Revalation and Antorak(caps nobody uses)

So these guys are in the worst shape of them all.Some say revalation has the best siege ability but by the time I get one and it reaches level 6 I never need it.Its level 6 ability imo is just pitiful.Its completely dependant on your enemy having all his worlds completely leveled in hp otherwise it sucks.It should be reworked so its useful in all situations imo.Its disable ability is really good and is the only ability I like this cap for.Its spy ability is something that should be on a frig if you ask me not a cap ship.

Antorok I have close to no experience with cause its that bad.I seen howthe use it in a game once where he tried to bypass a pji to escape his fleet.Didnt go so well for him.While it worked he lost the ship and alot of ships anyway cause he had trouble using it.So any suggestions on how to make this ship useful are welcomed.

Remeber all suggestion need to be easy for devs to implement otherwise I doubt they will consider it.

51,430 views 26 replies
Reply #1 Top

I don't know about the Revelation, but the Antorak needs to be reworked from scratch. Phase Out Hull is totally useless. There is no reason to disable your cap ship to save it when you can just use overseers. POH should become an ordinary disabling ability like Ion Bolt but should deal shield damage as well. Distort Gravity should last longer and have a lower AM cost.

Its completely dependant on your enemy having all his worlds completely leveled in hp otherwise it sucks.It should be reworked so its useful in all situations imo.
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Ive suggested this several times before, but no one has ever agreed with me.

Reply #2 Top

Phase Out Hull restores 200 shield points to friendly targets and depletes 200 shield points from hostile targets in Entrenchment 1.04.

Reply #3 Top

the problem with distort gravity (and this is the big problem) is that if your ships are at the edge of the gravity well... they sometimes suddenly feel the erge to back up to the new, shorter departure range...

Which... wehn trying to GTFO is suiside to turn around... back up... turn around again... and by this time the ablity has expired... and now you have to go foward again... and those PJIs suddenly prevent you from getting out... >_>

Reply #4 Top

You can mod the units directly.

In my opinion, the best siege ship is the Marza. On the otherhand, I didn't play Vasari often. I cleared out an extremely heavily defended planet with my first Marza.

Reply #5 Top

I like Revelation; I just don't like to forgo a different cap ship in favor of it.  Being able to cast all the Clairvoyance you need right out of the gate is pretty good.   Being able to recon that way is basically an empire-wide bonus, if not team-wide.    If I'm up over 500 fleet supply, that's when I start thinking about getting a Rev. 

Reply #6 Top

Provoke Hysteria is the best siege attack out there.  Besides, by the time you get it, you will be using it against hard to crack planets.

Though the Vulkoras is the best due to SS and DSP.  Sure, RP on the Marza is good instant damage, but being able to septuple your bombing abilities is pretty dang good (and that is before your incredible passive..)

I'll post/edit this post later...

 

But at least now the Antorak does something.  And the fact that it was my idea makes me even happier!  But POH is as it stands an okay interrupt.  Its the others..  But really, the Antorak is a special use ship.  Sure POH has obvious uses, but unless you use a Kostura to go attack the enemy deep in their territory on a large map, its not going to be worth a whole lot.  This is why the Vasari ships behave the way they do.  And this is also a strategy that few use...  Use the Kostura to get anywhere at any time and your Antorak for all your assorted needs..

POH: Just in case you encounter a Marza or the like sent to kill you, you can stop it.

Speed Boost: Decrease Transit time when moving through enemy Grav Wells.

Subversion: Prevent the enemy from creating any local defenses against you.

SPS: Just in case things get a little too intense, you can always leave.

 

That is also why the Vulkoras IMO is has DSP.  It allows it to work in tandem with an Antorak to clear planets.  The same goes with DP on the Egg.  It also helps scoop up planets.  Just as the Advent have their Holy Trinity, the TEC have the GRG+FF combo, and the Vasari have a guerilla squad.  Its just that no one ever thinks about it..

