The brave band of invisible intruders were at a critical point in light of their tactical situation. Way behind them, but in clear sight, were two GROSS security details outside the airlock they dimension doored from. The only side passage in sight was back down the main passage, close to the airlock. Ahead of them was a closed door. Doubling back could be very advantageous, but if the teams started spreading out to do a radial search, the hidden party could well have security right on their heels. Opening the door ahead of them, though, might be spotted. It would be very suspicious if a door slid open and no one was seen using it.
While Naifir, the wizard and leader of the group took a moment to pondered his options, Nebel the bald scribe thought about how they got into this jam in the first place:
An elite Fellowship recon craft was surveying the last epic battle between GROSS, the MWC, and the Fellowship when their ship happened upon the large hole in the side of the Doom. The captain, hoping that his ship's chameleon cloak kept the craft hidden, swung back around and hovered for a few brief seconds at long range in front of the gap. The volunteers for the landing party assembled. These were some of the best covert agents the Fellowship possessed. These agents know the assignments they undertake can easily cost them their lives, but violence is not their preferred method. Investigate, evaluate, and evacuate is the usual drill. The Fellowship is no longer a sleepy, isolated civilization in the Tolkien star system. Their influence has grown greatly, and contact and potential conflict with other empires is now unavoidable. This makes intelligence gathering of primary importance. Most of the empires that could rival the Fellowship may be nearly clueless on the uses of magic, but they had an immense advantage in technology and experience in using it.
The pirates known as GROSS posed an extreme risk if total open warfare broke out. They had a reputation for being ruthless and efficient plunderers. This reputation, as well as the large size of the GROSS empire, made the Fellowship leaders nervous. Now there was an opportunity to infiltrate the mothership itself with a team of agents and see what made GROSS tick from the inside, if the team can infiltrate the ship and not be captured or killed in the process, that is. Inside that ship is a wealth of knowledge. Not in huge libraries of scrolls or magical oracles holding the wisdom of the ages, but in computers, a technology the Fellowship was uncomfortable with, but very useful for piloting a starship over vast distances or targeting these new-fangled beam weapons at long range.
The three volunteers, Naifur the wizard, Hulfar the blademaster, and Nebel the scribe, had assembled on the bridge. After casting a protection barrier on the members of the band so they could stand the rigors of space, Naifir, using some telescopic assistance via a large magical spyglass mounted on the bridge to better fix his target, teleported onto the deck inside the hole. From there, they had cautiously explored a couple of the side holds before Naifir used a knock spell to open the large door that led further into the ship. Then they entered this large hanger and quickly noticed the Doom's version of wizard eyes all over the place: cameras, as the other empires called them. Naifir protested about the amount of magical energy this journey was already costing him, but cast an invisibility globe on the group and knocked open the second door. It did not help matters when the group's presence was obviously detected and Naifir had to dimension door the party out of the way of the approaching guards. Now they were in a pickle, stuck between a door and doubling back into the guards. But they were inside the main part of the ship. That was a start.
Naifir continued to think about his options. Would a darkness spell over the whole area do? No. Casting a spell into a closed or inaccessable area requires some kind of beacon at the site to focus on or some sort of scrying magic to see the area from afar. The darkness could cover this side of the passage easily, but would not pass through the blocked door. The cameras on the other side would still see the door open and the guards down the passage would notice the dark area. Even if every guard on this ship were drunk (a common rumor in Fellowship circles about GROSS is that they are all drunkards), they would know where the intruders were for at least an instant. Enough time to get the searchers right on the party's heels or put more guards ahead of them. Could he teleport blindly to somewhere deeper in the ship? No again. Plenty of bulkheads in the way and no way to get a fix on the target area.
During these brief few seconds of contemplation and confusion, the boss, the dread pirate Pontius, was updated on the situation. "What are you lazy loonies doing?!", he shouted at the security chief on duty. "Seal every door in that section of the ship right now! Senior command passcodes only. There are four ways out of there. I want teams around all four doors out."
"Uh, sir," the security chief interrupted, "there are five ways out. They can theoretically go back out the way they came in if they can elude the two teams already there and Gerakken."