Assassin Lord Erebus (Pacov's Build)

This is the build I typically go with when pugging or in games against highly skilled opponents.  There are a few alterations to my build, but I’ll provide 1 somewhat static build that is generally very good.  The overall goal is to max out bite/mass charm/ and hit level 2 bat swarm as quickly as possible.  The build’s greatest strengths are (in no particular order) getting in and out of situations safely, capturing portals, saving teammates, and getting kills. 

Ability Build:

1-bite 1

2-coven 1/mist 1

3-stun 1

4-bite 2

5-bat swarm 1

6-stun 2

7-bite 3

8 – stun 3

9 - save

10 – stun 4

11 – bat swarm 2

12 – bite 4

13 – poisoned blood 1

14 – poisoned blood 2

15 – muddle

16 – Vampiric aura

17 – mist 1/2

18 – mist 2/3

19 – mist 3/4

20 – bloody haze/bat swarm 3

Favor item:  Blood of the fallen

Item Build:

Monks (buy at start) 
1 small mana potion (buy at start – you typically have to wait a few seconds to be able to afford this on default settings)

The rest of my build varies with regards to timing and what I buy varies based on what is happening in the game.  Ideally, you won’t be back to base to shop until lv 5.  I’m going to break things out in simple increments, though.  Understand that if you want to stick to shopping when I mention here, you need to adjust your playstyle so you don’t have to run back to base at different times, etc.  And also note that I don’t list buying citadel upgrades in this build.  You should contribute to your team as appropriate.  Be that buying tower regen or currency 1 for the team if needed early game.  Ideally, someone else on the team will handle buying currency 1 unless you’ve gotten a kill or 2. 

Trip 1 (1700 gold)

Scaled helm
Scalemail
Banded armor
1 tp scroll (ONLY USE THIS TO SAVE OR GANK – and ONLY IF YOU ARE 90% SURE YOU ARE CAN SAVE OR GANK)

 

Trip 2 (3250)

Vlemish

Nimoth armor

 

Trip 3 (3000)

Sell banded armor

Sell scaled helm

Buy unbreakable

Buy Plenor Battlecrown

Buy a sigil

Buy another TP scroll

Buy a lock

 

This is what I consider my complete low/mid level item build for Erebus.  I try to have 1 sigil and as many ports/locks as I can afford (but at least 1 of each).  The remaining items vary based on how you are doing in the game, what you need, what the team needs, etc.  Here are a couple of options though:

 

Trip 4 (3500-4800 gold)

Sell scalemail and buy groffling or sell unbreakable and buy narmoths ring.  Anyway, there are plenty of options at this point, but you will likely need to buy something for the citadel. 

 

I generally find that its quite the rarity for me to hit level 15 with this build due to the general ease of getting in and out when going for the other teams’ portals (eg the game is over before I hit 15)… you can keep tremendous pressure on the other team to defend their portals over and over… if you are fortunate enough to have a teammate that is putting pressure on the other portal while you are hazing one side, the other team will crumble before too long. 

 

Why is my standard build like this?  Well, I find it’s what works best for me generally speaking, but I mostly wanted to provide a simplified build that someone could follow dogmatically if desired.  Realistically, I end up choosing going with one of my alternate builds on the fly to compensate for what’s happening in game.  Anyway, here are some reasons for what I chose in my standard build: 

 

  • Coven 1 when u hit level 2 is good because it adds additional dps and can lead to you looking a little more threatening if anyone wants to 1v1 you early game and the additional minions can take damage that would have hit you when you go after towers. 
  • Getting stun 1 at level 3 is a little silly as you almost certainly don’t have enough mana to use it more than once, but it can save your teammates (and you are going to be leveling it up anyway).  In practice, it’s somewhat rare for me to be able to choose stun 1 so early though, but if I’m not having any real issues or concerns of getting killed or having to save someone early, I almost always grab stun here. 
  • The decision to get stun 4/bat swarm 2 at level 10 instead of bite 4/bat swarm 2 is that I find the extra second to stun to be MUCH more useful than an additional level of bite.  More info on why later.

 

Strategies:

Early game

Monks and Clerics – I’ll be posting another thread that goes into details on the exact mechanics behind this re: the benefits of stacking monks/clerics early. 