Reply #7 Top

Phase Out Hull restores 200 shield points to friendly targets and depletes 200 shield points from hostile targets in Entrenchment 1.04.
End of quote

imo, this doesn't make it any better. There is no reason to use POH to restore shields of a friendly target when you can restore health with overseers and buff its armor without disabling it. The Antorak sounds useful on paper but it completely lacks practical use. The Kortul has a vastly superior interrupt to POH.

If Subversion prevented destroyed enemy trade ships from being reconstructed for the duration then subversion would be much better imo as this would slow down enemy trade. It should also increase the build times of enemy SC so that Vasari get air-superiority much more easily.

Reply #8 Top

Marauder needs some buff but i think its one of best support ships. Itz always my 2nd or 3rd cap mostly 3rd.

With phase out hull you can do wonders sometimes - preventing enemy caps from leaving gw as well as securing your own cap ship from destruction. Distort gravity is also very good ability becouse on lvl 3 even lfs wont be able to chase down your fleet. Also it helps to stop enemy fleet retreating - egg and subs will quickly chase down fleet and immobilize them. Subvertion is really good if Marauder is your 1st capship but rit requires Much mirco to use it effectively. Also Phase gate is amazing. It makes marauder masterpiece of vasari mobility. Even without kostura itz great for diversion - lure enemy fleet into back of his empire use gate to retreat and attack front line.

Reply #9 Top

@Juletron: Well, its not all that bad..  I mean, it is a decent interrupt.  Ion Bolt doesn't deal damage..  Sure you can't shoot at it, but the point is, it is an interrupt ability.  When I suggested dealing damage/healing to the target, I was thinking it would be to the hull and it would be around 200/400/600.  That would be quite a bit of direct damage to hull.  Unfortunately, when the devs integrated the idea, they changed it to shields and nerfed the damage... 

Reply #10 Top

Phase Out Hull is totally useless.
End of quote

POH a marza using its missle barrage or a radiance using its cleansing briliance is VERY DAMN USEFUL.

Reply #11 Top

I think POH is underrated, but that's beside the point: it's not enough on its own to carry the Antorak, and its other two abilities are situational at best.  Now, POH does have a very short cooldown, so it is at very least spammable if you had the antimatter to support it.

Reply #12 Top

So...  Perhaps an AM redux as far as a boost goes perhaps?  I still liked it more the way I originally suggested it, but if you had the damage/repair at 200/400/600 and had the AM cost reduxed by 40-50%, then that would help a lot and make it a much better move..  Perhaps even entering normal combat for its versatility.

Reply #13 Top

Revelations spy ability on a frigate, or even cruiser, would make Advent even more powerful, and we do not need that.:typo:

Marauder's Phase Stabilize ability, IMO, is made to bring your fleet home quickly if you Kostura your enemy, and need a way to get back because THEIR fleet is inside your own empire.  Basically, it's the "Shet, i changed my mind" button. 

-Exile(\/)

Reply #14 Top

So, perhaps buff the Antorak via...

Phase out Hull: Increase damagehealing to 200/400/600 and reduce AM usage to 50/45/40.  That would make it extremely efficient and with its rapid cooldown would make the Antorak very valuable.

Subversion: Causes it to have the same effect on the construction of SC.  This would allow it would allow it to work quite well in tandem with Sentinels as SC would have a harder time rebuilding..

Reply #15 Top

POH a marza using its missle barrage or a radiance using its cleansing briliance is VERY DAMN USEFUL.
End of quote

Why bother when you can use a Kortul with DS to interrupt abilities and still be able to damage the enemy ship?

Phase out Hull: Increase damagehealing to 200/400/600 and reduce AM usage to 50/45/40. That would make it extremely efficient and with its rapid cooldown would make the Antorak very valuable.
End of quote

Sounds good to me. This may make it more useful as it would allow the Antorak to cripple multiple enemy cap ships at once without depleting too much AM.

