Blood of Fallen → +15% health
What about that?
I'm one of the few players who doesn't always go blood of the fallen, buy I guess I'd have to if you buffed it.
Base HP is one thing... I thought he meant 15% on everything.
There are a few things I'd see wrong with this:
1) This game is all about HP stacking, so if he meant 15% overall (which is how the sigil and HP flag work, so why would this be different?) then I don't see a point in encouraging the stacking even more.
2) There are some squishy DG builds that use Blood and this would screw them over. DGs with low HP have a tough enough time compensating, changing Blood would kind of screw them... especially since it would still be a pretty good favor item for UB, Rook, LE... well, pretty much all the DGs who really don't need the advantage IMO.
IF its base then I'd never play assassin QoT again. If its over all then I would never play minion QoT again.
well in order to match BotF's current effectiveness (without regen) you would need 5.3k hp. That is a difficult number to get to without the hp flag... and even then it's still pretty hard. Plus, the whole point of getting BotF anyway is for the early-game advantage carrying you through the rest of the game (and sigil spamming and larger monk heals).
It would certainly remove BotF from a large number of games. Most assassins would just switch over to Staff of Renewel instead of BotF (which really isn't that bad of a choice even for Beast) since it would provide the same early-game advantage as the nerfed BotF plus a little bit of mana and cooldown reduction.
Generals with good minion builds would be more inclined to go minion builds since a nerfed BotF makes Ring of Divine Might stronger against Assassin builds. Generals such as Sedna, Occ, and Queen would be pretty much have to switch to Cloak of Night which isn't neccassarily a bad favor item but has different strengths and weaknesses than BotF and certain makes it harder for Sedna (in particular) to hold a flag even if she can spam heals more often.
I don't even remember the last time I used cloak of night with anyone; let alone queen.
I don't even remember the last time I used cloak of night with anyone; let alone queen.
THIS, people who claim that Qot needs some other favor than 90% of the others dont play her. Period.
She could really use Essence of Magic or BotS.
Sorry, I guess us special Assassins will get to keep those to ourselves. ![]()
BotS 4 L
wow, I like how no one read what I said. I said if you nerfed Blood the only viable favor item for their assassin builds (implied since Queen, Occ and Sedna have shitty minions) then Cloak would be the next-best thing and then become more popular.
Also, I do play Queen...? Thanks.
10k hp rook incoming
I would think that most Demigods would use Dark Crimson Vial instead of BotF, especially with how it stacks with sigils.
Well so would this... it would be a Dark Crimson Vial that was always active, in a pinch.
IF it is for base health it should be 15%
But if its for entire health, it might be 10% something.
THat is what i was meant to say
I hope you never become a game-designer.
Except I will be standing on a flag popping it for 2-3k health while you will be running away. ![]()
Either way, it will cause people to be use more favor items. I think removing it would be a good thing.
OH!! didn't thought about that!
Just remove BotF!
but I wish that happens
Nerfing health stacking makes the game into quick-draw-mcgraw. I'm sure the reason that Teseer bitches about hp stacking is because TB is all about quick-draw-mcgraw.
Deaths/Kills are a bad thing. Yes. I said it. Great games have tiny death counts and typically no deaths at all until end-game (giants + portal rushing). We already have to be very careful about exposure in this game, and removing BotF makes tele-ganking sooo much stronger because it effectively reduces the amount of damage you have to do by 1200-1400 (Blood + Sigil + Monk Heal). That's a lot.
I don't want a big nerf in health stacking. All I want is BotF removed. Health stacking will still be viable via Charm of Life, Dark Crimson Vial, Staff of Renewal, Tome of Endurance, and also Symbol of Purity (which everyone seems to forget). The relative health drop is much less than 800. It might be around 500 or 600. I don't even think Dark Crimson Vial is inferior. It might possibly be superior.
Also, if WotS gets fixed, it'd be a viable alternative. Blood Soaked Wand will also be viable.
There are non-health items that will also help one's survivablility. Diamond Pendant will help Sedna cast heal faster, so that will help her heal more frequently. Symbol of Purity is the perfect counter to spit and bite. Pendant of Grace is another viable alternative to heath stacking.
I don't think it would turn the game into a quick-draw-mcgraw. It would end fights slightly sooner while giving us more variation in favor items. I think that is a reasonable tradeoff. BotF isn't optimal for Rook, DA, or UB, so they'd be unaffected as well.
So see my other post.
In the game title, "NO BotF" should be included.
Removing BotF hurts Generals more than Assassins (who have BotS, Renewel, Heaven's Wrath which is typically better anyway) so I'm going going to be addressing Generals in this post.
Doesn't work on Sedna, though it does work on Erebus/Oak due to their high hp. Totem of Endurance is also a far inferior choice for any General that is going an Assassin build, esp given the minion hp bug.
Diamond Pendent sucks. It's +75 mana compared to Renewel and it gives 200 less hp and only half the cooldown reduction (which is the whole point of getting Renewel or Diamond Pendent anyway).
Pendent of Grace is a late game favor item, and would therefore suffer the same drawback as Amulet of Teleportation does.
I forgot that Symbol of Purity gave a (small) hp bonus, I'll have to look into that the next time I fight Oak/Erebus/UB trinity the next time I play as my hybrid Oak.
Blood Soaked Wand is raped by Silence or any team with UB + TB/Erebus/Rook. It's cast time is simply too long to be useful except for healing by the tower (I used to 2v2 with a partner who used BSW, and I've played with it around in high-level games. I have quite a lot of expierence with the drawbacks of BSW. It needs to either give 300 mana and a little bit more hp (1500) OR it needs to have it's cast time halved).
---
Take the following "truths" in demigod:
1) All Generals buy monks with their first 1000k
2) All Assassins buy Banded Armor + _____ with their first 1000k
3) If you are laned against a Demigod who is interested in fighting you level 1 over a flag (not BotS Beast, TB, DA or Reg) and you engage (you are not a minion build). Then they probably either have BotF or Renewel both which give an HP advantage.
Assassins also have better favor items (the only really good favor items for generals are Cloak of Night and Ring of Divine Might who aren't health-stacking anyway so we aren't including them in our discussion, though you can HP stack just fine as an Assassin build with Cloak it's just a ganking-favor item which implies a different style of play rather than holding flags and tanking).
Anyway, this means that if you get monks, you are 400 - 1200 hp behind whatever Assassin (not BotS Beast, TB, DA, or Reg) you are laned against... and they probably have a monk. BotF is your only option if you want to hold a flag. If you are content with being 3 minutes behind getting currency and therefore about a 600 gold disadvantage (and warscore!)
Therefore, if you are a Assassin-build general who got monks and want to hold a flag early game, you must go BotF.
ok now shut up.
No one knows what FUN GAME is.
No you.
1K = 1,000
1000K = 1,000 * 1,000 = 1,000,000.
Most generals buy monks with their first 1,000,000.
Apparently there has been a lot of inflation in Demigod while I was gone
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