 

Discuss before the game if possible – are there 2 or more generals on your team?  If so, decide who will buy priests immediately and who will buy clerics.  If you are the priest guy, then you don’t need to modify your build (you just need to micro a monk for whatever flag you aren’t on.  If you are the cleric guy, you have 2 options – 1) you either save your money and buy NOTHING immediately, then make a quick trip back to base to purchase them 2) buy banded armor + scalemail at the start and you’ll have more staying power initially as long as your teammate micros a monk on you – then buy the clerics when you are able. 

 

If you are the only general, you need to micro monks immediately and be good at it.   Because my build has you waiting a moment to get a mana pot, buy your monks, summon them immediately, and send them out.  Then, buy your mana pot as soon as its available. 

 

Lane strategy – you can be on either mana or HP.  Make the best call based on what players are on your team. 

 

Mist:

If you are up against a ub or a reg that is sniping you, get mist at level 2.  Mist is a life saver and changes the flow of a battle, but you need to use it intelligently.  Plenty of people DO NOT use it intelligently.  First, keep in mind that if you use mist in a GROUP battle and have an ok amt of hp, you are no longer a target… now your teammate is… and he might die precisely because you used mist to try to escape.  Additionally, you will still be the target if your teammate is nowhere nearby and you misted… it gets even worse if there is a reg who decides it will be fun to throw mines underneath you while you are in mist form.  You must use mist intelligently or you will die like a chump and/or get your teammate killed.  Don’t use mist to avoid death unless there is no other option.  Don’t get into spots where you have to mist with like 50hp and then HOPE you get away.  Your team will likely TRY to save you and quite possibly get killed trying to do just that. 

 

Here’s how I typically use mist - I try to get everyone on the other team to target me in a group battle initially by being the guy closest to the enemy.  Then, after a few people have spammed me with abilities, I will mist.  The other team will likely attack the next closest target, I will unmist and then continue the fight with my teammates.  Use mist to drop status effects, etc, primarily or to cause the enemy to switch targets WHEN your teammate wont die as a result.  Think – It’s most effective for an enemy team to focus on killing 1 character, right?  If I’m out front and am the first target, I can cause the enemy to focus on me, use up some of their mana, activate their cool downs, and then I use mist.  Boom… they switch targets if my team is there.  I come right back and continue the fight and odds are they are still focused on their new target.  I can bite and regain some of my hp.  Now, if the other team needs to flee, I can still chase with batswarm or stun the entire team while we chase collectively… and then batswarm + bite again for the kill.  Things won’t quite work that way if I wait until I’m just about dead and then mist.  Even if my teammates were fighting really well, I’d be a fool to chase down the other team if I had very little HP, so I’m forced to run.  But if you do it like I described, you have a nice advantage.  If things are going wrong for your team in the battle, then u just mass charm and bat swarm away. 

Poisoned Blood:

When should you choose poisoned blood?  Sometimes it’s a good idea to pick up poisoned blood at level 5 or 6.  You need to be a good judge of how fast you are losing HP, etc.  Are you holding a lane solo but take a lot of damage?  Maybe you should grab poisoned blood for the +15 HPS you get out of it.  Remember, banded armor is a pretty good item early on and it only gives +400 health and +5 HPS – this provides 3 times as much HPS.  And, ffs, tell your teammates if you choose poisoned blood so they don’t drink it if you die. 

Bat Swarm:

When should you AVOID using bat swarm?  This should all sound like common sense, but I’ve seen some folks doing crazy things with bat swarm.  First – bat swarm should be used primarily for saves and ganks.  Secondarily for getting other places faster.  It shouldn’t be used to wipe out a small wave of creeps into enemy territory.  I generally cringe when I see players with low/mid level equipment bat swarming to kill a wave of creeps.  Doing that frequently enough means you have no mana for a real fight.  That’s a little bit of a problem, but when people bat swarm to kill a wave of creeps in enemy territory when they typically don’t have line of sight on the enemy, they are putting themselves into a dangerous situation.  You certainly can do this from time to time, but its always best to take a quick look around the map to see where everyone is.  The best time to go gung ho towards a portal is when your team is fighting everyone else on the other team or at least is engaging 2 of them…of course, that’s also generally the best time to port in and help your teammates…. Decisions, decisions… I can say I’ve won more games due to portal control because I try to wait for that exact moment when a battle starts and then make my move for the portals…

Flag control:

