharma           Hrabandur
                                                      Ryat                   Arthanis                     Warlord Mike
                                                      Onigiri 

                                    Nay-            CallenExile           MindsEye

        No Change needed-

Carrier Class Caps(Sova/Halcyon/Skirantra)

                       Buff Scramble Bombers?

                                  Yay-              Darvin3              Volt_Cruelerz               Deceiver_0
                                                      MindsEye            Swordsalmon               Agent of Kharma
                                                      Hrabandur          Ryat                           Arthanis
                                                      Warlord Mike 

                                  Nay-              CallenExile         Onigiri

                      Buff Replicate Forces?

                                  Yay-               Arthanis            Warlord Mike                 Onigiri

                                  Nay-

        No Change needed-

Buff Support Class Caps(Dunov/Antorak/Rapture/Revelation)

                      Increase AM regen?

                                 Yay-               Darvin3               Hrabandur               CrazyElectron
                                                      Ryat                   Juletron                  Arthanis
                                                      Warlord Mike        Swordsalmon

                                 Nay-               CallenExile           Mindseye                 Onigiri

                     Increase maximum AM?

                                 Yay-               CallenExile          Darvin3                    Hrabandur
                                                      Mindseye            Volt_Cruelerz             CrazyElectron
                                                      Juletron              Arthanis                   Warlord Mike

                                 Nay-               Ryat                  Swordsalmon            Onigiri

                     Increase Dunov EMP range?

                                 Yay-               CallenExile          Mindseye                  Volt_Cruelerz
                                                      CrazyElectron      Ryat                        Juletron
                                                      Arthanis             Warlord Mike             Swordsalmon

                                 Nay-               Hrabandur          Onigiri

                     Allow Dunov shield restore to be self targetable?

                                Yay-                Mindseye           CrazyElectron             Juletron
                                                      Arthanis            Deceiver_0

                                Nay-                Ryat                 Volt_Cruelerz            Warlord Mike
                                                      Swordsalmon      Onigiri

                     Allow Antoraks subversion to effect SC?

                               Yay-                 Mindseye           Juletron                    Volt_Cruelerz
                                                      Arthanis            Warlord Mike             Onigiri

                               Nay-                 Ryat                Swordsalmon

                     Buff Phase out hull?

                               Yay-                 Mindseye            Juletron                   Volt_Cruelerz
                                                      Arthanis             Warlord Mike            Swordsalmon
                                                       

                               Nay-                 Ryat                 Onigiri

         No Change Needed-

 

 

DELIVERANCE ENGINE

Without a doubt the weakest of the superweapons, there is little point in seeking it. For too long its been sitting in a dusty box on the shelf, to weak to be worth its tremendous costs. Lets consider some buffs to at least make it functional as a weapon. The one buff thats been suggested that I like is an instant allegiance drop, which will aid Advent in cultural takeovers of border planets and with enough, could possibly overthrow an enemy planet (though Id say it should require many more than the fearsome novalith)

Buff Deliverance engine-

                         Cause an instant decrease in allegiance?

                                    Yay-           Deceiver_0                Kitkun                    Greyfox2
                                                     anteachtaire              Mow Mow                Warlord Mike
                                                     Hrabandur                 Arthanis

                                    Nay-           Howdidudothat

No buff needed-                                Qu4r                        Darvin3                  CallenExile        

 

 

EMPIRE TREE

As I feel that the devs decision to put "Phase Jumping" ships at the top of the tree was purposeful and not a bug, I think most of us agree that the constant movement it creates (especially with phase monitoring!) makes the empire tree difficult to use. Move it to the bottom?

Adjust Empire Tree-

                         Move "Phase Jumping Ships" to the bottom of the tree?

                                    Yay-           Deceiver_0               Darvin3                  SwordSalmon
                                                     JSW_Ballz                Mindseye                Agent of Kharma
                                                     Ryat                        52500                    Mow Mow
                                                     Fuzzy Logic              EadTaes                 Warlord Mike
                                                     Hrabandur               Howdidudothat        -Ue_Carbon
                                                     Chaotic Magician        Arthanis

                                    Nay-           CallenExile

 

FIGHTERS

Some are unsatisfied with fighters with regards to surviving flak. I urge everyone to read the points of debate between Mindseye and myself starting on page 10-11, to get a better understanding of why fighters should or should not be adjusted. Below are a few suggestions

Buff Fighters-

                        Increase armor/hp?

