BadDaddy8 BadDaddy8

Best spell in the game?

Best spell in the game?

Another post got me thinking it was time to hash this one out again.

What is (currently) the best ability in the game? Bite? Boulder Roll II? Shield III?

I'm probably gonna say Shield III is the most game changing and easiest to abuse.

32,789 views 69 replies
Reply #51 Top

hmm... erb has a lifesteal aura at 15.... give sedna a silence aura at 15.

Reply #52 Top

Yet silence does not prevent auto-attack... this is why ground spikes wins. :D

Reply #53 Top

ground spike aura at 15...

Reply #54 Top

What about an erebus that can move while misted?

Reply #55 Top

Quoting OMG_NinkiCZ, reply 24
TOWERS.
End of OMG_NinkiCZ's quote

Quite true. If you put PoT on any character other than rook, they would be insanely strong. Just imagine if Oak could raise towers instead of... spirit wards or surge of faith. He would be unstoppable. Swap is kind of the same way. But hey, what about heal?

Ideal Character - Senda with
Shadow Swap
Power of the Tower
Shield
Mines

Towers + slow + shadow swap = yes. You could never escape the invincible sedna tower farm.

Reply #56 Top

No way... the best char would be QoT

Closed
ooze
PoT
mine

Open
Ground Spike
Boulder Roll
Grasp

Passives
Mag Presence
healing wind
Fire Aura

Acclimation replaces goddess of thorns

Reply #57 Top

erb that can move while misted with mass charm aura. 

Reply #58 Top

Towers don't degrade. Rook is now tier 0.00000001

Reply #59 Top

LOL @ Mass Charm Aura

Reply #60 Top

GAME DEPENDS ON WHETHER YOUR TEAM REGULUS IS GETTING SNIPE 1 OR NOT

Reply #62 Top

Towers IV is the best spell in the game. 

 

Code: Nerd++
  1. Putting up 8 towers takes 70 seconds, or only 56 seconds with staff of renewal
  2. All eight towers cost you 1600 mana
  3. In total, these towers have 22,800HP and deal 760 DPS.

 

 

To put this in terms Teseer could understand, you would need to case Rain of Ice IV  on these towers four times to kill them all.

Rain of Ice IV has a cooldown of 14 seconds. To kill all the towers with rain of ice, you need 56 seconds in total. Meaning a Staff of Renewal Rook can hold infinitely against a torch bearer using rain of ice.  If the TB tries to use fire nova, circle of flame, or ice nova, he will have to enter the tower ring, at which time he would get boulder roll IIed, which would stun him for 2 seconds, dealing 300 damage initially, followed by 1520 damage from the towers after one hit. So, in one second, he would take 1820 damage. 

I consider TB to be the greatest counter to Rook due to the ranged AoE and, of course, ice nova. By level 10, TB can't really push rook around.

The only reason rook isn't insanely OP is because he's soo slow and has poop for armor.

 

Reply #63 Top

You don't add in TB Fireballing towers. I keep track of the towers health so that a RoI will kill multiple towers.

IE: (level 10 for example) 800 RoI, Fireball 1050 on two separate towers then RoI again. Each tower tool 1850 dmg. Add in some Auto attacks and they aren't much fo a deal. The fact that you kill multiple with the RoI, Rook feels MUCH safer.

I have unlimited mana as well, and I LOVE fighting a tower Rook. Sooooooooo many targets for mana with RoI. :D

Reply #64 Top

Celerity flag makes it a 12 second cooldown. Sure, it helps Rook too but... Also, Fire Nova has a range of 15, towers have an autoattack range of 10 which means he has an additional skill he can use to AoE down your towers while taking now damage. 

Though TB can do a decent job at it, Regulus is the best counter for Rook. Sure, his autoattack isn't that much, but he can constantly do it at no risk. One point in wings gives him pretty significant splash as well and it's all armor-immune. Mark of the Betrayer harms a rook who tries to "maintain the line" of towers by hurting him, his monk, and all his towers each time he makes a new one. If he clusters them them together, mines fuck them up, if he spreads them up, out will pew-pew them down one by one. 

Regulus won't ever KILL Rook, mind you. However, he is better at keeping Rook back than TB, even though TB does have "infinite" mana. When playing against a Rook you're mostly fighting against towers then against Rook himself.

Now, if I have to choose which is better at killing towers made by a level 7 Rook, a level 10 mana-side TB or level 10 mana-side Reg, then TB is probably superior. But if levels are equal, Reg is a bit better. 

Queen can do decently as well, by nature of being ranged and having shield. Though Ground Spikes aren't a cost-effective counter for a long time and has too high of a risk for her. 

Occulus is probably just as good... he can kill every tower in a very large area with one ability cycle with minimal risk (run in monks and creepwave first) and with less than 2k mana. However until he has max Blast Off and Chain Lightning he struggles somewhat. 

