Collision handling in Continuously turn based Tactical combat
Let me use an example to illustrate:
In one of my battle, I intend to move my Fire Mage forward 4 tiles so it can get in range to cast a fireball on a Ice Troll. If EWOM is a traditional game, I am sure that my plan works because no other units are moving when mine is moving. However, ASSUMING EWOM's continuous turn tactical combat allows all units moving step-by-step simultaneously I'll no longer be sure if my mage can finish its 4 tile move at all. My enemy unit may happen to bump into it and kill it on sight. When this happens, I believe this will reduce my enjoyment of the game. I'll need to monitor every steps of all my units and fine-tune its path constantly. This scenario is too chaotic to my taste & I'll be forced to micro-manage every move of my unit to get the intended result.
The question is, when 2 units collide in a continuous turn based TC system, should they fight? should they fight to death? should they just ignore each other so they can finish their business? I currently prefer the last option as it will 'feel' more strategic to me, but I am open to your opinion.