                                  Yay-             Mindseye                 Mow Mow                Greyfox2
                                                     Qu4r                       Arthanis          

                                  Nay-             Deceiver_0               Darvin3                  Ryat
                                                     Top Vasari               Warlord Mike           EadTaes
                                                     Hrabandur                Howdidudothat       
-Ue_Carbon
                                                    
Chaotic Magician       Agent of Kharma      CallenExile
                                                     CrazyElectron 

MAPS

Raging Amish has proposed some modest changes to maps that I think we could possibly have implemented with enough support, so lets get a vote to see what people think of them. Magnetic clouds are huge wastes of space as their is nothing terribly beneficial about them. People with ability heavy fleets and caps would opt to fight you somewhere else (and can do so without much penalty). They make awful chokepoints because you can't put starbases or mines there, and they offer no economic value. I'd like to hear some ideas on how to improve them (beyond removing them completely from the game as RA has suggested). If we can come up with some good ones I'll put them up for a vote. In the meantime, I think one should at least be able to construct Starbases here, so I'll put that up as a topic. Also, all too often we see Ice and Volcanic planets  (which require research to colonize) offering you only 2 resource mines for the trouble of colonizing them. Personally I don't think that PLANETS should have less resources to offer than an asteroid. What do you think?

Magnetic Clouds-

                          Allow starbase deployment?

                                    Yay-            Deceiver_0              Darvin3                  Hrabandur
                                                      Juletron                  Howdidudothat         Warlord Mike
                                                      DirtySanchezz          Kitkun                    Qu4r
                                                      CrazyElectron

                                    Nay-            Ryat                       CallenExile              EadTaes
                                                      DesConnor             
-Ue_Carbon             Chaotic Magician

Ice/Volcanic planets-

                          Change minimum mines to 3 (currently 2)?

                                   Yay-             Deceiver_0              Swordsalmon           Ryat
                                                      Darvin3                   Juletron                  Mindseye
                                                      Mow Mow                 EadTaes                 JSW_Ballz
                                                      Howdidudothat         Warlord Mike          Kitkun
                                                      Ovi_187                 
-Ue_Carbon            Chaotic Magician
                                                      CrazyElectron 

                                   Nay-             CallenExile              DesConnor              DirtySanchezz
                                                      Hrabandur               Agent of Kharma      Qu4r

No Changes needed-

 

 

 

ORKULUS STARBASE

This topic is going to be heavy on the debate, and will likely be updated several times with NEW votable options throughout the life of this thread. Now, I think it's safe to say that we're beyond the point of the DEVS making a Vasari Assault cruiser and making the Orky stationary. So if thats what you think should happen thats fine, but it would be more useful for everyone if you hada second opinion on the Orky and voted on the issues below.

Nerf Orkulus-

                           Increase build penalty in hostile wells? (currently 2.25x unupgraded)

                                     Yay-          Greyfox2                   Raging Amish(3x)   Mindseye
                                                     Arthanis 

                                     Nay-          Deceiver_0                 Cykur                    Howdidudothat
                                                     Top Vasari                  Swordsalmon         Ryat
                                                     anteachtaire               LordMechanoid       JSW_Ballz
                                                     Warlord Mike              Agent of Kharma    DesConnor
                                                     DirtySanchezz             Kitkun                   Qu4r
                                                     52500                        Hrabandur           
-Ue_Carbon
                                                     Chaotic Magician         Qu4r                    CallenExile
                                                    

Other-

                           SB constructors trigger phase monitoring alarm? ("Hostile forces are inbound")

                                    Yay-          Mindseye                    Deceiver_0            Howdidudothat
                                                    Top Vasari
                   Cykur                   LordMechanoid
                                                    Warlord Mike               DirtySanchezz        Kitkun
                                                    52500                         Hrabandur           
-Ue_Carbon
                                                   
Chaotic Magician           CallenExile           CrazyElectron
                                                    Arthanis 

                                    Nay-          JSW_Ballz                   DesConnor           Qu4r

 

 

SCOUT FRIGATES

A hotly debated topic right now on the forums, none can deny their increased presence on the MP battlefield. As the cheapest buildable unit in the game, as well as being tier 0, its utility against long ranged frigates has been thoroughly exploited. The question remains, is it balanced? This topic will be split into two sections, a general section for a blanket nerf and a more specific section for interspecies balance. The reason for this is that some think scouts need to be weaker in general, whike other think they need to be balanced on par wtih TEC scouts.

