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Bestial Wrath

Bestial Wrath

I think we should move our discussion of BW out of playground's thread, guys. Let's talk about it here.

The old school thought that Bestial Wrath was a complete waste. Some of us aren't quite sure anymore.

Since Zechnophobe brought up the idea of adding BW to hybrid UBs, I've been testing it. It works very decently. I sort of miss the movement speed bonus of Inner Beast, but I think that it's worth the trade off. I think that Bestial Wrath 5 is a worthy alternative to Acclimation. Having your endgame weapon damage boosted by 65% for 10 seconds is incredible, and not being able to be slowed is also terrific, especially with annoying slow stacking Regs, ice TBs, and Oaks.

I usually only get it after I have spit and Ooze. I don't really even go for diseased claws anymore because it puts BW 4 back too far. Your damage output at level 13 is insane!

BW and spit are terrific against towers. This is one area where Ooze is useless. Oftentimes I can decimate a tower before the enemy teleports over.

I can get my DPS to well over 600 by level 13 with this build.

 

Problems:

I sometimes run into significant mana issues using this when I only have BotS and Unbreakable Boots. I'm thinking about possibly adding Nature's Reckoning. Anyone else have mana issues trying to run Spit and BW? Any thoughts? Perhaps I should only take 2-3 ranks of it?


Share your thoughts on BW!

4,269 views 30 replies
Reply #26 Top

Okay I have a question that is not related to BW. Does anyway take Foul Grasp II if they are going a PURE Ooze build instead of diseaced claws II ?? I think you have the mana for that, so why diseaced claws II and why not foul grasp II ??

Reply #27 Top

There is no reasone ver to get foul graps II unless you want to waste mana and pts.

Reply #28 Top

If u run a full ooze build, you don't relly have trouble with mana, whi 500+ hp through foul grasp II doent sound bad!!

Reply #29 Top

Ideally you interrupt your own grasp with an instant ability to close back into minimum melee range. The HP swing and DPS boost grasp gives you are nice, but generally guaranteeing you don't lose a fleeing target is better.