Also, towers kill themselves eventually, you know... you always kill the tower that was placed the most recently first. Sure, they last a long time but it's not forever. 

And Erebus can BS through it. Monks and Nightcrawlers take the hit, you go for the kill and Bite him when towers switch to you. Mist the Hammer Slam and/or Boulder Roll. 

Reply #65 Top

If you just split apart the towers a bit, those wings would pretty much be useless against towers. Occulus is probably the best way to get rid of a nasty tower rook but there's lots of ways around an occulus.

Anyway, best spell in the game? TOWERS.

Reply #66 Top

Celerity flag makes it a 12 second cooldown. Sure, it helps Rook too but... Also, Fire Nova has a range of 15, towers have an autoattack range of 10 which means he has an additional skill he can use to AoE down your towers while taking now damage. 

End of quote

TB can NEVER pull off a fire nova in the middle of 6-8 towers and live to tell the tale. Boulder roll + towers + slam = dead TB

 

Though TB can do a decent job at it, Regulus is the best counter for Rook. Sure, his autoattack isn't that much, but he can constantly do it at no risk. One point in wings gives him pretty significant splash as well and it's all armor-immune. Mark of the Betrayer harms a rook who tries to "maintain the line" of towers by hurting him, his monk, and all his towers each time he makes a new one. If he clusters them them together, mines fuck them up, if he spreads them up, out will pew-pew them down one by one. 

End of quote

I don't cluster my towers, I spread them in a line just behind where the creeps engage. That way, pretty much only RoI can get in their and damage them safely. Most the AoE spells in the game require having the targets all around you, which is bad news because of my boulder roll.

 

Regulus won't ever KILL Rook, mind you. However, he is better at keeping Rook back than TB, even though TB does have "infinite" mana. When playing against a Rook you're mostly fighting against towers then against Rook himself.

Now, if I have to choose which is better at killing towers made by a level 7 Rook, a level 10 mana-side TB or level 10 mana-side Reg, then TB is probably superior. But if levels are equal, Reg is a bit better. 

End of quote

Reg won't ever push a Rook out of a lane. He'll waste all his mana on MotB and mines just trying to stop the tower army from advancing. Rooks almost never die unless they mess up or get ganked by 2 or more players and his teammates don't help.

 

Queen can do decently as well, by nature of being ranged and having shield. Though Ground Spikes aren't a cost-effective counter for a long time and has too high of a risk for her. 

Occulus is probably just as good... he can kill every tower in a very large area with one ability cycle with minimal risk (run in monks and creepwave first) and with less than 2k mana. However until he has max Blast Off and Chain Lightning he struggles somewhat. 

End of quote

Queen is too fragile to ground spike all the towers, she'll die relatively quickly in open form, and it can once again be interrupted by boulder roll.

Oculus is about as good as reg and TB. Blast off will do the damage, but it's risky. Because I put my towers behind the creep wave most games, the creeps will soak up the chain lightning.

 

And Erebus can BS through it. Monks and Nightcrawlers take the hit, you go for the kill and Bite him when towers switch to you. Mist the Hammer Slam and/or Boulder Roll. 

End of quote

Erebus is just cheap, no two ways about it. But if you have good teammates, they'll realize Erebus just butt fucked himself going for an easy kill, and they'll tele to the Rook's towers to get behind the erebus. With any luck and probably a sigil or orb of defiance, Erebus will die. 96.5% of my deaths are due to Erebii getting behind me without a lil' help from my friends.

 

Reply #67 Top

TB can NEVER pull off a fire nova in the middle of 6-8 towers and live to tell the tale. Boulder roll + towers + slam = dead TB
End of quote

did you miss the part where I said it has a larger range than towers? You don't to get to the middle of anything. If all your towers are on top of eachother he can hit EACH ONE without taking damage. If they are slightly staggered, then he can hit the front two or three while being hit with one tower at most. 

Reg won't ever push a Rook out of a lane. He'll waste all his mana on MotB and mines just trying to stop the tower army from advancing. Rooks almost never die unless they mess up or get ganked by 2 or more players and his teammates don't help.
End of quote

Well, yes, in theory no one ever dies so that's a moot argument. And when you're playing against Rook, you're basically fighting against towers the entire game, not him. Regulus will never, ever kill a Rook alone, yes, you are correct. But he does a better job keeping back the tower farm than most others, which is why I said he was the best counter. Regulus can stall and keep the tower down to a minimum while someone else comes (like Erebus) once it is weak enough. I assumed you would know this, no one should ever 1v1 Rook in his farm. 

Reg does have an issue with mana, yes. It's a shame BotS doesn't work with mines. However, Marking you, letting you place a tower, then mining your feet does more than decent damage to you and also does a ton of damage to the tower you just placed and all the towers in the immediate area. A few cycles of this will keep you further back, even if you have a monk. If you have Vial, then it might not be quite such a big deal. 