My erebus build and style of play is GREAT for flag control.  Batswarm 2 + stun  4 make the biggest difference, but here’s the basic strategy. Let’s say I’m at the HP flag – it’s under enemy control and just about to go half capped (just me on the flag, no enemy near yet)… I will stand as close to the enemy tower as I can but still in range to cap the flag.  I will proactively stun if any enemy is coming towards me to keep the flag from capping in my favor.  This is how I dominate at portal control late game.  Position yourself  and proactively stun to stop anyone from getting in range of the flag to cap.  And remember – it’s a 3 second stun which is a LONG time for flag control.  This is a great tactic… and if you fail… in most cases, you can just batswam out safely.   Also – keep in mind that with mass charm maxed out, you can cast a stun with enemy players standing in the flag with you and you can lock the portal uninterrupted.  Or if it really came down to it… you could stun and port back to base… just be sure to stun everyone in the immediate area so they can’t interrupt.  Anyway, what I find unique is that I don’t see a lot of people using erebus this way.  A stun to keep an enemy outside of the flag capture range is a really solid tactic in my opinion and when used properly for portal control, can win the game.  To take this a step further.  Let’s say you are fighting against me and are at your crystal.  You see me bat swarm in.  You are like 2 seconds away from standing on the flag with me and keeping it from going half capped.  If you decide that you will walk to me instead of porting, I will mostly likely stun you while you are outside of the range of the flag and it will go half capped. 

 

Other tips:

If you are up against an erebus, don’t bite first.  Bite immediately after they do at the start of a battle.  It’s a minor tactic, but whoever bites first simply stays at full hp.  Bite 2nd and you heal to full first.  This can actually make a difference early game. 

You can try a trick tactic if you want, but it will likely fail or get you killed J  Don’t choose your favor item immediately.  Save BOTF until you need it and then buy it like an instant health potion.  This is perfect if a low hp character is chasing u and thinks he is about to kill you.  You pop botf, turn around and kill him.  Don’t pull this crap if there is a competent reg on the other team.  Because this results in a kill (in your favor) infrequently, I don’t really suggest trying to pull this, but give it a shot if you like.  DO NOT bother with this tactic if you are just getting pushed off of flags or have to run back to the crystal, etc.  It’s an early game tactic that should only be used to try to snag a quick kill.  If you are running back to base because you don’t have enough hp and you could still cast BOTF to get some hp back, you are being dumb.  Cast botf, stick around, and regen using your monk.

6,777 views 43 replies
Reply #1 Top

NT

Reply #2 Top

Thanks for the write-up Pacov. There's a lot of good stuff here. I tried playing erebus yesterday, but I literally picked skills at random  for fun :P

You don't suggest siege demolishers at any point? They're one of my favorite purchases on any general. They can be so obnoxious with their massive health and high dps. Even if it isn't a minion build, they're still useful for dps and taking out towers.

Reply #3 Top

Woo! Maybe I wont suck with Erebus anymore! :D

Thanks Pacov.

Reply #4 Top

Nice build but a "common" one if i can say that. I mean lot of ppl will use the same item, build or almost the same. The playstyle make the difference :D But you gave nice hints. very nice. Thx pacov.

Reply #5 Top

I still like my no stun build :P

Reply #6 Top

Now we need like...a bazillion replays! :D

Reply #7 Top

I still like my no stun build
End of quote

lolz, mac... I remember that too.  :)

And yeah - assassin erb only has so many variables - I agree that the build is reasonably common and logical, but alot of it is simply HOW you play, so hopefully some of those tips will be useful.

You don't suggest siege demolishers at any point?
End of quote

Unless we are talking 2v2, I typically don't bother with demolishers.  I agree that the extra damage is good, but I generally don't find them all that necessary and instead focus on better armor for myself or more likely upgrading to bishops.  If I had a choice of siege demolishers or bishops, I'd pick bishops 90% of the time. 

Now we need like...a bazillion replays!
End of quote

I'll try to come up with a few good examples of group combat and flag control with this erb before too long.  If things go well, I'll post a video focusing on highlights with a bit of commentary instead of just a replay.  We'll see how that goes, though :)

Reply #8 Top

Though if I may make a suggestion, sometimes if you are playing against another ereb or a minion oak its worth it to get Conversion Aura at 3...

Reply #9 Top

q: Why is unbreakable so low on your item list?

It is 11% more efficient then Banded + Scaled

I suppose you could argue that the mana regen makes a big difference, but I would argue that you need to wait 26 seconds for regen in order to use that skill one extra time that is provided upfront in unbreakable anyways. (after you make your 1st bite with scaled only).