Nerf Scouts-

                          Decrease hp/shields?

                                     Yay-

                                     Nay-          DirtySanchezz            Cykur                Arthanis

                          Decrease DPS?

                                     Yay-          DirtySanchezz            Greyfox2           Mindseye
                                                     Arthanis 

                                     Nay-          Cykur

                          Increase Cost/supply?

                                     Yay-         Mindseye                   Cykur                 Swordsalmon

                                     Nay-         DirtySanchezz             Arthanis

No Nerf Needed-                              Deceiver_0                 Wingflier            Howdidudothat
                                                     Darvin3                      Ryat                 CallenExile
                                                     Chaotic Magician       
Agent of Kharma  Sivcorp
                                                     52500                       JSW_Ballz          
LordMechanoid
                                                     Kitkun                       Hrabandur         
-Ue_Carbon
                                                     Qu4r                        CrazyElectron

Balance Scouts-

                          Decrease Seeker Vessels Hp/shields/armor?

                                     Yay-         Deceiver_0                 Wingflier             Mow Mow
                                                    Swordsalmon             
Darvin3               Ryat
                                                   
Greyfox2                    52500                 JSW_Ballz
                                                    Cykur                        Top Vasari          
LordMechanoid
                                                    Kitkun                        Hrabandur         
-Ue_Carbon
                                                    Qu4r                          CrazyElectron       Arthanis

                                     Nay-         DirtySanchezz            Howdidudothat      CallenExile
                                                   

                          Decrease Seeker Vessels DPS?

                                     Yay-         Swordsalmon              DirtySanchezz      Howdidudothat
                                                     Greyfox2                  
Hrabandur          Qu4r 

                                     Nay-         Wingflier                    Darvin3               Ryat
                                                    
CallenExile                52500                 JSW_Ballz
                                                    
Cykur                       LordMechanoid     Kitkun
                                                   
-Ue_Carbon                 CrazyElectron       Arthanis

                          Decrease Jikara Navigator cost/supply?

                                     Yay-         Deceiver_0                 Wingflier              Howdidudothat
                                                   
CallenExile                 52500                  LordMechanoid
                                                   
Hrabandur                  Qu4r 

                                     Nay-         Swordsalmon              DirtySanchezz       Darvin3
                                                   
Ryat                          Chaotic Magician   JSW_Ballz
                                                   
Cykur                        Greyfox2             Kitkun
                                                   
-Ue_Carbon                CrazyElectron        Arthanis

                          Increase Jikara Navigator DPS?

                                     Yay-         Mow Mow                   Swordsalmon         Howdidudothat
                                                   
Ryat                         Chaotic Magician     52500
                                                   
JSW_Ballz                  Hrabandur            -Ue_Carbon
                                                    Qu4r                         CrazyElectron        Arthanis

                                     Nay-         Wingflier                   DirtySanchezz        Darvin3
                                                   
CallenExile                Cykur                   Greyfox2
                                                   
LordMechanoid           Kitkun   

                          Increase Jikara Navigator hp/shields?

                                     Yay-         Mow Mow                  Darvin3                  Ryat
                                                   
Chaotic Magician         Sivcorp                   Top Vasari
                                                    Kitkun                     
Hrabandur              -Ue_Carbon
                                                    Qu4r                        CrazyElectron           Arthanis

                                     Nay-         CallenExile               JSW_Ballz               Cykur
                                                   
LordMechanoid

No Balance Needed-                         Agent of Kharma      EadTaes                 DesConnor

 

 

RAVASTRA SKIRMISHERS

While the most expensive light frigate in both resources and supply, these ships have the worst DPS per supply. With the recent buff to all light frigs, Cobalts and Disciples are now delivering on the tasks they're meant to, yet skirmishers are still struggling. So what should be done?

