Funny Reg build for the lulz in ezmode games

Favor: Staff of Renewal

Items: Banded Armor + Scaled Helm + Totem to start then Vlemish, Plenor, Unbreakable boots. That is all.

Build: Snipe, Mines, Save, Snipe + Mines, Tracker, Save, Snipe + Mines, Mark of B, Save, Snipe + Mines, Mark of B, Maim etc.


To Buy: Building Regen I, Currency I, all reinforcements, lots of flag locks




Role: Support / Nuker -> a great asset to a team, snipe the **** out of the enemy team to help ally lane, able to deal a tonne of burst AoE damage with mines, able to lay mines to protect valuable areas, buys all citadel upgrades so allies can concetrate on items to help them pwn, generally really annoying to enemy team, and deadly throughout the game.

Stay in exp range of creeps. Stay out of range of enemies (start running as soon as you see an UB or LE coming for you). Snipe every time cooldown is up, lay mines everywhere (use totem near mines every now and then to give you lots of LoS for snipes).




Funny to play as when you get bored of playing as "insert overpowered demigod name here"




Enjoy.

5,527 views 24 replies
Reply #1 Top

Replace staff with heavens wrath, get unbreakables after vlemisch, insert superreguluspro skills and you have the (only) halfway decent regulus build.

 

 

Reply #2 Top

Quoting lifekatana, reply 1
Replace staff with heavens wrath, get unbreakables after vlemisch, insert superreguluspro skills and you have the (only) halfway decent regulus build.

 

 
End of lifekatana's quote

But only if you reveal Fog with Wrath and don't waste it on creeps xP

 

Plus, if you want a lulz build go pure AA with Stats + Angelic Fury + Mards Hammer.

Banded Armor + Gloves of Defiance to start

 

Note: this build sucks after about level 2. xD If you don't get a kill (and you won't) you're fucked.

Reply #3 Top

This build is great against bad players. That's not to say it can't perform competitively, but bad players are vulnerable to the "unexpected" damage from a long range snipe from across the map.

Reply #4 Top

It's a fun build to play. I wish it were viable. :/

Reply #5 Top

Quoting Splitshadow, reply 3
This build is great against bad players. That's not to say it can't perform competitively, but bad players are vulnerable to the "unexpected" damage from a long range snipe from across the map.
End of Splitshadow's quote

 

So are good players. So are great players. They may be ready for the first one, but the second one often gets them, especially after a sudden liberation of the hp flag on cataract.

This is similar to the build I use, except I rely on getting mark earlier. I also go for the plenor + hungarlings (eventually) so I don't run out of mana. It's worked very well for me so far.

Reply #6 Top

Favor: Staff of Renewal

Items: Banded Armor + Scaled Helm + Totem to start then Vlemish, Plenor, Unbreakable boots. That is all.

End of quote

So what, you start saving for Mage Slayer at this point? Seems a little late....

Reply #7 Top

Quoting LORD-ORION, reply 6

quoting postFavor: Staff of Renewal

Items: Banded Armor + Scaled Helm + Totem to start then Vlemish, Plenor, Unbreakable boots. That is all.
End of LORD-ORION's quote



So what, you start saving for Mage Slayer at this point? Seems a little late....
End of quote

In that build, not selling the helm, then just augmenting it with both velmish and plenor gives you plenty of mana to sustain a fight. It's also far cheaper than getting hungarlings. My build has been looking like this lately at the start. I tend to get some armor and health upgrades, however, since there are others on my team who get to the cit at the proper times for citups.

As an addendum, if you're up against someone who's getting good with the oak minion build, you'll probably want to put 1 pt into AF. Reg goes from getting owned by spirits to owning spirits with just that 1 pt. They are not affected by his mines blast.

After you do this basic build, you put all your points into AF, a couple into maim, one in scope, and whatever's left into attributes, THEN go buy a mageslayer...

 

Reply #8 Top

They are not affected by his mines blast.

 

Is that intentional or a glitch?

Reply #9 Top

i think the build can actually be pretty competitive.

i cant think of a solid counter to it anyway.

mines do an absolute tonne of dmg all the way to late game, and u can really spam them with renewal.

snipe means every 1v1 battle is 1v2 in favor of your allies.

how can you counter it if you cant reach the guy to stop him...?

i hate playing vs these kind of reg builds, and it is great fun to play as them. almost top tier, but maybe not quite.

u dont need mageslayer in any way shape or form, this is not an auto attack build at all, you should rarely even be in range of enemies.

any auto-attack build in this game on any demigod will never be as good as hp + armor stacking. thought that was verified eons ago.

Reply #10 Top

This is a caster regulus. If you get mark at lvl 5 you have a snare with 400 dmg every 12s, in addition to a 500 dmg snipe every 9s, and 700 AoE damage with mines (which kills monks) every 6s - these are the cooldown times on cataract with the cooldown bonus flag and renewal as favor.

So, level 5 reg can do about 1600 dmg in abilities, plus have another 1400 dmg in mines somewhere in the area to kite someone over. Plus he can blow away monks faster than they can be respawned.