You also have a LONG time to wait to regen a bite II with scaled when you are empty. (66 seconds with scaled + natural mana regen)

eg: Consider Cataract + you have mana flag and level 5 LE

Scaled
1693 + 15% = 1947 mana (2 bites and 1 swarm upfront) + 26 seconds from your 1st skill use to power the 3rd bite. (uness you want to be risky and use bite instead of saving enough for an emergency escape swarm)

Unbreakable
1968 + 15% = 2263 mana (3 bites and 1 swarm upfront)

The most desirable is to get Unbreakable + Scaled on your 1st trip clearly (1500 + 550 + 250(tp) = 2300 which is easily doable if you lane well to level 5.
After this, Banded can wait until your next trip to get TPs, Locks and a Sigil (550 + 2x250 + 2x250 + 500) = 2050 at a similar cash interval.

If you are buying Cur, then you are probably left with only scaled as your best option (1800 + 550 = 2350, so you hit the base early and pick up scaled and save for cur and end up in the same cash position anyways)

Just the way I look at it, for optimal item loadout.

Reply #10 Top

I like having more items. It makes me feel wealthy.

Reply #11 Top

q: Why is unbreakable so low on your item list?
End of quote

I do appreciate you breaking the math out and I'm happy to try your method.  Also keep in mind that in my build, I have that 1 mana pot... which I use exactly the same way I use my 1st tp scroll - for kills or saves. So, I technically do have the needed mana. I don't find I often am using escape swarms early game, but that's a playstyle thing, I think.  I find the extra armor I get by purchasing scalemail on that first trip back is more valuable than jumping to unbreakable.  That's not to say that I wouldn't jump straight to unbreakable based on how much money I have one that first trip back as I do agree that unbreakables is > scaled helm + banded armor.  In fact, my item build varies a lot based on what's happening in the game, how long I can stay in a lane, etc.  Anyway, I do think the combo of scalemail/scaledhelm/banded armor is a better choice than just unbreakable if 1500 or so is all you've got.  Perhaps that's a misconception on my part, I do believe the armor mitigation might outweigh the benefit of higher mana regen (also considering my mana pot for an extra bite/swarm as needed as a last resort. 

Reply #12 Top

I prefer Scaled Helm + Scailmail + Banded to just Unbreakables as well. The armor mitigation is good. However, if you quickly sell those 2 or 3 of those 3 items then it loses some of it's efficiency since you lose out on 300 gold when you sell all 3 back. This isn't a big deal end game, but early game 300 gold is a TP scroll or an eariler sigil.

Typically, I won't get Vlemish until my 6th item purchase and I tend to hold onto both Banded and Scailmail for a decently long period of time. If you find yourself selling items before maxxing out your slots, then just going for Unbreakables is probably better. 

It also depends on your character: ranged characters benefit less from armor and characters with high regen benefit more from armor. Erebus is certainly on the "high regen" side of things (Bite). He also lacks an effective spmmable AoE which means he tends to get hit by more creeps -> armor becomes additionally more valuable. 

Reply #13 Top

Also not to ninja this, but this is what I do: 

1. Bite

2. Mist I

3. Mass Charm I

4. Bite II

5. Batswarm

6. Mass Charm II

7. Bite III

8. Mass Charm III

9. SAVE

10. Batswarm II + Bite IV

11. Mass Charm IV

12. Coven I 

13. Poison Blood I

14. Poison Blood II

15. Vampiric Aura

16. Muddle 

Leviathan, or for stalling on Cataract at enemy portals

17. Mist II

18. Mist III

19. Mist IV

20. Bloody Haze (10% Dodge is huge end game when crits and giants are on the field, and when you mist on Portals if you get 3 helmets it's brutal. You can last a longggg time and you deal a lot of damage to creepwaves which really helps you farm and level from 17 to 20) 

Against characters with low AoE or Rook 

17. Coven II

18. Coven III

19. Improved Conversion I

20. Mist II 

You can mist in creep waves, kill them decently quickly and get a full swarm of pretty strong nightcrawlers. 'Course at level 20 minions aren't too terrifying but still, it's damage and they help you push creepwaves too because you get gold from your minions killing giants... which become more minions for you. 

Reply #15 Top

Great write up pacov. I was looking to play LE the other day and had settled on a very similar build. Now I know it is justified and see some good reasons to pick up skills in that order.

I liked the tip about using stun to keep people out of flag cap range. Not having played much Erebus (and the only other character who can do this is TB, or Rook if he is good with his rock against multiple opponents), it would have taken me a while to figure that out.

Question: Is Bat Swarm III really worth it? Without additional range, doesn't the extra mana actually make it worse, even if you do a little more damage? I haven't played LE much, so I'm just curious.