Queen is too fragile to ground spike all the towers, she'll die relatively quickly in open form, and it can once again be interrupted by boulder roll.

Oculus is about as good as reg and TB. Blast off will do the damage, but it's risky. Because I put my towers behind the creep wave most games, the creeps will soak up the chain lightning.

End of quote

You, sir, claim to have the ability to interrupt a .5 second spell with a .4 second skill PLUS travel time. You must have ascended to a new level of Rook god-hood and you should now run around reliably interrupting other Rook's Boulder Rolls. Idiot. 

Now, you might be able to stun her when she moves in, yes, but you should never get a hit off of GS. Even then, if she moves in with shield, she can open, get boulder roll, pop Spikes, Wave, close and shield, jihad a Shambler into the farm, then Blink out with CoN then casually auto-attack it down. High-risk, sure, but it still hurts them. 

Creeps come every 31 seconds. CL comes every 6.5 seconds. the only thing that will be soaking up 3 out of 4 CLs is you and your monk, which dies instantly at level 10 (unless they have a sigil, in which case it has 820 hp so it takes two). Remember, you can also Blast Off! into towers if they are sufficiently damaged, presenting no risk to yourself. '

Erebus is just cheap, no two ways about it. But if you have good teammates, they'll realize Erebus just butt fucked himself going for an easy kill, and they'll tele to the Rook's towers to get behind the erebus. With any luck and probably a sigil or orb of defiance, Erebus will die. 96.5% of my deaths are due to Erebii getting behind me without a lil' help from my friends.
End of quote

Wait so, someone can beat a Rook using abilities and that makes him cheap? O_o lol~ Silly Split. 

If people teleport in, he just mists, waits for BS to come off of cooldown, then escapes, Mass Charming if you chase or manage to hit him with Boulder as he is running away and Biting if you manage to catch him and deal some decent damage.

The only way to counter that is pretty much Sedna or Beast, both who have instant interrupts. Yes, if they do happen to get the interrupt off then Erebus will very likely die (because you'll be Bouldering him any second). Even then, Mist does do damage to towers (if only a tiny amount) and he can stall decently long for HIS teammates to come. 

Reply #68 Top
Quoting Hedgie,

Remember, you can also Blast Off! into towers if they are sufficiently damaged, presenting no risk to yourself. '

End of Hedgie's quote

That's a good point.

 

Quoting Hedgie,

Now, you might be able to stun her when she moves in, yes, but you should never get a hit off of GS. Even then, if she moves in with shield, she can open, get boulder roll, pop Spikes, Wave, close and shield, jihad a Shambler into the farm, then Blink out with CoN then casually auto-attack it down. High-risk, sure, but it still hurts them. 

End of Hedgie's quote
  1. See queen walking into the middle of towers and opening
  2. Boulder roll said queen
  3. Hammer slam said queen
  4. Go buy shit with the cash you got from all your Queen killing

I have probably done steps 1-4 fifty times in the time that I've played Demigod.

Anything can be interrupted if you time it right. Queen has to be near all the towers to hit them, so you can anticipate the obvious signs of "I'm about to destroy towers grr!" and beat her up.

 

Quoting Hedgie,

Wait so, someone can beat a Rook using abilities and that makes him cheap? o_O  lol~ Silly Split. 

End of Hedgie's quote

Erebus is cheap because he has the second best everything in terms of stats and his skills are amazingly strong. Each of Erebus' skills has a five paragraph essay under it in order to describe the numerous ways in which it will rape you.

 

But this is all kind of off-topic for this thread.

Simpy put, Power of the Tower is the best skill because it's a cheap, reliable skill that will give you massive DPS and lane control capabilities that are unmatched by any skill. While you can be very annoying and menacing with spells like shadow swap, mines, and ooze, towers are basically another Demigod that Rook summons to do his bidding. If any other character had towers, he would be insanely overpowered. Hell, eight towers can hold back a DA or a Sedna while you go shop. Also, you summon teleport beacons so that anyone can help you anywhere on the map. 

 

Reply #69 Top

1. Have a Sigil. Shield Monk or purchase Minotaur Berserker and summon a shambler. Summon Siege Archers

2. Shield yourself and open. 

3. Wait for Creepwave to come. Run monks + berserkers forward with creepwave

4. Creepwave gets obliterated. Shielded monk or berskers lasts a decently long time. Meanwhile, you're stunned from Boulder Roll. 

5. Around this time your shielded monk is dead and your shield is still up. 

6. Pop Ground Spikes, Spike Wave. Your Siege Archers melt everything. As you're casting this, run your shambler up

7. Eat a hammer slam (or Cloak of Night out from it if you're awesome)

8. Mulch it off. Cloak of Night back.