Buff Skirmishers-

                            Increase DPS?
                                        
                                      Yay-        Deceiver_0                Darvin3               52500 
                                                    Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier              Swordsalmon
                                                    Juletron                     Ryat                   Sivcorp
                                                    DirtySanchezz             GreyFox2            Raging Amish
                                                    CallenExile                 Mindseye           
JSW_Ballz
                                                    Warlord Mike              lbgsloan             Mow Mow
                                                    EadTaes                    DesConnor          Kitkun
                                                    Agent of Kharma       
Hrabandur           -Ue_Carbon
                                                    Qu4r                       CrazyElectron        Arthanis

                                      Nay-        LordMechanoid

                            Decrease Supply cost?

                                      Yay-        Raging Amish           LordMechanoid      Hrabandur
                                                    Qu4r    

                                      Nay-        Deceiver_0                Darvin3               52500
 
                                                   Cykur                       Chaotic Magician   Top Vasari
                                                    Howdidudothat           Wingflier            
Swordsalmon
                                                    Juletron                    Ryat                   
CallenExile                
                                                    Mindseye                 
JSW_Ballz            Warlord Mike
                                                    lbgsloan                   Mow Mow              Kitkun
                                                   
-Ue_Carbon               CrazyElectron        Arthanis

                            Decrease Resource cost?

                                      Yay-        52500                       Warlord Mike

                                      Nay-        Darvin3                     Cykur                Chaotic Magician  
                                                    Top Vasari                 Howdidudothat    Wingflier
                                                   
Swordsalmon             Juletron              Ryat
                                                   
DirtySanchezz             Raging Amish     CallenExile
                                                    Mindseye                  
JSW_Ballz           LordMechanoid
                                                    lbgsloan                    Kitkun               
Hrabandur
                                                   
-Ue_Carbon               Qu4r                   Arthanis

                            Adjust Reintegration autocast AI to activate earlier?

                                      Yay-        Deceiver_0               Darvin3               52500
                                                    Chaotic Magician       Top Vasari           Howdidudothat          
                                                    Wingflier                 
Swordsalmon       Juletron
                                                    Ryat                        Sivcorp               Runesia
                                                   
DirtySanchezz           GreyFox2            Raging Amish
                                                   
CallenExile               Mindseye            JSW_Ballz
                                                   
Warlord Mike            lbgsloan             Mow Mow
                                                    EadTaes                  Kitkun                
Agent of Kharma
                                                   
Hrabandur               -Ue_Carbon          Qu4r 
                                                    CrazyElectron            Arthanis

                                      Nay-        LordMechanoid

 

No Change Needed-

 

 

 

1,704,415 views 913 replies +3 Loading…
Reply #376 Top

Quoting Ryat, reply 375
Don't mean to hijack the thought about Superweapons but has anyone notice the oddness of the Vasari cruiser carriers? They have a supply cost of 14 the same as TECs yet the Vasari can get 15% more fleet added to them due to research. Think maybe they should have their supply cost raised about 2 points ( mathmatically 15% of 14 is 2.1) to make an equalizing of this issue.
End of Ryat's quote

Vasari carrier cruisers are by cost, the strongest carriers. Its really all they have more mid-game. I don't see it as a problem, considering how late and expensive the fleet upgrade is.

By supply efficiency, Advent Drone Hosts win. TEC SC cost about 7 supply per squadron, and Vasari SC 7 until late-game. Advent SC cost roughly 6.5 supply, and they have the most units per squadron. Vasari carriers are overall the strongest because their SC use Phase Missiles and individally are stronger against frigates.

Reply #377 Top

Has anyone mentioned fixing Advent and TEC starbases so they can fire at targets above/below in the gravity well. This would fix the biggest Z-Axis issue IMO (excluding mines).

Reply #378 Top

Don't mean to hijack the thought about Superweapons but has anyone notice the oddness of the Vasari cruiser carriers? They have a supply cost of 14 the same as TECs yet the Vasari can get 15% more fleet added to them due to research. Think maybe they should have their supply cost raised about 2 points ( mathmatically 15% of 14 is 2.1) to make an equalizing of this issue.
End of quote

I see no reason at all to do this.  Vasari carrier cruisers are perfectly in line with other factions.  Yeah, Vasari can support larger fleets once they get that upgrade, but that's their specific advantage.