Great to see new write ups from good players. Thanks.

Reply #16 Top

If i have scaled then i typically go with plenor before vlemish.  The regen rate of plenor+scaled is slower than vlemish by itself but  having the extra 1050 in mana is helpful. 

Great write-up Pacov thanks!

j

Reply #17 Top

Question: Is Bat Swarm III really worth it? Without additional range, doesn't the extra mana actually make it worse, even if you do a little more damage? I haven't played LE much, so I'm just curious.
End of quote

I don't think its worth it, personally.  Especially when you consider his other level 15 options. 

If i have scaled then i typically go with plenor before vlemish. The regen rate of plenor+scaled is slower than vlemish by itself but having the extra 1050 in mana is helpful.
End of quote

Yeah - that one's really a playstyle decision.  If you expect to be away from your base a bit longer (but not continually spamming your abilities), then vlemish is better.  If you are just planning or expecting one big combat then floating back to base, then plenor it is.  Just a matter of how you like to play. 

Reply #18 Top

LE is my most challenging opponent as TB. Mist makes life a PAIN as he can mist Fireballs with EASE. 

The thing I hate about Mist is that unlike an interrupt (I fish for interrupts as TB to waste other's mana), the mana AND cooldown are still used. Ugh!

LEs that don't pay attention to Deep Freeze often get hurt bad, just a note :D

Reply #19 Top

I tried something quite similar to this build today, have decided to practice all the DG's so I can play random games more often as they are fun (except when i get UB cos I'm terrible with him for some reason)... but thought I'd start with LE and focus around charm and bite, with batswarm where poss, worked very well until late game when i felt a bit squishy but that was prob cos I'd bought angels, catas and giants and only had about 4k health

Reply #20 Top

Question: Is Bat Swarm III really worth it? Without additional range, doesn't the extra mana actually make it worse, even if you do a little more damage? I haven't played LE much, so I'm just curious.

I don't think its worth it, personally. Especially when you consider his other level 15 options.
End of quote

I'm confused. It is in your build. Do you get it or not?

Also, and this is just small, but you save at 9, then only get one skill at 10? I'm assuming you mean Swarm II, and Stun IV at 10 right? I only am being picky because one of the things I don't like about Assassin Erebus vs Assassin Oak who I usually play is that Oak can get exactly 19 pretty damn good skills and then pick up Last Stand at 20 just to pound harder on the citadel, but Erebus kind of runs out of really useful skills. You can max mist, but that's not really a major component of this play style, or you can get about half the minion skills, but how useful are semi-buffed minions late game? I think this is one of the reasons Beast and Oak start to pull away from Erebus after 15, because they are still putting points into useful stuff, (or they have Acclimation and are already owning so it doesn't matter what they take at that point), whereas Erebus gets Vampiric Aura and Muddle at 15 and is basically done. So what I'm saying is, the first ten levels with LE are pretty straight forward, but I'm wondering how to keep him from running out of steam late-late game.

Reply #21 Top

yah, Pacov you said you also don't agree with it, but you do get Batswarm III, though not immediately at 18 :P or is it just "not a big deal" when you're level 18 and have so much mana (it would give you the AoE to kill Catapults, at least). 

I'm getting very similiar skills as you in my primary builds, but I give up Batswarm III to get Bloody Haze in the end. I think 10% passive dodge is better than 150 damage every 15 seconds for 300 mana. 

Reply #22 Top

lolz... so it is in my build...

That's pretty funny... no, I've chosen it like once or twice out of all the games I've played dg.  I completely agree with hedgie regarding bloody haze. I'll update my post.  Sorry for the confusion... :)

edit - i left bat swarm 3 in there as an alternate for 20.  Ideally, bloody haze would be the best lv 20 in this build. 

Reply #23 Top

I was totally trying to get better at LE. Then I realized I was betraying my one true calling. 

I forgot who mentioned it, but in my LE travels, someone mentioned the orb of defiance.

It was pretty sick to say the least. Fight till you lose around 25%, bite, fight a lil more, mist, let minions dmg in the meantime, unmist, bite, lose more health, orb, come out, bite, mist etc.

That was a lot more organized in my head...

Reply #24 Top

I get what you're saying. You orb and mist to ignore the cooldown on bite while your minions deal damage to your opponent. That way, they can't kill you because you keep draining health then becoming invincible. 

Reply #25 Top

Yuh! It was FUN as hell!

Half of the time people just give up and walk away. Works great for holding a port.