It's really quite good. People just have to actually use snipe even at point-blank. 500 dmg minimum is pretty damned good for that level.

I would, however, not totally neglect aa damage. Get the gauntlets. You have the room and the money, and that little extra aa damage can make all the difference.

Reply #11 Top

pffft bugger it doesnt suck in bad games :P  

 

i love AA reg so much.  You can mow anyone down early game... I've gotten kills on botf beasts 1v1 lol.  Towers drop incredibly fast.. and then you get mageslayer wooooo

Reply #12 Top

Quoting RAWRRRR, reply 11
pffft bugger it doesnt suck in bad games  

 

i love AA reg so much.  You can mow anyone down early game... I've gotten kills on botf beasts 1v1 lol.  Towers drop incredibly fast.. and then you get mageslayer wooooo
End of RAWRRRR's quote

well you won't get a kill against good players. Only people who go WTF THAT HURTS and then keep fighting xP

Same thing with how a BotS TB hits like a truck level 1 for generals with no armor.

Reply #14 Top

Quoting grimunk, reply 13
Food for thought: AA reg with poison dagger.
End of grimunk's quote

30% snare cap. Wand of Speed counters.

Reply #15 Top

Ah, but then you have to choose between sigil, lock, and tp (2/3). Given that choice, most players would ditch the lock, giving you a warscore advantage from just your favor item :)

Reply #16 Top

Quoting awuffleablehedgie, reply 14

Quoting grimunk, reply 13Food for thought: AA reg with poison dagger.
30% snare cap. Wand of Speed counters.
End of awuffleablehedgie's quote

30% snare cap means you can only be slowed down to 30% your original speed. It is not a limit on snare to reduce your speed by 30%. MoB maxed slows 60%, and believe me, you do not go anywhere fast. I nail people with this, then mine them afterwards because they are going so slowly.

Of course you can counter all slows using the favor cloak that limits slow to a max of 15%, but that means you won't have an 800 hp advantage like BoF gives you, or the hp and reduced cooldowns that renewal gives you.

Wand of speed will counter the dagger, but not the additional maim slowing you get with AA reg.

 

Reply #17 Top

nah good players can't run away from the maim plus boots of speed if absolute need be.  They just stack too much armor and I start hitting for liek 50 and they walk up and gangrape ;)  And then u can't interrupt them flag cappin ur portz

Reply #18 Top

And then u can't interrupt them flag cappin ur portz
End of quote


but you can set up a butt load of mines to totally rape them when they try it.



mines are seriously under-rated.

with staff of renewal, they do CRAZY AoE dmg in team fights as well as for setting huge burst dmg traps.

Reply #19 Top

When lolkatz armor stack, they end up vulnerable to your ability using teammates. You can choose the counter the AA reg or a casting DG, but not both. AA reg seems to do best when he has some of the random damage items, like nature's reckoning and crit gloves.

IMO, there is a place for AA reg, but he really needs a teammate to help him do well. He's too gold hungry for me tho. Casting reg is much cheaper on items for the damage you get.

Reply #20 Top

Quoting [ShakeNBake,
" reply="18" id="2503116"]
And then u can't interrupt them flag cappin ur portz

but you can set up a butt load of mines to totally rape them when they try it.



mines are seriously under-rated.

with staff of renewal, they do CRAZY AoE dmg in team fights as well as for setting huge burst dmg traps.

End of [ShakeNBake's quote

50 gold totems. 350 gold minotaur beserkers.

Reply #21 Top

This is true.

However, reg is usually with an ally, and you don't really know where he hid those mines. They could actually be laid on the other side of the map, where your teammates is fighting his. Also, you're not going to get the kill by standing back and chasing him with minotaurs. You can, however, save yourself from certain death via the wonderful 4050 nuke + snipe.

Good thing too. If was easy for reg to do 4050 dmg using mines alone, he'd be so seriously OP everyone would play him.

Still, 1v1 is risky for reg, which is why he's strongest as a support DG. All his abilities work at a distance - a long distance, and his aa is ranged. He can easily stand behind a tank and dole out his damage... as long as mana isn't a problem, hence the 3 helms.

I play several DGs now, but I certainly don't mind having a good regulus with me.

Reply #22 Top

I just played a game with this build, and it was incredibly fun. I took scope pretty early, and now I think it was a mistake. I didn't have much time for just nailing towers.

Reply #23 Top

I forget scope too. You can push towers just fine with some creeps and a teammate.

I've posted my build awhile ago now. At lvl 5 you can either get bug or mark, depending on the situation, but range is really not important. I didn't really specify that you don't have to sell the basic mana help once you get vlemish, but you pretty much end up doing just that.

I also would recommend filling an unused equip slot with gauntlets, then sell them for your first bigger health item.

I honestly find caster reg as fun to play as caster TB. Maybe more so, because of the planning involved.

Reply #24 Top

It's just so satisfying when your enemies try to 1v1 you only to take 6 mines, damage from mark and a finishing snipe.