Reply #379 Top

Okay, can understand the point. Withdrawn

Reply #380 Top

IDK about everyone else, but in my opinion, trade and refinery ships should grant sight of any grav well they enter.  We have to understand that this isn't a full on military oriented game.  Sure, it's the main focus, but not all there is to it.  THese are manned ships, it makes sense they'd have onboard communications and would transmit anything out of the ordinary.  Even a compromise would be alright.  The trade ship changes the planet's status, so you know who owns it and what buildings and ships are there, but not where they are.  That way you know what defenses are there, but don't have th intel to judge where would be a safe place to enter the grav well.

Not quite worded right i think, but i'll explain deeper if this takes off.

:ninja:-Exile

Reply #381 Top

Trade ships shouldn't be ENTERING hostile gravity wells to begin with.

Reply #382 Top

I don't see the point of a super weapon if its isnt super.
End of quote

I agree 100%  It would actually be worse than pre-buff capships (what's the point in flaccid capships and flaccid superweapons?)

Nor do I see the point of having a toggle for them if they arent powerful.
End of quote

I think he wants a toggle if they ARE powerful.  I think most elements of the game should have been toggleable.  This would have saved us the debacle of the non-phase jump inhibitor when the game came out, the siege frig mess, etc.

I think they should do a percent damage to structures (and maybe have kosturas be unable to damage structures to make it unique) around planets
End of quote

No.  No nerfs to the kostura.

I disagree with Darvin that these things are uncounterable, because you get AMPLE warning when one has been built.  Hell, the game even tells you where it is when it goes up.  You have AMPLE time to prepare.  If you let your enemy get a critical mass of them built, and you either can't stop him from doing it, or can't take advantage of the fact that he's sinking all these resources into these things vs. something like fleet, then it really means you've already lost the game anyway, which is what superweapons are for anyway - to actually enforce the loss.

Don't mean to hijack the thought about Superweapons but has anyone notice the oddness of the Vasari cruiser carriers? They have a supply cost of 14 the same as TECs yet the Vasari can get 15% more fleet added to them due to research. Think maybe they should have their supply cost raised about 2 points ( mathmatically 15% of 14 is 2.1) to make an equalizing of this issue.
End of quote

Uhh, what's the point?  If you balance the vasari supply up, but then let them equal it out through research, why is this desirable for either vasari, or for me as a game player?  Basically you are either arguing that 1) vasari should be the shit race who has to do research just to equal out their supply, or 2) you are arguing that we should have arbitrary things about the game which increase the complexity of it in order to achieve balance.

As to 1, why should I consider this as a selling point to play vasari:  "Wow, if I do some expensive late game research, I can eventually equalize out my supply with the other races!"

As to 2, you could achieve the balance you are enforcing by removing the 15% more fleet research altogether, and just supplying the vasari carriers and other units equally to the other races.

I'm not for that.  Factions should be balanced "by race," not unit to unit.  15% fleet for vasari is their unique racial advantage.

Reply #383 Top

back onto super weapons... i really think they are fine atm. Deliverance engines... while... maybe underpowered... can be really really effective when used right. (not to mention... advent are the only race that can stack 2 superweapons in 1 grav well... although that will change with the introduction of tactical pacts.)

superweapons (if you can get to them) are very very easy to kill... i used a single kostura shot to jump in a few assainants and some siege frigs (for the lulz) on top of my enemies novalith... even though he had a repair bay... my 100 supply fleet had no problems wacking his novalith... jumping to the next well... and severly damaging his second novalith before being chased down and killed (at which point, i could re-fire my kostura, and finish the second novalith off)

Kosturas ARE counterable.... i have done it once... although only TEC can do it. (think akkan)... but it takes a few extra shots to knock out a advent fleet than a tec fleet thanks to higher shield mitigation... and their shielded buildings.

keep your fleet either 1. in his or neutral territory, or 2. on the edge of the gravity well... and you will have no problem playing dodge the kostura.