Subversion: Causes it to have the same effect on the construction of SC.
End of quote

So there is at least one person who agrees with me on this.

 

 

 

Reply #16 Top

Well, I think that giving it to another ship would be nice...  Besides, DS doesn't stop it..  It prevents it over time...  POH is instant.

That's true, it would also allow it to become an emergency healer/damage dealer due to a decent amount.  Sure, its not a huge amount, but if my cap was about to die, I'd sure as heck take 600 extra points.  The combination of damage, healing, and interrupt would make this a very valuable ability and might just make people use this ship.

I like the idea.  Coupled with Jam Weapons and some Sentinels, and you could slaughter enemy SC.  Yay for synergies.

Reply #17 Top

Besides, DS doesn't stop it..  It prevents it over time...  POH is instant.
End of quote

Actually, DS was given interrupt capabilities in the last patch.  So yes, attacks by the Kortul WILL stop a channelling ability, not just drain antimatter and prevent future uses.

Reply #18 Top

Its completely dependant on your enemy having all his worlds completely leveled in hp otherwise it sucks
End of quote

wait? what do you mean? im not familiar with that ability so im genuinely asking what thats all about?

Reply #19 Top

"Provoke Hysteria" deals a percentage of the maximum hit points of the target planet.  So if it were to bombard a 6000 hp planet, it would deal 4x as much damage as it would against a 1500 hp one.

Reply #20 Top

wow... that does suck... what an arbitrary limitation... why the hell is it even there?

Reply #21 Top

@Darvin: The following was my reaction to finding out about the interrupt on DS: 8(|   :omg:   :dur:   :drool:   :')   :grin:  dang, now punching a hole through this thing just got harder...

@Rezo: Against heavy planets, it is great since it kills them faster.  And like I said earlier, by the time you actually get your hands on it, you will be finding planets such as this...

Reply #22 Top

One problem with the Antorak is that the ship itself is so weak.  The Dunov has almost the health and shield of the Marza and the Rapture more than the Revelation.. the Revelation could be boosted here as well.  However the Antorak has substantially less health and shield than the Vulkoras.  Its weapons are weak as well.

Phase Out Hull I would buff by making damage directly apply to health rather than to shields.  Then the ability would be far more useful.

Subversion I'd like to have affect trade ships to make raiding easier, possibly apply a speed penalty- and make it work in all grav wells so it can defend against star base builds.  Also, how about having it affect defensive structures- or even starbases, though this might be a buff too far?

The Revelation already has strong abilities.  The problem with Guidance is that Advent caps don't use direct fire and that the ability cooldown rate reduction isn't always useful.   As a passive or area/fleet buff the ability would be far too strong though, but as it is it costs too much antimatter compared to Reverie.  Reduce the antimatter cost to 40/40/30?   

Reply #23 Top

revelation is a great cap.

 

Firstly, I can see whether an enemies fleet is quite near to me or quite far, and also see what there fleet is composed of, so I can counter it.

The revelation also has an ability to make ships cool down 40%, this is a great ability if other players who have a tec marza, making a marza cooldown its ability 40% faster, will HELP ALOT!. it also helps progen caps too.

Reverie ability is jsut as good, or even better then the akhan ability to stop caps from moving, or using there special abilties, this is also great for an early counter to a progen shield regen ability, as it can stop it half way.

the level 6 ability is a great ability if used correctly, once you have this ability DO NOT MOVE THE CAP IT INTO BATTLE, in stead go around the enemy and bomb them.

 

[_]-BlackHawk

Reply #24 Top

Hawkster I have never seen you use a revalation even as a smurf:P

Reply #25 Top

Minds, I used to use this cap 50% of the time last patch, in this patch those, i swapped to the haly cap for my first. But I did use this cap quite alot before in other patchs, very effective cap.

 

I could put up some replays, but I dont know how to upload them, anyone got any suggestions?