One more thing... if your up agaisnt 5-6 kosturas... then 1. you lost a long time ago. 2. your enemy has no fleet whatsoever... go kick some alien arse... (and his weapons are useless when your attacking) or 3. you should be/allready have been novanuking him into the stone age.

 

Reply #384 Top

because you get AMPLE warning when one has been built.  Hell, the game even tells you where it is when it goes up.
End of quote

Uh, no, it tells you when one is fired.  In my game, we did scout and knew Kosturas were going up (though not how many).  He'd even fired a couple at the other side of the map.  However, I still needed to break through one more line of starbases to get through to the Kosturas.  That was when the coordinated barrage hit.  I did not have enough time to leave the gravity well before the first one hit.  Then I was stunned and the rest hit in succession killing the majority of my fleet.

You have AMPLE time to prepare.
End of quote

Prepare by doing what?  My entire point is that there is no way to prepare.

If you let your enemy get a critical mass of them built, and you either can't stop him from doing it, or can't take advantage of the fact that he's sinking all these resources into these things vs. something like fleet, then it really means you've already lost the game anyway, which is what superweapons are for anyway - to actually enforce the loss.
End of quote

Actually as it happened I had just handed my Vasari opponent a humiliating defeat and broken through the first (and most heavily defended) layer of his starbase line.  I took out his toughest defensive position and half his fleet, and lost only a handful of heavies and hoshikos to do it.  He had been so thoroughly battered that the Kostura spammer had to divert his superweapon money to feed (though I think that would have been too little too late).  If the Kosturas hadn't killed my fleet right then and there, I was actually about to go on a rampage and kill all the Kosturas.

My point is that I had just soundly defeated their military fleet and was preparing to go on a game-changing come-from-behind counter-attack when a swarm of Kosturas blew up my freshly healed fleet without any support at all.  I knew the Kosturas were there, I was going to deal with them, but because I was so close (2 jumps from the nearest) there was no time to get out of the well before the barrage hit.

Reply #385 Top

The game warns you when someone is building a superweapon and also shows you where if have scouted the planet. Though Im not sure if that is ample warning for most.

Reply #386 Top

I never noticed a warning of construction

Reply #387 Top

its there, kind of quiet though

Reply #388 Top

It does tell you when one is building in one of those messages in the lower left corner.  It does not speak the warning however.  Sometimes when it is late game I will check every now and then to make sure one is not being contructed(especially when I am playing with Quar or JJ in the econ slot as they tend to build them eventually).  It lists what planet it is being built on but often I have to hunt it down by name with each individual planet.  Basically if I see multiple being built, you have to take the war to the enemy and stay in enemy territory completely until they are killed.  You cannot even take a planet unless you have moved the bulk of your fleet elsewhere.

 

[_]-Greyfox

Reply #389 Top

I think the warning is verbal as well (correct me if I am wrong), but if any other sound or warning gets played, it gets lost and you don't hear it.

Reply #390 Top

Its a small sound. Its really easy not to hear it if your distracted. The only reason I notice it is b/c I play slow games so there is time to watch those bottom left cards. When Im playing online(b/c fast is all people play) I never notice those cards in the bottom. They need to flash for a bit or something to catch my attention better.

Reply #391 Top

@ Darvin:  You can have a trade agreement with an enemy.  They can and often will enter hostle grav wells.  Also, you may have an enemy world blocking the route to the person/ai you have the trade alliance with.

:ninja:-Exile

Reply #392 Top

A possible display/information bug that you could test: the Skirantra card has the dps as 9 Wave and 12 Phase but I'm fairly sure that it's more than that, perhaps at least 9 Wave per side for a total of 18?  The Antorak has 12 Wave- with fewer weapons?

Any confirmation of the homing mine Advent AI bug?

Reply #393 Top

Yay to de.

Hey deciever how bout throwing in some capship stuff for the next patch?Why wait?Caps like the dunov,kol,revalation,and maybe the antorak need some buffing dont you think.I think battleships in general could use some buffs too.They dont stand out from others and are not to damaging besides the kortul with ps.

Reply #394 Top

If you do this, i suggest not touching Kortul without serious thought into the consequences.

:ninja:-Exile(\/)

Reply #395 Top

Battleship/Siege Class Capital ships are on the weak side, especially compared to the newly buffed carrier-class caps.  Kortul and Marza are the only ones that really stand out in their respective classes, but I think if everything else is getting buffed so should they.  I've already stated that I believe buffed battleship caps (even the Kortul) won't be a problem because they cannot attack while bombarding a planet, which gives some breathing space for a rush victim.  My proposal is a buff to damage and durability.

Support Class Capital ships are in real trouble and just aren't fulfilling their roles well enough.  I've proposed giving them substantially increased antimatter regeneration which will enable them to spam abilities better.  I propose treating the Revelation as a support cap (even though it's technically a siege cap) for this purpose since it plays more like one.

For specific capital ships, I believe the Kol could use some antimatter cost reductions on its abilities.  I think the Radiance's animosity ability should be reworked (just not very useful currently) and the Revelation's guidance ability needs help.  For Vasari, I think the Jerrasul's colonize ability could use a buff (how about no underdevelopment tax for the duration of the ability?  Subtle yet useful), and the Vulkoras' phase missile swarm could also use some help.  The Antorak probably needs something more, but I'm not sure what to give it.

 

Beyond that, I think carrier cruisers need a buff to better compete with carrier caps.  Increased antimatter regeneration would probably do the trick, because currently they drain way too quickly and are often depleted just from jumping around.

Reply #396 Top

Well if we are talking capships, the skirantra is a poor ship that needs some help.  People rave over the heal ability, but it really isn't that great, and it really isn't that useful in most situations because your ships get focus fired anyway so it's not gonna keep frigs alive in that situation.

If we are to accept its ultra-low dps, its ultra-low toughness (strange for a ship that has to wade into the thick of it to use its only okay ability) and ultra crappy scramble bombers ability (plus a lackluster final ability, if you ask me) then the heal needs to be far better to make this ship a viable counter to enemy carrier caps on a small map.  So either buff the heal, rework scramble bombers, or do something else.

If carrier cruisers are buffed, I smell a return of carrier spam on the horizon.

Reply #397 Top

The antorak might benifit from a 200/250/300 shields restored/removed on its phase out ability.

 (instead of 200/200/200)

Reply #398 Top

Well if we are talking capships, the skirantra is a poor ship that needs some help.  People rave over the heal ability, but it really isn't that great, and it really isn't that useful in most situations because your ships get focus fired anyway so it's not gonna keep frigs alive in that situation.
End of quote

Oh come off it, Karma.  The Skirantra is a great capital ship.  Yeah, I'll agree it's the weakest of the three carrier caps, but not by a significant margin.  If you'd had a dozen or so assailants backing up that one Skirantra, you'd  have chased off that Sova no problem.  Two Skirantras?  You had no damage dealers!  The situation you had was an ideal situation for the Sova and a worst-case situation for the Skirantra, so it was no surprise what happened.

I'm all for a buff to scramble bombers and microphasing aura, but that's as far as I'd go.

If we are to accept its ultra-low dps, its ultra-low toughness
End of quote

Its damage and toughness are on par with the other carrier caps.  The Sova's missile battaries are a different story, but that's a special ability.  As I already said, I'm all for buffing scramble bombers to bring it up to the same level.

 

Reply #399 Top

I am not here to debate or argue anything.  We can do that on other threads, if you want.

I am here because someone mentioned having Deceiver put adjusting capships to a vote.  Since someone else mentioned it, and since others (namely you) chimed in with their suggestions on capships, I chimed in with mine.  You don't have to like, agree, or accept my recommendation.  I do ask, however, that you let me suggest it without making a big deal about it.  I mean, you get to make your suggestions, why shouldn't I get to make mine?

You said you'd buff microphasing or scramble bombers.  Well then it seems you sort of agree with me after all (even though you attacked me for making my recommendation), because my last line read:

So either buff the heal, rework scramble bombers, or do something else.
End of quote

Reply #400 Top

Skirantra is good as it is BUT Sova and Halcyon got BOOST TO THEIR LVL 6 Ability and skirantra does not. I think skiry only needs buff to replicaate forces say from 3 units to 5?

And anyone knows if multiple microauras stack themselves??